gnome-games 3.0.0 ================= Overview of major, visiable changes during the 2.91 cycle: * Chess rewriten in Vala and a large number its outstanding bugs fixed * Port to GTK+ 3 except Sudoku * Some 256x256 icons merged from the GNOME Design Team * Quadrapassel gained a new theme "Clean" Shortlog of changes since 2.91.93: Abduxukur Abdurixit (1): Added UG translation Ask H. Larsen (1): Updated Danish translation Christian Persch (1): build: aisleriot: Don't dist the 256px size icons Daniel Korostil (1): Uploaded Ukranian Dr.T.Vasudevan (4): Updated Tamil translation Updated Tamil translation Updated Tamil translation Updated Tamil translation Gabor Kelemen (1): Updated Hungarian translation George Stefanakis (1): l10n: Updated Greek translation for gnome-games Gil Forcada (2): [l10n]Updated Catalan translation [l10n]Updated Catalan translation Inaki Larranaga Murgoitio (1): Updated Basque language Jason D. Clinton (5): Revert "aisleriot: Crush PNG files" Revert "aisleriot: icons: Make 256 size aisleriot and freecell icons more similar" Revert "build: aisleriot: Don't dist the 256px size icons" Revert "aisleriot: icons: Add 256 size freecell app icon" aisleriot: Use GNOME Design Team's new icon with 256x256 size Jordi Serratosa (1): [l10n]Fixes on Catalan translation Kristjan SCHMIDT (1): Updated Esperanto translation Krix Apolinário (1): Updated Brazilian Portuguese translation Luca Ferretti (1): Use /org/gnome as starting path for schemas Marek Černocký (3): Updated Czech translation Updated Czech screenshot Updated Czech screenshot Matej Urbančič (1): Updated Slovenian translation Miroslav Nikolić (1): Updated Serbian translation Nacho (1): aisleriot: add a primary-toolbar style class to the toolbar Piotr Drąg (1): Updated Polish translation Rajesh Ranjan (1): hindi updated Rodrigo Padula de Oliveira (1): Updated Brazilian Portuguese translation. Revision by Enrico Nicolleto. Shankar Prasad (3): Updated kn translations Updated kn translations Updated kn translations Yuri Myasoedov (2): Updated Russian translation Fixed Russian translation gnome-games 2.91.93 =================== 256x256 icons added for aisleriot and gnomine by Lapo Calamandrei. Aisleriot switched the default theme back to bonded and temporarily removed the experimental clutter mode. Shortlog since 2.91.91: Alexander Shopov (1): Updated Bulgarian translation Andrej Žnidaršič (2): Updated Slovenian translation Updated Slovenian translation Aron Xu (1): Update Simplified Chinese translation. Bruce Cowan (1): Updated British English translation Christian Persch (12): aisleriot: clock: Add translator comments aisleriot: Move app icons to aisleriot aisleriot: Switch default theme back to bonded aisleriot: Fix card theme menu aisleriot: More debug UI aisleriot: Add 256x256 app icon aisleriot: Crush PNG files libgames-support: Ifdef icons not used on hildon aisleriot: Remove sol/clutter from 3.0 branch aisleriot: icons: Add 256 size freecell app icon aisleriot: icons: Make 256 size aisleriot and freecell icons more similar aisleriot: Crush PNG files Craig Duncan (2): Don't show a preview when "Choose difficult blocks" is switched on Only show the preview block in the correct circumstances Duarte Loreto (1): Updated Portuguese translation Fran Diéguez (1): Updated Galician translations Ivar Smolin (1): [l10n] Updated Estonian translation Jason D. Clinton (5): help: new help uses .mo files too so ignore .mo files everywhere help: new help generates .page files; ignore those git.mk: sync up with git.mk from upstream pango git build: add new Gnomine icons from last commit to build system gnomine: use the new Gnomine icons in the About dialog Lapo Calamandrei (1): gnomine: add icons from Lapo Calamandrei Lucian Adrian Grijincu (1): Updated Romanian translation Manoj Kumar Giri (1): Updated Oriya Translation Marek Černocký (1): Updated Czech translation Mario Blättermann (1): [l10n] Updated German translation Peter Mráz (1): Updated Slovak translation Rudolfs Mazurs (1): Updated Latvian translation. Thomas Hindoe Paaboel Andersen (3): gnibbles: Better error message if clutter fails to init quadrapassel: Better error message if clutter fails to init version bump Yuri Myasoedov (1): Updated Russian translation gnome-games 2.91.91 =================== Various bugfixes and translations. Shortlog: A S Alam (1): update Punjabi Translation by A S Alam Bruno Brouard (1): Updated French translation Changwoo Ryu (1): Updated Korean translation Christian Persch (1): aisleriot: Disable status bar messages on mouseover by default Daniel Mustieles (2): Updated Spanish translation Updated Spanish translation Daniel Nylander (2): Updated Swedish translation Updated Swedish translation Gabor Kelemen (1): Updated Hungarian translation Khaled Hosny (1): Updated Arabic translation Kjartan Maraas (2): Updated Norwegian bokmål translation Updated Norwegian bokmål translation Mario Blättermann (1): [l10n] Updated German translation Michael Kotsarinis (2): l10n: Updated Greek translation for sudoku docs l10n: Updated Greek translation for quadrapassel docs Nirbheek Chauhan (1): Fix header collisions between clutter-gtk-0.10 and clutter-gtk-1.0 Piotr Drąg (1): Updated Polish translation Robert Ancell (6): chess: Run tests on make check, add tests for PGN files, remove obsolete manual test PGN files chess: Fix incorrect human move strings chess: Add note about adding castling move strings chess: Fix checkmate detection (Bug #644180) chess: Fix non-displaying move hints chess: Redraw board when move undone (Bug: #644178) Rudolfs Mazurs (1): Updated Latvian translation. Teliute (5): Add Chinese (China) help translation of aisleriot. Update Simplified Chinese gnomine help translation. Add Simplified Chinese iagno help translation. Update Simplified Chinese quadrapassel help translation. Add Simplified Chinese glchess help translation. Thomas Hindoe Paaboel Andersen (1): gnobots2: Remove G_CONST_RETURN usage Yaron Shahrabani (1): Updated Hebrew translation. Yuri Myasoedov (1): Updated Russian translation gnome-games 2.91.90 ================== In this release Chess was rewritten in vala. Iagno and gnomine had graphical glitches fixed. All games except swell-foop, lightsoff, and sudoku are now working with GTK3. Shortlog: Benjamin Otte (1): gnomine: Queue repaints instead of immediate repainting Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Persch (4): build: Include git.mk in all makefiles Sync prop-editor with gtk+ libgames-support: Re-add games-preimage-private.h libgames-support: Don't do gratuitous changes to copypasted files Daniel Mustieles (3): Updated Spanish translation Updated Spanish translation Updated Spanish translation Daniel Nylander (2): Updated Swedish translation Updated Swedish translation Emilio Pozuelo Monfort (1): libgames-support: fix missing icons Fran Diéguez (3): QA of Galician translations Updated Galician translations Updating Galician translations Inaki Larranaga Murgoitio (2): Updated Basque language Updated Basque language Ivar Smolin (4): [l10n] Updated Estonian translation [l10n] Updated Estonian translation [l10n] Updated Estonian translation [l10n] Updated Estonian translation Jorge González (2): Updated Spanish translation Updated Spanish translation Kjartan Maraas (3): Remove non-existing file Updated Norwegian bokmål translation. Updated Norwegian bokmål translation. Kåre Fiedler Chrisitiansen (1): aisleriot: Fix option menu for games with more than three options Marek Černocký (3): Updated Czech translation Updated Czech translation Updated Czech translation Michael Kotsarinis (1): Updated Greek translation Robert Ancell (100): Port of glchess from Python to Vala. 3D is disabled for now as it doesn't work in GTK3 Get OpenGL working directly using GLX Load data from installed location Fix up about dialog Fix 2d/3d switch Delete GLX context when widget destroyed Handle failure to create GLX visuals/contexts Add command line option Correctly load games from the command line Work with latest GTK+3 Work with latest GTK+3 Fix rank numbering Almost got bitboards working Working without promotion Promotion working Use FEN notation Load castling flags from FEN Support PGN games with FEN setup Add a test program Track if can castle Gen en-passant working Don't install test program Handle castling rules better En-passant only allowed if square available Check FEN state is valid after move Add in basic history framework Remove non-required GLib namespaces Tidy up history code Autosave games Update history index when game saved, fix date for games Add back 3D board numbering Rotate the black pieces Apply board orientation setting Render the time box Glade can't make it's mind up which order to save widgets in... Workaround GTK bug that makes the history buttons wrap around Add piece and board texturing Start work on a chess clock Get a chess clock working Only use game clock if configured Use existing piece colors Fix 3d board normals Use the same texturing as the old glchess Connect engine difficulty settings Fix unreliable glX usage Fix GNU Chess config Log AI profiles better Merge branch 'glchess-vala' Mark strings for translation Fix translations for new glchess Workaround for gdk_x11_window_get_xid not being in the vala bindings yet Remove copyright that was accidentally copied Simplify .vapi files in Makefile Only use chess engine for new games, loaded games may not have an engine Fix up SAN and FAN notation Fix engine string being freed (bug in vala with string properties) Make vala support optional and version it Compile with Vala 0.11.4 Set window title to name of loaded game Update glchess move strings for new format chess: Add translator comments chess: Correctly restore AI games chess: Make history combo correctly track move number chess: Set correct plural form in time units combobox chess: Add context to translatable strings gnuchess: Don't translate strings - this engine only communicates with glchess and the strings are not user visible Detect checkmate chess: Fix detect checkmate chess: Fix disabling of chess clock Update annotations on libgames-support Refactor GamesScore to be more GObject libgames-support: Make all objects private members private libgames-support: add missing code for new private code, finalize GamesScores chess: Add test for checkmate chess: Add test for check chess: Track halfmove clock chess: Only allow draw for fifty move rule chess: Compile with latest vala chess: Detect stalemate chess: Test for insufficient material, fix pawn promotion, put check/checmate suffix on SAN/LAN move text, Use correct notation for castling with SAN/LAN move text, better unit tests chess: Add comments about needing claim draw tests chess: Detect draw by three fold repetition chess: Start to get undo to work again chess: Decode promotion type from UCI engines chess: Get undo working: chess: Pre-render the 2D models. Instead of colouring squares that can be moved onto, use draw faint models into those squares chess: Show the selected piece as larger instead of using colours chess: Make 3D board match 2D hint changes chess: Fix play as white/black preferences option chess: Prompt user to save/abandon when starting new game chess: Use int.parse() instead of string.to_int() chess: Add back animation chess: Fix promotion to knight detection chess: Set the animation timer to low priority so the rendering has higher priority chess: Fix crash starting new game when viewing history of a previous one chess: Tidy up rendering code chess: Fix variable name typo chess: Install GSetting schema chess: Fix POTFILES.in for file changes chess: Remove schema file on distclean Rufus (1): Reenable iagno's dashed grid, and the grid enabling/disabling option. Thomas Hindoe Paaboel Andersen (10): quadrapassel: use gtk_clutter_init... instead sudoku: move imports to individual lines sudoku: Rename class to avoid conflict in pygobject conversion version bump gnibbles: use new games-score API fix distcheck quadrapassel: Fix typo in program name gtali: Check for error when loading image files glchess: Bump required vala version version bump Yaron Shahrabani (3): Updated Hebrew translation Updated Hebrew translation Updated Hebrew translation 方真 (1): Add simplified Chinese glines help translation. gnome-games 2.91.5 ================== Mostly fixes for gtk3 and clutter-gtk 1.0. Quadrapassel also gained a new theme "Clean". Shortlog: A S Alam (1): update for Punjabi translation Andrew Higginson (2): quadrapassel: Add new theme Clean quadrapassel: Adjust the message font Aron Xu (1): Add Chinese (China) swell-foop help translation. Bruno Brouard (1): Updated French doc translation Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Kirbach (1): [l10n] Updated German aisleriot help translation Christian Persch (2): aisleriot: Don't use deprecated gdk_spawn_* on gtk3 build: Fix gdk target check for gtk3 Daniel Mustieles (1): Updated Spanish translation Daniel Nylander (1): Updated Swedish translation Djavan Fagundes (1): Fixed a issue in Brazilian Portuguese translation Fran Diéguez (1): Updated Galician translations Gheyret T.Kenji (1): Added UG translation Ivar Smolin (4): [l10n] Updated Estonian translation [l10n] Updated Estonian translation [l10n] Updated Estonian translation [l10n] Updated Estonian translation Kjartan Maraas (2): Updated Norwegian bokmål translation Updated Norwegian bokmål translation from Torstein Adolf Winterseth Lucian Adrian Grijincu (1): Updated Romanian translation Petr Kovar (1): Update Czech translation by Marek Cernocky Robert Ancell (3): Make gnobots2 work with GTK3/cairo Make gnomine work with GTK3/cairo mahjongg: Work with GTK3 Sérgio Cipolla (1): Fixed some issues in Brazilian Portuguese translation Teliute (7): Add Chinese (China) lightsoff help translation. Add Chinese (China) gnobots2 help translation. Add Chinese (China) gnect help translations. Add Chinese (China) gtali help translations. Update Chinese (China) gtali help translations. Add Chinese (China) gnotski help translations. Add Chinese (China) mahjongg help translations. Thomas Hindoe Paaboel Andersen (17): glines: fix drawing of non-square fields glines: Fix missing draw of previews remove version checks that are already guaranteed to be met mahjongg: remove unneeded checks mahjongg: replace deprecated gdk_pixbuf_unref aisleriot: fix typo (width/height) fix warnings on 64bit build sync gtk3 fix from libegg fix a few introspection warnings Fix for API break in clutter-gtk gnibbles: another API change fix bump required clutter-gtk gnibbles: fix non-square board size gnibbles: the elastic effect overshoots and will cause a negative opacity to be set. Use expo instead gnibbles: fix build warning gnotravex: fix build with no smclient version bump Vincent Povirk (1): aisleriot/poker: End game when last card is placed outside shuffle mode. Vincent Untz (1): lightsoff, swell-foop: Really safely set LD_LIBRARY_PATH Yaron Shahrabani (1): Updated Hebrew translation. gnome-games 2.91.3 ================== Chess got a new option for showing the captured pieces. Quadrapassel and gnotravex got ported to gtk3. Shortlog: Daniel Mustieles (1): Updated Spanish translation Dr.T.Vasudevan (3): Updated Tamil translation Updated Tamil translation Updated Tamil translation Edward Sheldrake (3): Changes for gobject-introspection >= 0.9.10 Changes for gobject-introspection >= 0.9.10 Changes for gobject-introspection >= 0.9.10 Fran Diéguez (1): Updated Galician translations Gheyret T.Kenji (3): Added UG translation Added UG translation Added UG translation Greg McNew (1): chess: Add an option for showing captured pieces (Bug #510732) Javier Jardón (2): Use gtk_paned_new() instead gtk_[h|v]paned_new() gnibbles: Use GSourceFunc instead GtkFunction Kjartan Maraas (1): Updated Norwegian bokmål translation Thomas Hindoe Paaboel Andersen (11): gnobots2: delete unused file gnobots2: GTK_OBJECT is gone in gtk3 a higher version of gtk is already required quadrapassel: gtk3 port gtk3 implies glib v2.27 so these checks are not needed Delete unused omf.make and xmldocs.make Update error messages gtk_statusbar_set_has_resize_grip removal gtk_dialog_set_has_separator removal gnotravex: gtk3 port gnotravex: fix flicker when moving columns gnome-games 2.91.2 ================== In this release the default was switched to building with GTK3. Only aisleriot will keep support for GTK2. Games ported to GTK3 in this release: gnect, gnibbles, gnotski, gtali, and iagno. Shortlog: Andrej Žnidaršič (1): Updated Slovenian translation Carles Ferrando (1): Updated Catalan (Valencian) translation Christian Persch (3): gnect: Port to cairo and gtk3 aisleriot: Sync prop-editor from gtk aisleriot: Sync prop-editor.c from gtk Daniel Mustieles (1): Updated Spanish translation Edward Sheldrake (3): gnibbles: Add doctype to background svg file lightsoff, swell-foop: Fix segfault in gtkclutter init lightsoff, swell-foop: Don't try to manually iterate GLib main loop inside inner loop Fran Diéguez (1): Updated Galician translations Joe Hansen (2): Updated Danish translation of the documentation Updated Danish translation of the documentation Jordi Mas (1): Fix typos in Catalan translation Matej Urbančič (3): Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Matthias Clasen (3): gnomine: Use get_preferred_{width,height} instead of size_request libgames-support: Use get_preferred_{width,height} instead of size_request aisleriot: Use get_preferred_{width,height} instead of size_request Robert Ancell (5): sudoku: Make last played strings more translatable (Bug #628161) sudoku: Remove unused translatable tooltip strings (Bug #628161) sudoku: Change grammar in error text (Bug #628161) sudoku: Make play duration strings more translatable (Bug #628161) sudoku: Make puzzle title strings more translatable (Bug #628161) Takayuki KUSANO (1): Updated Japanese translation Thomas Hindoe Paaboel Andersen (7): gtali: gtk3 port gnotski: port to gtk3 gnobots2: various gtk3 fixes default to gtk3.0 and gtk3-ready games gnibbles: gtk3 fixes build: add gnibbles to gtk3-buildable games iagno: gtk3 port Tim Horton (1): lightsoff: disable using Gtk theme color as button color (broken on Gtk3) Yaron Shahrabani (1): Updated Hebrew translation. gnome-games 2.91.1 ================== This is the first release on the road to a gtk3 based gnome-games. So far only aisleriot and glines have been ported but the rest is comming. To build with gtk3 use "--with-gtk=3.0 --enable-games=aisleriot,glines" New dependencies: GTK+ ≥ 2.90.0 RSVG ≥ 2.32.0 LIBCANBERRA_GTK ≥ 0.26 Shortlog: A S Alam (1): update for Punjabi Aurimas Černius (1): Updated Lithuanian translation Baurzhan Muftakhidinov (1): Initial translation to Kazakh Bruce Cowan (1): Updated British English translation Bruno Brouard (1): Updated French doc translation Christian Kirbach (1): [l10n] Updated German translation Christian Persch (43): build: Restore correct version aisleriot: Fix the build with gtk3 aisleriot: Fix signed/unsigned int comparision warning build: Fix the gtk 3 API version define aisleriot: Add Fedora packages to theme-install.ini aisleriot: Add some debug output to card theme install process aisleriot: Show install confirmation libgames-support: Add GAMES_RUNTIME_PREFIX build: Remove redundant redefinition of GTK_API_VERSION aisleriot: Also look for card themes in the system prefix libgames-support: Add games-settings.[ch] libgames-support: Delay state saving until exit aisleriot: Port window state persistence to gsettings build: Fix --with-card-theme-formats=default aisleriot: Make PySol and KDE card theme paths configurable libgames-support: Fix for gdk keysym name change aisleriot: Fix for gdk keysym name change aisleriot: dialogues no longer have separators aisleriot: Add scalable attribute to ArCardThemeInfo aisleriot: Add adapter for get_card_pixbuf aisleriot: Use cairo_rectangle_t directly here aisleriot: Use pixdata for the cursors on gtk 3 build: Add suse and debian default for the card theme paths build: Add ACLOCAL_FLAGS aisleriot: Make kde card theme support work build: Require cairo 1.10 for the kde card theme support aisleriot: Remove GdkPixmap use aisleriot: Port to GtkWidget::draw aisleriot: Make cairo drawing work on gtk 2 and gtk 3 aisleriot: Port to latest rendering-cleanup-next branch aisleriot: Load KDE card back desktop files aisleriot: Remove gdk_window_clear build: Bump gtk 3 req version build: Don't implicitly depend on glib 2.26 build: Update libcanberra-gtk3 required version aisleriot: Use the new window resize grip on gtk 3 aisleriot: Use gdk_pixbuf_new_from_inline() here gnobots2: Convert cursors to PNG build: Remove unnecessary entry from CLEANFILES aisleriot: Regenerate cursor source build: Error out when building games with gtk2 that don't support gtk2 aisleriot: Remove unnecessary include build: Also clean the generated .gschema.xml file Claude Paroz (1): [help-mahjongg] Fix XML validity of French translation Daniel Mustieles (1): Updated Spanish translation Djavan Fagundes (1): Updated Brazilian Portuguese translation by André Gondim and myself Duarte Loreto (1): Updated Portuguese translation Friedel Wolff (1): Update Afrikaans (af) translation Gil Forcada (1): Updated Catalan translation Hiroyuki Sekihara (1): Added Japanese translation. Ivar Smolin (2): [l10n] Updated Estonian translation [l10n] Updated Estonian translation Manu (1): glines: use a more sensible scoring system (#503953) Marek Černocký (3): Updated Czech translation Updated Czech translation Updated Czech translation Mario Blättermann (1): [i18n] Updated German doc translation Matej Urbančič (30): Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Added sl for Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Updated Slovenian translation Added sl for Slovenian translation Matthias Clasen (7): libgames-support: Port to new combo box text API gnect: Port to new combo box text API mahjongg: Port to new combo box text API gtali: Port to new combo box text API gnobots2: Port to new combo box text API gnibbles: Port to new combo box text API aisleriot: Port to new combo box text API Michael Kotsarinis (1): l10n: Updated Greek translation for gnome-games Milo Casagrande (1): [l10n] Updated Italian translation Piotr Drąg (1): Updated Polish translation Robert Ancell (1): Remove NEWS changes Takayuki KUSANO (2): Updated Japanese translation Fix Japanese translation. Thomas Hindoe Paaboel Andersen (3): Version bump glines: fix some gtk3 issues glines: gtk3 port Timo Jyrinki (1): Updated Finnish translation by Ubuntu Finnish translators. Vincent Untz (3): aisleriot: Add openSUSE packages to theme-install.ini libgames-support: Fix build with gobject-introspection >= 0.9.5 aisleriot: Fix broken test that forced checking the path for card themes Xandru Armesto (1): Updated asturian translation Yaron Shahrabani (1): Updated Hebrew translation. gnome-games 2.31.90 =================== In this release the port to cairo has been completed for a few of the games. In aisleriot some parts of the code has changed license from LGPL to GPL 3+. Also a few bug fixes and some translations. Andika Triwidada (1): Updated Indonesian translation Christian Persch (19): aisleriot: Add cairo drawing mode aisleriot: Fix build with gtk3 libgames-support: Plug a mem leak aisleriot: Remove debug spew aisleriot: Add aisleriot_card_theme_paint_card() aisleriot: Use gdk_window_create_similar_surface aisleriot: Fix thinko libgames-support: Add games_preimage_render_cairo aisleriot: Implement cairo rendering in ArCardThemeSVG libgames-support: Plug a mem leak aisleriot: Remove debug spew build: Use right clutter-gtk API version for gtk3 aisleriot: Simplify code aisleriot: Remove uncessary ifdef'd code aisleriot: Clip to expose region aisleriot: Don't optimise exposes aisleriot: Change drag mask drawing aisleriot: Remove useless check aisleriot: Go GPL 3+ Craig Duncan (2): Changed the range of lines from (1..20) to (0..19) Included the rot_next variable when getting the block positions for preview Daniel Mustieles (1): Updated Spanish translation Daniel Nylander (1): Updated Swedish translation Thomas Hindoe Paaboel Andersen (3): [glines] Port to cairo [gnibbles] Store tail direction before reversing the worm [gnobots2] Use cairo to draw backgrounds Xhacker Liu (1): Add Simplified Chinese help translation of gntravex. lainme (2): Update Simplified Chinese help translation of gnome-sudoku. Update Simplified Chinese help translation of gnomine. gnome-games 2.31.6 =================== Sudoku got tooltips for the buttons used in the tracker. Quadrapassels manual was updated with the name change of 'bastard mode'. As always the awesome translators have updated many languages. Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Persch (1): Sync from gtk+ Daniel Mustieles (1): Updated Spanish translation Fran Diéguez (1): Updated Galician translations Jorge González (1): Added Spanish translation Kjartan Maraas (2): Updated Norwegian bokmål translation Updated Norwegian bokmål translation Mario Blättermann (2): [i18n] Updated German translation [i18n] Updated German doc translation Matej Urbančič (1): Updated Slovenian translation Robert Ancell (2): quadrapassel: Update manual with 'bastard mode' name change sudoku: Update tooltips Teliute (1): Add Simplified Chinese help translation of gnibbles. Xhacker Liu (1): Update Simplified Chinese translation. drtv (1): Updated Tamil translation gnome-games 2.31.5 =================== Sudoku got a new hint system. In aisleriot the card are now slightly bigger. Also build and GTK3 fixes. Christian Persch (10): aisleriot: Increase card-slot-ratio build: Fix --with-gtk check build: Fix the librsvg .pc check aisleriot: gtk-3.0 build fixes build: Error out if clutter-gtk not found for aisleriot/clutter aisleriot: GSEAL fixes build: Fix clutter-gtk checks aisleriot: More GSEAL fixes build: Fix libcanberra-gtk check for gtk 3 gnotravex: GSEAL fixes Robert Ancell (3): quadrapassel: Rename 'bastard mode' to 'choose difficult blocks' gnotravex: Tidy up the code sudoku: Make hint suggest a square: Bug #616351 Xhacker Liu (1): Updated zh_CN translation. gnome-games 2.31.4 =================== Minor bugfixes and translation updates. Andika Triwidada (1): Updated Indonesian translation Christian Persch (2): build: Add dual gtk+ build Comment out gsettings code Claude Paroz (2): Use ngettext for the "points" string glchess: Print traceback to stderr if can't import modules Daniel Mustieles (1): Updated Spanish translation David Fifield (1): Documentation typo in swell-foop.xml: p doesn't match n Fran Diéguez (2): Updated Galician translations Updated Galician translations Gabor Kelemen (1): Untranslated string Jorge González (1): Updated Spanish translation Kjartan Maraas (1): Added Norwegian bokmål translation Kristjan Schmidt (2): Add Esperanto translation Add Esperanto translation Luca Bruno (1): Check for libICE as it is used in libgames-support/eggsmclient-xsmp.c Matej Urbančič (1): Updated Slovenian translation Robert Ancell (7): Use standard Python exception syntax (Bug #620032) glchess: Fix insufficient material logic glchess: Remove redundant code from new insufficient material algorithm glchess: Fix insufficient material algorithm again glchess: typo in board.py glchess: Use GdkPixbuf for loading textures Remove png.py from Makefile Romain Perier (1): Fix *** glibc detected *** gtali: free(): invalid pointer. Roth Róbert (1): gtali: Use better randomization algorithm Rudols Mazurs (1): Updated Latvian translation. Thomas Hindoe Paaboel Andersen (3): post-release version bump Fix for GSEAL of GdkVisual Adjust gtk version timClicks (1): Fixed License section of Help gnome-games 2.31.3 =================== Mostly build and translations fixes. Aisleriot now uses a uniform baize colour. Christian Persch (6): aisleriot: Add baize colour property to ArStyle aisleriot: Use a uniform baize colour build: Just disable the PackageKit integration on non-LSB distros aisleriot: Fix for recent GDBus API change build: Dist the .gschema.xml.in file libgames-support: Fix glib-compile-schema call Daniel Mustieles (1): Updated Spanish translation Fran Diéguez (3): Updated Galician translations Updated Galician translations Updated Galician translations Gabor Kelemen (1): Fix an error Ivar Smolin (1): Estonian translation updated Mario Blättermann (1): Updated German doc translation Robert Ancell (1): Run glib-compile-schemas in in $(DESTDIR) Shaun McCance (1): [gnotravex/help] Include logo PNG in build Thomas Hindoe Paaboel Andersen (2): put the gschema.xml.in file in POTFILES.skip for now Version bump Timo Jyrinki (1): Added and updated Finnish help translations by Valto Wirkola. gnome-games 2.31.2 =================== This release includes bug fixes in glchess, lightoff, mahjongg and sudoku, translation updates and preparation for GNOME 3.0 changes (gsettings, gdbus). Highlights: - The tracker system in Sudoku has been overhauled by Jim Ross. - Lights Off has an improved level generation algorithm written by Justin Blanchard Christian Persch (3): build: Add check for GIO 2.25 libgames-support: Add some GSettings utility functions aisleriot: Port card themes installer to gdbus Inaki Larranaga Murgoitio (2): Updated Basque language Updated Basque language Ivar Smolin (1): Estonian translation updated Jim Ross (1): Tracker overhaul Always set showing tracker to bold Joe Hansen (1): Added Danish translation Josselin Mouette (1): Sudoku: Don’t use set.update() with multiple arguments Justin Blanchard (1): Introduce much more advanced level generation algorithm. Kenneth Nielsen (1): Added da to list of languages Kjartan Maraas (1): Updated Norwegian bokmål translation Petr Kovar (1): Update Czech translation by Marek Cernocky Robert Ancell (8): Fix typo in glaurung AI config Support Stockfish Support Fairy-Max Fix alignment in tracker panel Show black feet for untracked data Add missing tracker_info.py to makefile Use bold instead of underline for active tracker Fix stock button name Thomas Hindoe Paaboel Andersen (3): mahjongg: Undo should not be sensitive after the game is won glchess: update texture dir for uninstalled mode to new location Distcheck fix Thomas Thurman (2): Updated Shavian transliteration Updated Shavian translation Tim Horton (4): lightsoff: fix misinterpreted clicks when mouse moves Revert "lightsoff: fix misinterpreted clicks when mouse moves" lightsoff: fix misinterpreted clicks when mouse moves lightsoff: Fix extra black padding on right/bottom of puzzle board gnome-games 2.31.1 ================== This release includes a lot of improvements mainly for sudoku, chess, and tetravex. Overall the games now have more consistent menus, better HIG compliance, and now builds with GSEAL. The work on sudoku includes a new sharper look, less cluttered menus, removal of the status bar, and a ton of bug fixes. Chess now supports svgs for pieces and includes a new theme. Chess also moved to use GtkInfoBar. In tetravex animation support was added together with support for swapping pieces. In quadrapassel the difficulty in the later levels was tweaked to be easier. Thanks to all contributors and a big welcome to our new developer Jim Ross for the awesome work on sudoku. Ask H. Larsen (1): Updated Danish translation Barcc (1): aisleriot: patch for wrong dialog if king on last slot in helsinki game Bruno Brouard (2): Updated French translation Updated French translation Carles Ferrando (1): Updated Catalan (Valencian) translation Christian Persch (5): Use gtk_clutter_get_option_group() on clutter-gtk 0.90 aisleriot: Move variation_to_game_file() to util.[ch] Make the render-cards utility GPL3+ too libgames-support: add fullscreen and pause actions only to FULL aisleriot: Remove toolbar banner support Claude Paroz (3): Sudoku: Remove markup in translatable strings Sudoku: Conditional display of active time [gnotravex] Updated French translated screenshots Daniel Mustieles (2): Updated Spanish translation Updated Spanish translation Fran Diéguez (1): Updated Galician translation Francisco Diéguez (1): Updated Galician translations Ivar Smolin (1): Estonian translation updated Javier Jardón (1): Use accessor functions for -DGSEAL_ENABLE. Final patch. Jim Ross (13): sudoku: Fix timer problems. Bug #562782 Overhaul of conflict resolution sudoku: Make note window transient sudoku: Fixed mark timing sudoku: Fix solver for new conflict resolution code sudoku:Integrate activity timer into note editor sudoku: Update all hints on clear sudoku:warn-unfillable-squares option fixup sudoku: Check for completeness on undo clear notes Added decorative frame to game selection areas Support single-click game selection Added Game>Reset, Edit>Clear Top/Bottom Notes Clear Bottom Notes disables auto-hint Joe Hansen (2): Added danish translation of the documentation Updated Danish translation of documentation Jordi Serratosa (1): Fixes to Catalan translation Jorge González (3): Updated Spanish translation Updated Spanish translation Added Spanish translation Kenneth Nielsen (1): Added da to list of languages Kjartan Maraas (1): Updated Norwegian bokmål translation Mario Blättermann (2): Updated German doc translation Updated German translation Matthias Clasen (1): Add libs to LDADD to fix build issues with pedantic linkers Maxim V. Dziumanenko (1): Updated Ukrainian translation Ray Strode (1): gnome-games doesn't support relocatable .gnome2 directory (Bug 613634) Richard Griswold (1): sudoku:Add keybindings to add/remove numbers from notes Robert Ancell (49): Use SVG themes for 2D chess pieces (patch by Alexey Kryukov) Merge branch 'glchess-svgchess' Move glchess/textures/ and glchess/mime/ into glchess/data/ Make toolbar text visible Make prefernces dialog HIG compliant swap pieces if placed on existing piece and animate moves (Dan Whitman, Bug #500957) Undo accidental glchess changes Allow AI profiles to set different executable flags for different difficulties Fix make distcheck after glchess svg changes Fix translations in non UTF-8 locale Make Sudoku board less eye-straining Remove Sudoku statusbar (it's not showing anything useful) Always Sudoku generate puzzles in the background, they don't cost any significant CPU and there is no need to prompt the user Use correct GtkLabel API to avoid warning Use sharp edge to box highlight Remove some dead code Use sharp lines for Sudoku preview Merge View menu into Settings menu to be consistent with other games Make menu entries HIG compliant Fix some capitalisation Show error X in red Fix some capitalisation Reorder menus to be more consistent with other GNOME Games Make toolbar buttons have text Remove fill and toggle highlight from the toolbar (they aren't required to play and are easily accessible from the toolbar) Add shortcut to print menu, remove from toolbar (the normal use is not to print) Remove fill options (Bug #616580) Remove Clear Others tracker option (none of the devs can work out what it does) Make gnotravex menus standard like other games Always use colours Remove size submenu, put in settings menu Don't show border around iagno board Don't show border in notebook Don't show border in notebook Make game selector activate on button release Use Tango colour palette and GNOME Games background if possible Use Tango colour palette and GNOME Games background if possible Make GamesPauseAction and GamesFullscreenAction to correctly provide toggle actions for pausing and fullscreen Load background image from correct location Use same colours in 3D mode as in 2D mode Reinstate leave fullscreen toolbutton Use new GamesActions for gnomine, gnotravex, quadrapassel Migrate gnibbles to GamesPauseAction Use GamesActions for glines, gnect, gnibbles, gnobots2, gnotski Use standard GTK+ background behind chess board. Make 3D view use more of the available area Use GtkInfoBar (Bug #612660) Simplify toolbar and add button text Start clock before adding penalty for hint Fix spacing in statusbar Theppitak Karoonboonyanan (1): Updated Thai translation. Thomas Hindoe Paaboel Andersen (13): GSEAL: window is already available directly. Bug #586731 Set StartupNotify=true on new games Fix typos in gtk_widget_set_window Standardize on using "Appearance" in all games Chess: Standardize on using "Appearance" in all games Sudoku: Only allow autosolver to start if it is not already running Sudoku: Only generate puzzles of the selected difficulty quadrapassel: Make the difficulty increase less in the higher levels sudoku: Remove puzzle_generator.ui from POTFILES.in sudoku: remove the puzzle_generator.ui too quadrapassel: ifdef call to newly deprecated cogl_texture_unref version bump Remove deleted file chess_view.ui from POTFILES.in vasudeven (1): updated Tamil translation gnome-games 2.30.0 ================== Mostly translations but there's a GSEAL fix in here. A S Alam (1): complete Translation for Punjabi by A S Alam Adi Roiban (1): Update Romanian translation Alexander Shopov (1): Updated Bulgarian translation Antonio Fernandes C. Neto (1): Updated Brazilian Portuguese translation Ask H. Larsen (2): Updated Danish translation Branko Kokanović (3): Updated Serbian translations Bruce Cowan (1): Updated British English help translation Bruno Brouard (3): Updated Doc French translation Added French doc translation and updated French translation Carles Ferrando (1): Updated Catalan translation Changwoo Ryu (1): Updated Korean translation Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Persch (1): build: Fix build with clutter-gtk 0.10 Christian.Kirbach (2): Updated German translation Claude Paroz (1): Updated French translation Daniel Nylander (2): Updated Swedish translation Duarte Loreto (2): Updated Portuguese translation Fran Diéguez (1): Updated Galician translation Gabor Kelemen (2): Updated Hungarian translation Mark .js files for translation (Bug #613092) Gil Forcada (1): Updated Catalan translation Gintautas Miliauskas (1): Updated Lithuanian translation. Inaki Larranaga Murgoitio (2): Updated Basque language Jamil Ahmed (2): Updated Bengali translation Jason D. Clinton (1): Bump version to 2.30 Joanna Mazgaj (2): Updated Polish translation Joe Hansen (3): Updated Danish translation Kenneth Nielsen (1): Added da to list of languages Leonid Kanter (1): Updated Russian translation Marek Černocký (3): Update Czech translation Marios Zindilis (2): Updated Greek translation for lightsoff documentation Updated Greek translation for gnotravex documentation Matej Urbančič (1): Updated Slovenian translation Milo Casagrande (4): Updated gnotravex Italian help translation Updated Italian translation Nikos Bakaoukas (4): Updated Greek translation for gnome-games Updated Greek translation for glines documentation Updated Greek translation for swell-floop documentation Updated Greek translation for quadrapassel documentation Philip Withnall (2): Added British English translation of AisleRiot manual Updated British English translation Piotr Drąg (1): Updated Polish translation Simos Xenitellis (4): Added el to lightsoff/help/Makefile.am Updated Greek translation for gnome-games Updated Greek translation for mahjongg documentation Thomas Hindoe Paaboel Andersen (1): GSEAL: window is already available directly. Bug #586731 Vladimir Melo (1): Updated Brazilian Portuguese translation Xhacker Liu (1): Update Simplified Chinese translation. gnome-games 2.29.92 ================== Ask H. Larsen (1): Updated Danish translation Branko Kokanović (3): Fixed some typo in Serbian translations Updated Serbian doc translations Updated Serbian doc translations Christian Persch (5): build: Fix clutter-gtk check for clutter 1.2 aisleriot: Fix the build with clutter 1.2 aisleriot: Fix error-bell signal slot aisleriot: Fix focus signal aisleriot: Add cogl option group Joe Hansen (2): Added Danish translation Added Danish translation Kenneth Nielsen (1): Added da to list of langauges Leonid Kanter (1): Update Russian translation by Yuri Kozlov Mario Blättermann (1): Updated German doc translation Miloš Popović (1): Added Serbian in AisleRiot help Makefile Torstein Adolf Winterseth (1): Updated Norwegian Nynorsk translation gnome-games 2.29.91 ================== Gnotravex is now using the new Mallard-based help. Gnome games is also free of deprecated GTK+ symbols again. Shortlog: Bruce Cowan (2): Fix British English help translation Updated British English translation Bruno Brouard (1): Updated French translation Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Kirbach (1): Updated German translation Christian Persch (3): aisleriot: Update prop-editor.c from gtk+ master aisleriot: Move card theme support from libgames-support to aisleriot aisleriot: Fix the build Daniel Nylander (2): Updated Swedish translation Updated Swedish translation Fran Diéguez (1): Updated Galician Translation Jamil Ahmed (1): Updated Bengali translation Joe Hansen (1): Added Danish translation of documentation Jorge González (9): Added es to DOC_LINGUAS Added Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Kenneth Nielsen (1): Added da to list of languages Krasimir Chonov (1): Updated Bulgarian translation Leonid Kanter (1): Updated Russian translation from Andrew Grigorev Lucian Adrian Grijincu (1): Update Romanian translation Mario Blättermann (3): Updated German doc translation Added and removed screenshots Updated German doc translation Matej Urbančič (1): Updated Slovenian translation Maxim V. Dziumanenko (1): Update Ukrainian translation Milo Casagrande (6): [help] Imported the new Mallard-based help [help] Removed a email tag to validate document [help] Fixed a wrong page type [help] Deleted omf file and topic.dat file [help] Fixed namefile of the video in one topic [help] Fix "small video" into "short video" Theppitak Karoonboonyanan (1): Updated Thai translation. Thomas Hindoe Paaboel Andersen (2): Post-release version bump version bump vasudeven (2): updated Tamil translation updated Tamil translation gnome-games 2.29.6 ================== Various improvements to aisleriot, and the beginnings of a manual for lightsoff. Shortlog: Branko Kokanović (3): Added Serbian translation Added Latin Serbian translations Added Latin Serbian translations Christian Persch (17): aisleriot: Implement slot types for Klondike based games aisleriot: Don't include non-disted games in the manual aisleriot: Don't include non-disted games in DOC_ENTITIES aisleriot: Add some reserve strings aisleriot: Correctly round the win percentage aisleriot: Add configure switch to enable debugging UI aisleriot: Make the prop-editor a stackable window on maemo5 aisleriot: Don't use GdkPixbuf to load the baize aisleriot: Remove unused #include libgames-support: Update smclient from libegg master aisleriot: Don't use the hardware keys on maemo5 aisleriot: Remove stock icon from Statistics menu item libgames-support: Add back-index property to Pysol card theme libgames-support: Support PySolFC 2.0 cardsets libgames-support: Don't link libgames-support-gi with -lm libgames-support: Remove suprious math.h includes libgames-support: Add back-index to KDE card theme class Daniel Mustieles (1): Updated Spanish translation Daniel Nylander (1): Updated Swedish translation Funda Wang (1): link against math lib Joe Hansen (1): Added Danish translation of gnect documentation Jorge González (1): Updated Spanish translation Kenneth Nielsen (1): Added da to list of languages Kjartan Maraas (2): Updated Norwegian bokmål translation Updated Norwegian bokmål translation Mario Blättermann (1): Updated German doc translation Matej Urbančič (1): Updated Slovenian translation Robert Ancell (1): Fix crash using UCI engines Thomas Hindoe Paaboel Andersen (1): post-release version bump Tim Horton (2): lightsoff: Raise keyboard-cursor, in case something was added on top of it lightsoff: Write the beginnings of a manual gnome-games 2.29.5 ================== Further improvements to aisleriot, a few bug fixes for lightsoff, and translation updates. A.Mencigar (1): Updated Slovenian translation Andrej Žnidaršič (2): Added localised figure Added localised figure Christian Persch (30): aisleriot: Add card-overhang style property aisleriot: Set card-overhang to 0. by default aisleriot: Add property editor debug UI to tweak style properties aisleriot: Make style properties writable aisleriot: Make ClutterColor editable in property editor aisleriot: Make card step a style property aisleriot: Queue actor redraw when selection colour changes aisleriot: Only redraw on selection colour change if highlighted aisleriot: Add widget style property for card-step libgames-support: Add style debug option aisleriot: Refactor ArClutterEmbed aisleriot: Make non-clutter AisleriotBoard use ArStyle too aisleriot: Use ar-cursor in the non-clutter AisleriotBoard too aisleriot: Make pixbuf-drawing a property on ArStyle too aisleriot: It's 2010 already! libgames-support: Add games-glib-compat.h aisleriot: Use games-glib-compat.h libgames-support: It's 2010! libgames-support: Add another glib compat define aisleriot: Use new glib compat define aisleriot: Take double click time from style aisleriot: Make bug-buddy own the tempfile with the crash details aisleriot: Fix build on maemo5 libgames-support: Fix definition of gtk_widget_set_can_focus libgames-support: Add API to get the localised card name aisleriot: Add tooltips and status message to AisleriotBoard aisleriot: Implement status messages for the clutter board too aisleriot: Return NULL for slots of type 'UNKNOWN' l10n: Update POTFILES.in aisleriot: Set card-overhang to 0.5 on maemo Claude Paroz (1): [quadrapassel] Updated French manual translation Daniel Nylander (1): Updated Swedish translation Ivar Smolin (1): Updating Estonian translation Jason D. Clinton (1): Post-release bump to 2.29.5 Jorge González (2): Updated Spanish translation Updated Spanish translation Mario Blättermann (1): Updated German doc translation Maxim V. Dziumanenko (1): Update Ukrainian translation Tim Horton (2): lightsoff: Fix logic mistake causing theme-change fade between each board lightsoff, swell-foop: Print error if Clutter fails to initialize Xandru Armesto Fernandez (2): Updated asturian translation Added asturian language gnome-games 2.29.4 ================== Maemo 5 porting work and a handful of bugs fixed. Anita Mencigar (2): Updated Slovenian translation Branko Kokanović (2): Added Serbian translation Christian Persch (8): aisleriot: Set freecell-mode on window construction aisleriot: Move game selection to ArGameChooser aisleriot: maemo5: Make the game chooser a stackable window aisleriot: Only set content area border on non-maemo5 Update POTFILES.in libgames-support: Drop SDL-mixer sound support aisleriot: Refactor AisleriotBoard aisleriot: Mask uncommon modifiers on button press modifiers check Daniel Mustieles (1): updated Spanish translation Emilio Pozuelo Monfort (1): gnobots: Fix build on Hurd (Bug #603909) Javier Jardón (4): gnibbles: Fix GSEAL issues minefield: Fix GSEAL issues GSEAL: fixes for GTK_WIDGET flags Remove deprecated GTK+ symbol: gdk_pixbuf_unref() Jorge González (1): Updated Spanish translation, partially fixes bug #604714 Kjartan Maraas (1): Updated Norwegian bokmål translation. Liel Fridman (1): Updated Hebrew translation Lucian Grijincu (1): Updated Romanian translation Matej Urbančič (2): Updated Slovenian translation Added sl for Slovenian translation Milo Casagrande (1): Updated Italian translation: Miloš Popović (1): Fixed broken distcheck Og B. Maciel (1): Fixed translation bug Robert Ancell (5): Rename icons gnometris->quadrapassel samegnome->swell-foop (Bug #603577) Get tile size from theme (Bug #543387) Translate save game dialog filter Reduce size of Tali window by: Fix polish mistranslation PGN->PNG Thomas Hindoe Paaboel Andersen (5): aisleriot: Fix typo Add G_GNUC_NORETURN iagno: Update prototype to match change in function Add new file to POTFILES Use correct signature for expose-event callbacks Tim Horton (1): lightsoff, swell-foop: Change .desktop category to fdo-standard LogicGame, not PuzzleGame Tom Parker (2): gconf_client.get will sometimes return None (bgo #590974) sudoku: If no new puzzle number out of gconf, assume all is ok (Bug #590974) Vincent Untz (1): build: fix LSB_* defines to be correctly quoted gnome-games 2.29.3 ================== Maemo5 support for aisleriot, bugfixes, and translations. Shortlog: Adi Roiban (1): Update Romanian translations Branko Kokanović (1): Added Serbian translation Christian Persch (18): aisleriot: Add slot type argument to the add-slot function aisleriot: Add slot types to Klondike aisleriot: Add slot types to Spider aisleriot: Add slot types to Freecell libgames-support: Fix card suit enum aisleriot: maemo5: Redefine stock icons using a custom gtkrc file aisleriot: maemo5: Always use the banner to show the status message aisleriot: maemo5: Show exit-fullscreen button on toolbar in fullscreen aisleriot: maemo5: Show exit-fullscreen button on toolbar in fullscreen aisleriot: Consume button press events aisleriot: Add floating exit-fullscreen button aisleriot: maemo5: Fix game choice dialogue aisleriot: maemo5: Scroll the game type selector to the current game libgames-support: Add games_conf_save() aisleriot: maemo: Flush settings to disk when backgrounded libgames-support: Allow clearing the cache explicitly aisleriot: maemo: Run GC on memory pressure libgames-support: Remove debug spew Daniel Nylander (1): Updated Swedish translation Gabor Kelemen (2): Translate GtkBuilder UIs (Bug #602934) Import defaults in sudoku file as this sets the translation domain Guillaume Beland (1): gnibbles: proper safe float comparison Miloš Popović (1): Two fixes in Serbian translation Robert Ancell (1): Fix it and ca@valencia translations of chess files Thomas Hindoe Paaboel Andersen (1): bump version gnome-games 2.29.2 ================== Mostly small bugfixes and translation updates. Packagers should note that the dependency on libxml and check has been removed. Shortlog: Aron Xu (1): Added Simplified Chinese translation of gnome-sudoku manual. Branko Kokanović (5): Added Serbian translation Added Serbian translation Added Serbian translation Added Serbian translation Added Serbian translation Christian Persch (7): Fix path substitution Safely set LD_LIBRARY_PATH build: Dist .in files aisleriot: drop GPL2 from sol.6 aisleriot: Don't document --freecell aisleriot: Update for existence of man page aisleriot: Update list of games in the man page Daniel Mustieles (1): Updated Spanish translation David Planella (1): Updated Catalan translation Jason D. Clinton (1): quadrapassel: clean up a few strings that I missed during the rename Joe Hansen (1): Added Danish translation Kenneth Nielsen (1): Added da to list of languages Khaled Hosny (1): Updated Arabic translation Matej Urbančič (1): Updated Slovenian translation Miloš Popović (3): Review of Serbian translation Some fixes in Serbian translation Fixed some typo in Serbian translation Robert Ancell (3): Removed obsolete LIBXML_REQUIRED Fix navigation icon (Leszek Koltunski, Bug #600930) Relicensed Aisleriot manpage as GPL2+ to be consistent with other man pages (Bug #598269) Theppitak Karoonboonyanan (1): Updated Thai translation. Thomas Hindoe Paaboel Andersen (5): drop the single unit test left in tests. Drops the dependency on Check get rid of unused indent.sh swell-foop: Add swell-foop/src/Makefile.am lightsoff: Add lightsoff/src/Makefile.am swell-foop: Add generated files to CLEANFILES and DISTCLEANFILES Thomas Thurman (2): Shavian translation Shavian translation Tim Horton (3): fell-swoop: Fix mis-rename, which caused default theme to install to wrong path swell-foop: fix mis-rename of executable in desktop file libgames-support: Fix build of GIR Zhang Sen (1): Sudoku: fix typo. Bug 599395 drtvasudevan (1): Updated Tamil translation vasudeven (1): Added Tamil translation gnome-games 2.29.1 ================== This first development release of gnome-games 2.29 is an exciting one with lots of user visible changes. The new game Lightsoff has been added to the package bringing a dependency on Seed. Same GNOME has also been ported to Seed/Clutter and at the same time changed its name to Swell Foop. Gnometris also changed its name to Quadrapassel. This release is delivered without network support except for GLChess. The dependency on GGZ has been dropped in favour of a coming move to Telepathy for networked gaming. To the users of Blackjack, we are sorry to inform you that the game has been dropped from GNOME Games. A HUGE thanks go out to Google for the three GSoC students that they sponsored this summer. A large amount of the work for 2.29 has come from their work. Thank you, Google! There have been a radical number of changes in master which concern documentation and translation teams: please see our email to the relevant lists. Shortlog below: Branko Kokanović (3): Added Serbian translation Christian Persch (7): build: Remove leftover ggz m4 macros build: Remove old ggz ChangeLog file build: Move included gnuchess from dependencies/ to glchess/ build: Change POTFILES.in for the gnuchess move build: Drop blackjack build: Automatically keep .gitignore files updated ld: Remove .gitignore files Claude Paroz (2): [gnotravex] Fix documentation errors (Fixes bug #595771) Updated French translation of Tetravex manual Gintautas Miliauskas (1): Updated Lithuanian translation. Guillaume Beland (132): Initial commit including the work I did over the past 2 weeks Added new files to the build and updated main.c Forgot about that makefile, added the new svg Loading pixmaps in main.c First tentative to implement worm with clutter Using g_object_set_property instead of ClutterScript to set special actor Removed unused code for loading pixmaps in board.c Various work on worm-clutter.c Some minor work on worm-clutter Some work on resizing worm & creating/displaying them properly Small fix to resize worm properly, now reloading pixmaps on resize Fixed worm resizing for good Added a bunch of code from worm.c to worm-clutter.c related to AI Added two files that got lost somehow along the way Implemented basic movement on worms & some code cleanup minor fixes First succesful attemp to slow down timeline First step to connect AI with worm's movement Cleaned up the code, fixed some stuff, still need to tweak a lot stuff Factorized a bunch of code out of main into 3 functions to move worm Small fix regarding head & tail position and other small stuff Added clutter support in bonus.[ch] Integrated new GnibblesLevel to boni.c Same process with warp, Integrated clutter to warp.. Integrated GnibblesLevel to wrapmanager Various code cleanup Fixed some silly mistake, now we're getting closer to something! Fixed one more silly mistake regarding worm head & tail Code clean-up, added some utility function to get head & tail actor.. Added debug info, changed the level & found why it was hanging in Getting closer and closer to a working AI Worms are now moving nicely, but need some more tweak.. Code refactoring & clean up & some more tweak on worm Code refactoting, some improvment on worm, warp and bonus actors added to the Started to tie different part of the game together & more work on worm Big commit, began to remove old code, improvement on worm... Fixed some compiler warning, integrating the logic to start a new game Everything in place to control worm with keyboard, and some more tweak on game Some minor code clean-up Not using a timeline to call the move_worm_cb () function plus some fixes Now handling worm's status and moved move_worm_cb to gnibbles.c and renabed it Commented out all unused code, removed worm.{ch} from the build system +fix Removed old code, renamed function & global variables Disabled logo, fixed worm's AI movement, a playable version is close Moved gnibbles_add_bonus to level.c, removed old code, fixed a lot of tiny bugs Forgot to comment out those lines, Renamed GnibblesCWorm to GnibblesWorm & related function, work on boni WOrking on keypress handler and reseting the worm after its death Fixed warp, mostly, also fixed gnibbles_worm_reset (), mostly Added fade-in animation on level & worm on game start Fixed logo/splash screen Small fade-out effect on splash screen when the game begin Fixed gnibbles_worm_reset(), Worm now restart properly after death Fixed keyboard control Added fade-in effect on bonus, removed useless commented code Fixed keypress queue and dequeue Bunch of small fixes related to colision detection, positioning and such Removed the GtkClutterEmbed from GnibblesBoard and replaced it with a Trivial code refactoring & small fixes Rotation on bonus, still need polish, also trying to fix bugs in collision Work on debugging collision detection, added debug info, gnibbles_worm_inverse() Moved to ClutterAnimation to animate bonus, work on worm animation when dying Trivial code refactoring Nicer animation when worm die Improved worm's explosion by adding a scale effect More trivial code refactoring Merged level.c to board.c ... Made a lot of fix on worm movement, still can't put the finger on what is wrong Re-added gnibles_error() Partially solved the collision bug, added utility method to lighten the code Factored out code to handle bonus into a new utility function Updated to clutter-1.0 ... Removed useless call to floorf and roundf and simplified code with MAX call Removed the stage from GnibblesBoard Added GError handling where needed Re-integrated proper warp management Removed clutter_actor_show (stage) Changed the animation when the level load & worm appear on the board Added MarioBros-like animation whena part of the worm disapear... New animation on bonus Some tweak on bonus and warp animation Completely changing the way worms are moving. Made the majority of changes needed to utility function & removed old code Code refactoring, removed old code and some minor fixes Finally solved the colision detection bug Nicer animation when worm die Collision bug not solved after all & Fixed a silly mistake in gnibbles_worm_get_tail_direction Solved the collision bug for good, hopefully! Some work on bonus/erasing tail, animation on warp and small fix to bonus anim New effect on worms when eating a bonus, still need polishing Fixed the menu to work with gnome-globalmenu Some trivial code refactoring, a little animation on the splash screen and ... Resizing bonus on configure event Also resizing warp on configure event Don't reload the splash screen when changin the start level Fixed bonus, worms now recognize which type of bonus they eat Fixed reversing worm's direction, tweak on animation and some other trivial Some work on bonushalf & other general improvement Fixed a problem in worm_get_tail_direction where it returned the worng direction Removed debug code Removed old worm.c|h & some trivial code refactoring Renamed worm-clutter.[ch] to worm.[ch] Trivial code reformating Changing & loading new level properly, code clean up & minor tweak Destroying worm properly Some improvement to reset and animate worm properly when they die, still need work Reseting and animating the worm more nicely when dying New animation for on walls and finally reintroduced mariobros-like animation on Animation tweak and minor fix Fixed the reset/colision bug. Changed the tweening for the bonus show animation Fixed coding style to follow the GNU coding style (removed tabs etc) Not reseting the worm score and lives on new level Ending the game when a player do not have lives left Added an animation when a game end Applying the same animation when switching level Properly reseting worm's live and score on new game Solved the bug when traveling through warp, warp reset and tail follow properly Using the right color for worms Removed debug-related code More rebust solution for the previously solved warp bug Trivial code refactoring Properly using setgid_io_init Fix splash screen resizing/rescaling and some effort on trying to reduce CPU More work on reducing CPU usage Added shadow to text on the splash screen & improved resizing Found what is causing the high CPU usage... Using the same value everywhere when resizing splashscreen small fix on splash screen text position. gnibbles: removed an old an unused function. gnibbles: Fixed bug #598668, Removed useless check gnibbles: Fixed bug #598664, Using safe flaot comparison Jason D. Clinton (25): GNOME Games 2.28.0 Post-release version bump to to 2.29.0 aisleriot: partial fix for z-order of empty slots; handles drag case (#575740) aisleriot: remove usless region invalidation with Clutter; OpenGL doesn't care aisleriot: resolve z-order for empty slots; handles selection case (#575740) lightsoff: enable in default builds gnibbles: remote all trailing whitespace to make git happy i18n: remove GGZ parts in POTFILES.in to fix translations same-gnome: move old help in to new same-gnome same-gnome: remove the old version same-gnome: move the new same-gnome-clutter in to the same-gnome directory gnometris: renamed to quadrapassel due trademark concerns same-gnome: renamed to swell-foop due to "GNOME" in name; we don't prefer that swell-foop: s/same-gnome/swell-foop/g swell-foop: fix translation issues with build autogen.sh: Oddly, specifically looks for a handful of directories for sanity quadrapassel: additional build fixes icons: Use the right AM_CONDITIONAL for Quadrapassel's icon quadrapassel: Update translations to use new file names quadrapassel: Fix translations against new help file names quadrapassel: Perform s/gnometris/quadrapassel/g on file paths and names i18n: update the POTFILES.* files for the correct paths swell-foop: reenable the build of the help subdir for help files swell-foop: fix distcheck problem due to error in help Makefile.am swell-foop: make sure we remove the schema file on distclean Joe Hansen (1): Updated Danish translation of the dodumentation Jorge González (4): Updated Spanish translation Fixed misspelling, fixes bug #598311 Updated Spanish translation, fixes bug #599409 Mario Blättermann (1): Updated German doc translation Petr Kovar (1): Updated Czech help translation by Marek Cernocky Thomas Hindoe Paaboel Andersen (19): Gseal: mostly allocation fixes gnect: Fix GSEAL issues gnibbles: Fix GSEAL issues iagno: Fix GSEAL issues GSEAL: fixes for GTK_WIDGET_HAS_FOCUS and GTK_WIDGET_VISIBLE aisleriot: Fix the statusbar-related GSEAL issues add the new gnibbles/board.c to POTFILES.in gnobots2: Remove trailing whitespace in makefile gnomine: fix a build warning lightsoff: add schema file to distclean Remove GGZ Remove ggz from README files. Also remove some deleted files from POTFILES.in glchess: check for pthread if building gnuchess Ifdef the last usage of deprecated gtk symbols gnibbles: fix some code style issues. ISO C90 and missing voids glines: score is guint so can't be less than zero gnect: logic AND should have been bitwise AND glchess: add the makefile from glchess back to configure.in gnibbles: remove deleted files from Makefile.am Tim Horton (5): Use @libdir@ instead of @prefix@/lib lightsoff: Fix offset so board is vertically centered lightsoff: Make sure cached textures are hidden lightsoff: Implement "Use colors from GNOME theme" checkbox lightsoff: Watch for Gtk theme changes, and update theme coloring gnome-games 2.28.0 ================== Versus 2.26.x, this release brings a Gnometris rewrite that depends on Clutter 1.0 for the animation engine. The previous version of Gnometris was unplayable. GNOME Games now also defaults to depending on libcanberra-gtk for the sound engine. When using PulseAudio, the games benefit from sound-daemon provided effect mixing similar to the experience provided by the SDL back-end. When not using PulseAudio, if the underlying ALSA configuration supports it, dmix or hardware mixing should provide adequate mixing for sound effects. The gstreamer back-end is now removed and the SDL back-end is deprecated. For packages, the default build mode with automake 1.11 or higher is to now suppress verbose compile information to make it easier to catch warnings. Normal automake verbosity flags will disable this suppression. Finally, the experimental Clutter version of aisleriot is now available with --enable-aisleriot-clutter. For distributions that are feeling adventurous, we are not aware of any regressions in the Clutter version. It should be safe to enable this feature if you feel that your 3D driver situation is adequate. Since the 2.27.92 beta, the following changes have occurred: A S Alam (1): Updating Translation for Punjabi by A S Alam Adi Roiban (1): Updated Romanian translation Amitakhya Phukan (2): Updating Assamese translations Updating Assamese translations Ani (2): Updated Malayalam Translations Updated Malayalam Translations Ask H. Larsen (1): Updated Danish translation Bruce Cowan (1): Updated British English translation Changwoo Ryu (1): Korean translation update Christian Kirbach (1): Updated German translation Claude Paroz (1): Updated French manuals translation Denis ARNAUD (1): Updated breton translation Gabor Kelemen (1): Hungarian translation updated Ilkka Tuohela (1): Updated Finnish translation Joanna Mazgaj (1): Update Polish translation Joe Hansen (2): Added Danish translation Updated Danish translation Kenneth Nielsen (1): Added da to list of languages Kostas Papadimas (4): Updated Greek help translation. Updated Greek translation. Updated Greek translation. Updated Greek help translation. Manoj Kumar Giri (1): Upadated Oriya Translation Matej Urbančič (1): Updated Slovenian translation Maxim V. Dziumanenko (1): Added Ukrainian translation Milo Casagrande (2): Updated Italian translation Updated Italian translation Philip Withnall (1): Bug 581012 – [gnome-games] docs bugs Rajesh Ranjan (2): hindi update hindi update trasnaled by Ravi Ratlami Robert Ancell (6): Make default game use the AI chosen from the previous game (Robert Ancell, Bug #446950) Remove unused signal from save_game.ui Detect exceptions when in OpenGL code and disable 3d mode for next restart (Robert Ancell, Bug #577240) Make Tali 24x24 icon match changes to 22x22 icon Update list of ignored built files Bring Debian man pages upstream Runa Bhattacharjee (2): Updated Bengali India Translations Updated Bengali India Translations Sandeep Shedmake (1): Updated Marathi Translations Shankar Prasad (1): Updated Kannada(kn) translation Sweta Kothari (2): Updated Gujarati Translations Updated Gujarati Translations Vladimir Melo (1): Corrected 'if not' translation in Brazilian Portuguese translation dooteo (2): Deleted english images Deleted english images gnome-games 2.27.92 =================== With this release gnometris is working again. Also various bugfixes and translations. Alexander Shopov (1): Updated Bulgarian translation Antón Méixome (1): Updated Galician Translation Baris Cicek (1): Updated Turkish translation. Branko Kokanović (2): Updated Serbian translation Updated Serbian translation Carles Ferrando (1): Added Catalan (Valencian) translation Christian Persch (17): libgames-support: Add icon for GAMES_STOCK_START_NEW_GAME stock Fix out-of-srcdir build aisleriot: Fix AisleriotBoard definition Remove extra newlines Support silent build with automake 1.11 Use $(SED) Allow AM_V_GEN pattern Fix build on am < 1.11 using shave gnome-sudoku: Fix the build aisleriot: Fix build when GUILE_DEBUG is not defined build: Remove shave support libgames-support: Use the right --libtool when generating the .gir Use pkglibdir directly here gnibbles: Hide notebook border too Fix warning on exit with gtk 2.17 Fix include statement Fix a typo Claude Paroz (1): Updated French translation Daniel S. Koda (1): Updated Brazilian Portuguese translation. Denis Arnaud (2): Updated breton translation and added br in LINGUAS Updated breton translation Duarte Loreto (1): Updated Portuguese translation Gil Forcada (1): Minor fixes to Catalan translation Inaki Larranaga Murgoitio (2): Updated Basque language Updated Basque language Ivar Smolin (2): Updating Estonian translation Updating Estonian translation Jason D. Clinton (10): gnomine: Fix resizing button theme artifact, #574118, Matthias Clasen gnometris: First pass as implementing a GObject-based texture cache; has issues gnometris: solve most of the memory management issues gnometris: clean up some of the code carnage from my debugging gnometris: restore the functionality of the other themes gnometris: restore pixel-level precision to the block renderer gnometris: restore ligature-style animations for performance reasons gnometris: make the preview cell size depend on preview size; completes 1.0 port gnometris: Speed up keypress handler even more for smoother move animations gnometris: center the preview widget correctly in main and settings UI Lucas Rocha (1): Post-release version bump Mario Blättermann (2): Added German doc translation (lightsoff) Updated German doc translation Matthias Clasen (4): gnomine: Fix too many menuitems visible initially, Bug #592774 gnomine: Fix a cosmetic issue with the menu XML in the code #592775 gnomine: Fix keyboard mnemonics don't work #592776 gnomine: Fix sensitivity handling glitch #592777 Petr Kovar (1): Updated Czech translation by Petr Pulc Robert Ancell (6): Fix duplicate GtkBuilder object IDs Detect resign and draw requests from CECP AIs Make AI players claim draws where possible (Bug #592980) Stop using deprecated BaseException.message (Andreas Moog, Robert Ancell, Bug #586581) Use smaller fonts and borders when printing to save ink Move gnobots2 themes into separate directory (Bug #488974) Seán de Búrca (1): Updated Irish translation Shankar Prasad (2): Updated Kannada(kn) translation Updated Kannada(kn) translation Sweta Kothari (1): Updated Gujarati Translations Thomas Hindoe Paaboel Andersen (5): Fix build Add games-gtk-compat.h and use it for a few sealings in aisleriot Code style fix Make AM_SILENT_RULES default to yes Gseal: add getter/setter for allocation to games-gtk-compat.h Valto Wirkola (1): Added Finnish translation of Four-in-a-row manual ifelix (1): Updated Tamil Translations krishnababu k (2): Updated Telugu Translations Updated Telugu Translations gnome-games 2.27.90 =================== This is just maintainance release to have it buildable with Clutter 1.0. Antón Méixome (1): Updated Galician translation Bastien Nocera (1): Require stable versions of clutter and clutter-gtk Christian Kirbach (1): Updated German translation. Daniel Mustieles (2): Updated Spanish translation Updated Spanish translation Daniel Nylander (1): Updated Swedish translation Ivar Smolin (2): Updating Estonian translation Updating Estonian translation Kjartan Maraas (1): Updated Norwegian bokmål translation. Mario Blättermann (8): Updated German translation Updated German translation Updated German translation Updated German translation Updated German translation Updated German translation Updated German translation Updated German translation Telsa Gwynne (1): Updated Welsh translation Tim Horton (10): [same-gnome-clutter] Rough beginnings of high-scores display [same-gnome-clutter] Finish display of high scores. [libgames-support] Use Clutter-1.0, since CLUTTER_API_VERSION was removed [same-gnome-clutter] Bump to Clutter 1.0 [same-gnome-clutter] [lightsoff] Distribute schema.in files, remove C version of same-gnome-clutter [same-gnome-clutter] Use libgames-support conf code instead of gconf [lightsoff] Code cleanup; put some functions on prototype for performance [lightsoff] Further code cleanup, commenting [lightsoff] Ensure level is never < 1 (causes infinite loop) Include schemas files for staging games, remove same-gnome-clutter-c drtvasudevan (1): Updated Tamil translation gnome-games 2.27.5 ================== Tim's branch was merged adding introspection support for libgames-support. A staging version of the seed/clutter based same-gnome was also added. Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Kirbach (1): Updated German translation. Christian Persch (8): Revert "[libgames-support] Don't pass --internal to glib-genmarshal" Revert "[libgames-support] Tiny build fix for merge of gsoc-seed-games" bgames-support: Add libgames-support-gi.la for use by gobject-introspection libgames-support: Make GamesClock work with multiple calls to start() libgames-support: Assert that threads are initialised aisleriot: Change licence to GPL 3+ libgames-support: Use link instead of FSF address in the GPL3 note Update POTFILES.in Claude Paroz (5): Updated Mahjongg French help translation [lightsoff] Improve translatability of ui file [aisleriot] Remove game name with tilde suffix [same-gnome-clutter] Use attributes instead of embedded markup in translatable strings Updated French translation Daniel Mustieles (2): Updated Spanish translation Updated Spanish translation Ivar Smolin (3): Updating Estonian translation Updating Estonian translation Updating Estonian translation Robert Ancell (1): Move glchess and gnome-sudoku image dirs again from /usr/share/gnome-games/name/ to /usr/share/name to match other data Thomas Hindoe Paaboel Andersen (6): Post-release version bump Add new files to POTFILES Use accessor functions for -DGSEAL_ENABLE Use accessor functions for -DGSEAL_ENABLE Use accessor functions for -DGSEAL_ENABLE comment out schemas files for staging games to fix build Tim Horton (98): Update Lights Off to use Clutter 0.9 Lights Off: Many changes to match internal Clutter changes Disable build of Gnometris for now; it doesn't work because of Clutter changes and I can't seem to fix it. More disabling of gnometris, for now, just to get PPA working again :-( Revert "Disable build of Gnometris for now; it doesn't work because of Clutter changes and I can't seem to fix it." Revert "More disabling of gnometris, for now, just to get PPA working again :-(" [libgames-support] Install libgames-support to the commondatadir [libgames-support] Copy in Clutter's introspection-building code [libgames-support] Remove assertion that ensures Card fits in one byte [libgames-support] Strip the 'games_' prefix in introspection data [libgames-support] Only call g_thread_init if it hasn't already been called [lightsoff] Consume "new" stock item from libgames-support [lightsoff] Don't load themes twice, don't fade between the same theme [same-gnome-clutter] Create a directory for the Seed+Clutter port of Same Gnome [same-gnome-clutter] Import same-gnome from the Seed repository [lightsoff] Cleanup, as Seed recently added script cwd to include path [same-gnome-clutter] Build and install the C port of the Clutter port of Same [lightsoff] Don't remove js files during make clean Add introspection output to gitignore [same-gnome-clutter] Update various parts of the Seed port [lightsoff] Initial implementation of About dialog. [lightsoff] Add i18n for About dialog [lightsoff] Add translator + artist credits. [lightsoff] Implement 'quit' and 'new game' [lightsoff] Fix inefficient and poor LED display drawing [lightsoff] Centralize score updating in a more reasonable place [lightsoff] Lots of various bits of cleanup [lightsoff] Remove old led front image that's no longer used [lightsoff] Implement pretty-printed theme names [lightsoff] Implement keyboard-based play (use arrow keys/enter) [same-gnome-clutter] Significant overhaul fixes most of the animation/stickyness problems [lightsoff] Check if loaded theme exists; if not, set to default [lightsoff] Add GConf schema for score/theme keys [lightsoff] Small fix to code to ensure transition direction changes [lightsoff] Fix z-order of board after a manual swap. [lightsoff] Keyboard accelerators for menu items [lightsoff] Clean up naming in main GtkBuilder file Revert "[lightsoff] Clean up naming in main GtkBuilder file" Reorganize source tree into directories [libgames-support] Return card size assertion wrapped in gir-scanner ifdef [lightsoff] Update gettext import to match seed upstream change [lightsoff] Use Clutter keysyms (surprise! they're in the GIR, toplevel) [lightsoff] Don't clean main.js, because it's built at configure time [lightsoff] Reorganize order of widget realization; fixes LO on Clutter HEAD [libgames-support] Add pkg arguments for Clutter and COGL to reduce g-ir-scanner warnings [libgames-support] Remove extra semicolon in games-card-images.h; no more scanner warnings [libgames-support] Use detected CLUTTER_API_VERSION instead of 0.9 [lightsoff] Fix offscreen texture usage (hidden-but-added works, too) [lightsoff] Add (as-yet-unwritten) LO manual. Copied from Gnometris, so there's some extra words left over. [libgames-support] Use a stand-in GIR for GGZ instead of introspecting GGZ within our namespace [same-gnome-clutter] Initial gtkbuilder ui [same-gnome-clutter] Reorganize into directories [same-gnome-clutter] Don't only unlight if we're connected to 2 lights; that's silly [same-gnome-clutter] Use the LO UI file for Same [same-gnome-clutter] Menu signal handlers [same-gnome-clutter] About dialog [same-gnome-clutter] Update strings to match shipping Same (for translations) [libgames-support] GGZ-1.0.gir needs to be installed, even though it's handwritten [lightsoff] Add help menuitem [lightsoff] Various clarifying comments [lightsoff] Reduce the number of templated javascript files [lightsoff] Factor out theme loading code [lightsoff] Move more code into global ThemeLoader [lightsoff] Standardize on capital letters for JS files [lightsoff] Menu separator [same-gnome-clutter] Pull ThemeLoader over from LightsOff [same-gnome-clutter] Don't show the "offscreen" source lights [lightsoff] [same-gnome-clutter] Don't use fog [same-gnome-clutter] Reset score on new game. [same-gnome-clutter] Add initial settings ui [same-gnome-clutter] Add scores menuitem [same-gnome-clutter] Pull in theme selector loading code, settings display, etc. [same-gnome-clutter] All settings persist through GConf now [same-gnome-clutter] Initial GConf schema. [same-gnome-clutter] Use small/medium/large instead of arbitrary sizes [same-gnome-clutter] Use settings for number of colors and theme [same-gnome-clutter] Live theme changing; add test theme [same-gnome-clutter] Finish (not yet animated) live theme switching [same-gnome-clutter] Size changing works now [lightsoff] Fix miscapitalization of 'Path' (fresh installs run now) [same-gnome-clutter] Use correct dimension to calculate new tile position [same-gnome-clutter] Dist themeloader.js, not .js.in [libgames-support] Distribute handwritten GGZ gir [lightsoff] Use icon for window [same-gnome-clutter] Use icon for window [libgames-support] Tiny build fix for merge of gsoc-seed-games [libgames-support] Don't clean hand-generated GGZ-1.0.gir [libgames-support] Do install GnomeGamesSupport-1.0.gir [libgames-support] Don't pass --internal to glib-genmarshal [same-gnome-clutter] Remove "fly score" option, will merge functionality into 'zealous animation' [same-gnome-clutter] Implement non-zealous animation [same-gnome-clutter] Add "Help" menuitem, currently launches normal Same help [lightsoff] [same-gnome-clutter] libgames-support now lives in pkglibdir [same-gnome-clutter] Show current/next score in "statusbar" [same-gnome-clutter] Reorganize score-management code [same-gnome-clutter] Mark "Game Over!" as translatable [same-gnome-clutter] Unhighlight tiles when mouse leaves game board [same-gnome-clutter] Clear final score display on new game drtvasudevan (2): Updated Tamil translation Updated Tamil translation gnome-games 2.27.4 ================== Mostly just bugfixes. New features include binreloc support, and better maemo/win32 support. Clutter dep bumped to 0.9.6 and clutter-gtk to 0.9.2 Christian Persch (85): libgames-support: [build] Only use eggdesktopfile on x11 libgames-support: [win32] Attach to console when run from console Fix games_sound_play_for_widget() for canberra Fix a few compiler warnings Fix a few compiler warnings libgames-support: Add more help methods aisleriot: Comment out debug spew build: move win32 platform check up libgames-support: add binreloc support libgames-support: [build] Don't distribute generated files libgames-support: Set help error dialogue title to empty libgames-support: Better error message when showing help fails libgames-support: [smclient] Update copy from libegg master libgames-support: [hildon] Add osso initialisation to games runtime aisleriot: Move osso initialisation to libgames-support libgames-support: Add games_show_uri() libgames-support: Fix a HAVE_HILDON/HAVE_MAEMO mismatch libgames-support: Use g_uri_escape_string to construct the help URI aisleriot: Use games_help_display() libgames-support: Add about dialogue hooks aisleriot: Remove unused includes and defines libgames-support: Add games_show_error() libgames-support: Add games_help_display_full variant aisleriot: Better error messages when showing help fails aisleriot: Fix help error message in freecell mode build: Only check --with-sound when sound is enabled build: Fix gtk version req to the minimal values libgames-support: Build with glib < 2.12 libgames-support: Include games-show.h libgames-support: Build fix for glib < 2.16 libgames-support: Build fix for gtk 2.8 libgames-support: Build fix for !HAVE_RSVG libgames-support: [build] Only build those parts of libg-s that are used libgames-support: [smclient] Some build fixes for old glib aisleriot: glib 2.8 build fix aisleriot: glib < 2.16 build fix aisleriot: Only get the gtk-touchscreen-mode setting on gtk >= 2.10 icons: Add prerendered icons for the "cards-deal" name aisleriot: Add new games to the TODO list build: Make --disable-sound work libgames-support: [build] Fix build on hildon build: [icons] Fix private icon theme icons on hildon build: Only add help to SUBDIRS when building help is enabled libgames-support: Split card theme off into its own convenience lib libgames-support: blackjack: move GamesCardSelector to blackjack libgames-support: gnobots2: Move games-find-file.[ch] to gnobots2 libgames-support: Remove unused include libgames-support: Only build games-files when building the full library build: Fix glib-genmarshal --internal check aisleriot: Fix a unused code warning on !ENABLE_SOUND libgames-support: Only build the card theme writer when building aisleriot libgames-support: Fix rsvg version check libgames-support: Fix #ifdef to use HAVE_MAEMO_3 libgames-support: Use games_show_error here aisleriot: terrace: Add translator comments aisleriot: Add translator comments for the game names aisleriot: Add define to disable keynav code ld: Add an AM conditional for each game to build build: Only install the icons for games that are built build: Only install the teleport icons when building gnobots2 build: Default --enable-setgid to off on win32 libgames-support: Only build games-setgid-io when --enable-setgid all: Only call setgid_io_init() when --enable-setgid libgames-support: Fix build with --enable-setgid libgames-support: Fix render-cards build: Only install the .schemas file when using GConf libgames-support: Don't install the default .svg when SVG is disabled libgames-support: Only install the .ini when theme installer is enabled libgames-support: Don't install slot.svg when RSVG is disabled aisleriot: Allow passing -DCARD_SLOT_PROP in CPPFLAGS libgames-support: Print the selected card size libgames-support: Only install cards data when building libgamescards build: Declare GUILE and GUILE_CONFIG as precious libgames-support: Add a way to specify the relocation root by env var libgames-support: Add a way to inhibit the GamesClock timeout gnometris: Use g_mkdir_with_parents() gnotravex: Adapt to GamesClock API changes libgames-support: Add games_clock_is_started() gnomine: Adapt to GamesClock API changes tests: Remove test that doesn't make sense mahjongg: Adapt to GamesClock API changes aisleriot: Adapt to GamesClock API changes aisleriot: Hide toolbar at startup if requested libgames-support: Fix the build on hildon aisleriot: Add style property for the card/slot ratio Claude Paroz (1): Updated French translation Daniel Mustieles (2): Updated Spanish translation Updated Spanish translation Gilles Dartiguelongue (1): Use install-exec-hook to setgid games properly Ivar Smolin (1): Updating Estonian translation Jason D. Clinton (1): Post-release bump to 2.27.4 Jorge Gonzalez (3): Updated Spanish translation Updated Spanish translation Updated Spanish translation Maxim V. Dziumanenko (1): Updated Ukrainian translation Paul Cutler (1): Fix bug 582047 - updated mahjongg docs Petr Kovar (6): Added Czech help translation for glines & gnometris by Marek Cernocky Added Czech help translation for gnomine by Marek Cernocky Added & fixed Czech help translation for various games by Marek Cernocky Added Czech help translation for blackjack, glchess, gnobots2, and gtali Updated Czech help translation for various GNOME games Updated Czech help translation for various games by Marek Cernocky Robert Ancell (10): UI strings non translated after GTKBuilder migration (Claude Paroz, Bug #586176) Fix toolbar style to be user configurable (Claude Paroz, Bug #584615) Use msgctext() (Claude Paroz) Move pixmap install dir for gnome-sudoku and glchess from /usr/share/pixmaps/name to /usr/share/gnome-games/name/pixmaps to be consistent with the other games Change texture directory from 'pixmaps' to 'textures' Added gconf schema Use boolean type for gconf keys Consolodate bg_black and bg_custom_color keys Add gconf descriptions File missed from commit 484d28995afff4f46ec7d8aecb2333ea27f94ae0 Thomas Hindoe Paaboel Andersen (4): gnome-sudoku: Clean up data/Makefile.am to pass distcheck Add some files to po/POTFILES.in tests: Remove last bits of the test_games_clock_set test Bump clutter dependencies Tobias Mueller (1): Include necessary headers in c99 macro Vincent Povirk (1): aisleriot: fix hinting in a rare situation in Spider drtvasudevan (2): Updated Tamil translation Updated Tamil translation gnome-games 2.27.3 ================== No major changes, just bug fixes all over the place. Aisleriot Clutter and Gnometris now depend on Clutter git master due to the final Clutter API change having just landed there. As soon as Clutter 0.9.4 is available, our conf- gure.in will be updated to reflect the proper API requirement. This should be the final Clutter API change as 0.9.4 is going to be a release candidate. Chao-Hsiung Liao (1): Updated Traditional Chinese translation(Hong Kong and Taiwan) Christian Persch (32): Remove Lower intltool req to 0.35.0 Only check for check if tests are enabled Don't use "$(top_srcdir)" in SHAVE_INIT Don't build games-help on hildon yet Only include games-preimage.h if HAVE_RSVG GTK_STOCK_FULLSCREEN only exists on gtk >= 2.8 Fix undeclared variable error Fix build on hildon Fix the build on hildon Fix assertion failure on hildon Normalise the filename in theme_filename_and_type_from_name Fix prefname for fixed card theme on hildon Add maemo5 support to --with-platform-variant Enable sound on maemo5 Use signal connections for tap-and-hold instead of the class handlers Only use the gtk-enable-event-sounds setting when available Add Sound check menuitem to the menu under maemo5 Add maemo5 to --with-platform-variant help string Also ifdef the Sound menu item in the non-maemo UI Use g_mkdir_with_parents and mode 0700 to create the config dir Use a HildonPannableArea for the game selection treeview Remove obsolete comment Also listen to memory pressure events Fix gtk settings initialisation Move the ExitFullscreen button to the far end of the toolbar Remove obsolete GNOME_ICONDIR define Check for windres on native win32 Define WIN32_LEAN_AND_MEAN here too Use G_OS_WIN32 here instead of a nonexistent #define Add -mwindows to LDFLAGS on native win32 emove GamesFilesList use from aisleriot Claude Paroz (3): Prefix GTKBuilder files with gettext/glade Fix GNOME feedback link in docs Fix GNOME Feedback link in all docs translations Daniel Mustieles (1): Updated Spanish translation Ivar Smolin (2): Updating Estonian translation Updating Estonian translation Jason D. Clinton (3): First pass at updating Gnome Games use of Clutter 0.9.x API to master Second pass at getting Gnometris to render with new Clutter master API Bump release version to 2.27.3 Jorge Gonzalez (4): Updated Spanish translation Updated Spanish translation Updated Spanish translation Updated Spanish translation Kjartan Maraas (1): Updated Norwegian bokmål translation. Lubomir Rintel (1): Add annoying "bastard" mode Neil Roberts (1): aisleriot: Fixups for updating to the lastest Clutter master Rajesh Ranjan (2): Updated Hindi Translations Updated Hindi Translations Robert Ancell (2): occured->occurred Fix up menu icon sizes and underlines Vincent Povirk (5): aisleriot: only allow moving builds of cards in Klondike-based games aisleriot: add a hint for when there are too few cards in Spider games aisleriot: change status message when dealing is impossible in Spider games aisleriot: implement dealable feature in Carpet aisleriot: implement dealable feature in Cruel drtvasudevan (1): Updated Tamil translation gnome-games 2.27.2 ================= Gnometris completed its port to clutter-0.9 and is now playable again. Sudoku saw lots of code cleanup. A new game "Bear River" was included in aisleriot. The bug that cause sound to turn it self back on after a few moves was fixed. This is also a reminder to get back to us if you need the --with-sound=sdl_mixer option. Otherwise it may be removed during 2.27. Shortlog follows: Christian Persch (3): libgames-support: remove leftover HAVE_GSTREAMER Initialise the canberra_gtk context only once Use multihead-safe canberra-gtk API Daniel Mustieles (1): Updated Spanish translation Fotis Tsamis (7): Added Greek figures for gnome-sudoku Added Greek figures for gnotski Added Greek translation for same-gnome Updated Greek translation Added Greek translation Added Greek translation updated Greek documentation translation for gnect Jason D. Clinton (16): Post-release bump to 2.27.2 gnometris: Move the previously removed po field.cpp to blockops.cpp gnometris: Add binary to .gitignore gnometris: Continue factoring out the Clutter animation objects gnometris: Falling blocks ported to clutter-0.9 gnometris: Resurrect block rotation; smoother block movement gnometris: Remove references to actors that are being exploded gnometris: Port earthquake effect to clutter-0.9; tune the visual timings gnometris: Port explosion effect to clutter-0.9 gnometris: Clean up fall_behaviour's when fall done gnometris: Make the quake and fall timings dependent on N cleared gnometris: Make stage rescaling properly affect the large textures gnometris: Port explosion scale to clutter-0.9 with better performance gnometris: Slow down the explosion a little gnometris: Quake strength now depends on N lines cleared gnometris: fixup GTK show for main window; style Jennie Petoumenou (2): updated Greek translation for UI messages updated Greek translation for aisleriot documentation Jorge Gonzalez (3): Updated Spanish translation Updated Spanish translation Updated Spanish translation Marios Zindilis (1): Updated Greek translation Robert Ancell (3): Update tooltip style for info messages (copied from GEdit again) Standardise Python class format Remove dead code for old 3D models Simos Xenitellis (3): Added el to DOC_LINGUAS for same-gnome Updated Greek translation glines: typo in documentation, "right" should be "left" Vincent Povirk (1): aisleriot: add Bear River game #578855 Zhang Sen (20): gnome-sudoku: Fix typo in string gnome-sudoku: Add *.pyc to .gitignore gnome-sudoku: Remove wildcard imports gnome-sudoku: Add spaces around operators gnome-sudoku: Fix multiple-statements-on-one-line gnome-sudoku: Remove useless import os.path gnome-sudoku: Style cleanup in sudoku.py gnome-sudoku: Style cleanup in game_selector.py gnome-sudoku: Style cleanup in printing.py gnome-sudoku: Style cleanup in several files gnome-sudoku: Fix typo of omitting 'self' gnome-sudoku: Delete unused method gnome-sudoku: Add omitted parenthesis gnome-sudoku: Delete two unused variables gnome-sudoku: Delete useless parameters gnome-sudoku: Instance attributes -> local variables gnome-sudoku: Add test-running code to game_selector.py gnome-sudoku: Delete unused classes and functions gnome-sudoku: beautify imports per PEP 8 gnome-sudoku: Define is_fullscreen in __init__ drtvasudevan (1): Updated Tamil translation yselkowitz (1): define LIB_GGZCORE in order to resolve undefined symbols. Βασίλης Κοντογιάνης (2): Updated Greek translation for same-gnome documentation Updated Greek translation for glines documentation gnome-games 2.27.1 ================= This is the first gnome-games release to have a hard dependency on clutter. The clutter version must be 0.9.3 which is currently only in upstream git master. If this is a problem the --enable-omitgames=gnometris option can be used. Even if you get gnometris to build don't expect it to work well yet. It is WIP. The default sound backend is now libcanberra. For now the option to use sdl-mixer is still available with --with-sound=sdl_mixer. Let us know if you need this option or it may go away later in 2.27. The experimental clutter version of aislriot is now available with --enable-aisleriot-clutter. General: - Add doap file (Thomas H.P. Andersen) - Depend on clutter 0.9.3 (Jason Clinton) - Update copyright year (Jason Clinton) - Remove svn specific ChangeLog generation code (Jason Clinton) - Handle gst_element_factory_make() returning NULL (Robert Ancell) - Port to GtkCellRendererAccel (Christian Persch) - Remove extraneous widget packing (Christian Persch) - Add --enable-aisleriot-clutter configure option (Christian Persch) - Don't append ? on ghelp URI with NULL section (Christian Persch) - Add Pulse Support to Docs (Paul Cutler) - Fixed DocBook validity in help translations (Claude Paroz) - Use g_timeout_add_seconds when available (Christian Persch) - Support shave autofoo and libtool output (Jason Clinton) - Fix GAMES_DEBUG=sound (Christian Persch) - Use libcanberra as default sound option (Christian Persch) - Hide the Sound menu item if the global setting is disabled (Christian Persch) Aisleriot: - Implement dealable feature in Bristol, Camelot, Canfield (Vincent Povirk) - Upgrade to clutter 0.9 (Niel Roberts) - Add a guide to making a new game for aisleriot (Ed Sirett) - Use the default about dialogue hooks (Christian Persch) Chess: - Update our copy of GNUChess for POSIX 2008 compatibility (Jason Clinton) - Add a new display mode - face-to-face (Chris Burkhardt, Robert Ancell) - Only allow selecting with the primary mouse button (Robert Ancell) - Port to GtkBuilder (Robert Ancell) Gnometris: - Remove our private copy of clutter-embed.h (Jason Clinton) - Remove noclutter version (Jason Clinton) - Switch to new-style clutter includes and initialization (Jason Clinton) Gnomine: - Fix pause/resume with the pause key (Ying-Chun Liu) - Code cleanup (Johannes Svensson) Lights Off: - Use new import mechanism to work with seed >=0.5 (Tim Horton) Same-gnome: - Update DOC_FIGURES (Claude Paroz) Sudoku: - Massive code cleanup (Zhang Sen) - Port to GtkBuilder (Thomas H.P. Andersen) - Distribute 150 very hard puzzles instead of 20 (Thomas H.P. Andersen) Translations: - es: Jorge Gonzalez, Daniel Mustieles - sl: Matej Urban And these stable tree forward-ports: amitakhya (2): Updated assamese translations aronxu (2): Added Simplified Chinese translations by M Zhang bcicek (1): Updated Turkish translation chpe (2): Make desktop files validate without warnings. Update smclient from libegg djihed (1): Updated Arabic translation frolix68 (2): Added Greek translation by Jennie Petoumenou Added el to languages jclinton (5): Branched for 2.26 Add glchess to list of need_ggz. Fixes build with --enable-games=glchess Resync libegg smclient per mclasen request Re-apply our custom patches to smclient. don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992 jorgegonz (1): Updated Spansih translation kennethn (1): Added Danish translation of manual by Joe Hansen kkrothap (2): Updated Changelog entry Updated Telugu Translations kmaraas (1): Updated Norwegian bokmål translation. mariobl (2): 2009-03-19 Mario Blättermann ogmaciel (1): Updated Brazilian Portuguese translation. rancell (1): Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395) simos (44): Added Greek translation, figures (Marios Zindilis) Added figures (Fotis Tsamis) Updated Greek translation (Jennie Petoumenou) Added el to DOC_LINGUAS Updated Greek translation (Marios Zindilis) Added screenshot (Fotis Tsamis) Updated Greek translation sprasad (2): updated kn.po thomashpa (3): Only allow one number picker at a time. Bug #530778 Ignore malformed savegames. Bug #516491 Reverting changes to ChangeLog.old. Please don't make changes to this file gnom-games 2.26.0 ================= This release is the first stable release in the Gnome 2.26 desktop module. Other than translation updates, three bugs were fixed: Aisleriot: - When using Clutter, draw Aisleriot card movement animations to empty stacks correctly (Neil Roberts) Sudoku: - Fix crasher bug where the a dict was being changed in one thread while another was iterating over the dict. (Thomas H.P. Andersen, Bug #529792) - Fixes a crasher bug when numpy is not installed. (Thomas H.P. Andersen, Bug #416249) Translations: aklapper (2): Updated Czech translation by Petr Pulc. aman (2): updating for Gnome Punjabi Translation by A S Alam amitakhya (1): Updated assamese translations claudep (3): Fixed wrong term and typo. Updated French translation by Bruno Brouard and Claude Paroz. Updated French translation (synced edit with aisleriot help) dnloreto (1): Updated Portuguese translation gforcada (2): Updated Catalan translation by Joan Duran gintas (2): Updated Lithuanian translation. hendrikr (1): Updated German translation. icq (1): Updated Galician Translation by Suso Baleato. ifelix (1): tamil translation updated kelemeng (2): Hungarian translation updated kennethn (1): Updated Danish translation by Ask. H. Larsen kkrothap (2): Updated Telugu Translation mateju (2): Updated Slovenian translation mgiri (2): Updated Oriya Translation. Added entries for Oriya language Translation updation. miloc (4): Updated Italian translation nshmyrev (2): Updated Russian translation. pwithnall (10): Added British English manual translation by Jen Ockwell Updated British English translation. Added British English translations by Jen Ockwell Added British English to DOC_LINGUAS. Added British English manual translations. rranjan (1): hindi update by Rajesh Ranjan sandeeps (1): Updated Marathi Translations sprasad (1): updated kn.po tvainika (1): Added initial Finnish translation of manual by Valto Wirkola wbolster (1): Updated Dutch translation by Tino Meinen. yairhr (1): updated hebrew translation gnome-games 2.25.92 ================== This release fixes a castling bug in chess, drops gnome.help and bumps the clutter dependency when building with --enable-clutter. Aisleriot: - Add creator of "Tango" card set to Artists tab in the Credits dialogue (Christian Persch) Chess: - Stop king castling when blocked by pawn (Robert Ancell) - Use gtk.show_uri to show help (Thomas H.P. Andersen) Gnometris: - Bump the required version of clutter to 0.8.8 (Jason Clinton) Sudoku: - Use gtk.show_uri to show help (Thomas H.P. Andersen) Translations: - bg: Alexander Shopov - ca: Gil Forcada, Joan Duran - el: Marios Zindilis - en_GB: Philip Withnall - eu: Inaki Larranaga Murgoitio - fi: Ilkka Tuohela - fr: Claude Paroz, Bruno Brouard - gu: Sweta Kothari - it: Milo Casagrande - ja: Takeshi AIHANA - ml: Abhishek Jacob - pl: wadim dziedzic - pt_BR: Vladimir Melo - sv: Daniel Nylander - th: Theppitak Karoonboonyanan gnome-games 2.25.91 ================== This second beta release brings many bugfixes to aisleriot and also many code cleanups all over the place. Bugs from bugbuddy are now sent to a new component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering engine based on Clutter is feature complete, though a few bugs remain to be squashed. The engine was massively revamped to make it more responsive to keyboard controls. This rendering engine will be the default in 2.27. For now, it is enabled with --enable-clutter. Due to limitations in Mesa software rendering, you cannot currently play this engine without hardware acceleration. General: - Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton, Thomas H.P. Andersen) - Rewrite of GamesFrame (Christian Persch) - Code cleanups (Christian Persch, Thomas H.P. Andersen) - Autogenerate changelogs in po/ from commitlogs (Christian Persch) Aisleriot: - Fix cards disappearing without pairs in Thirteen (Vincent Povirk) - Be more strict about allowing drops in Valentine (Vincent Povirk) - Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk) - Always reshuffle the deck properly in Scuffle (Vincent Povirk) - Respect the temporary slot setting in the hint code in Ten Across (Vincent Povirk) Chess: - Fixed a translator comment (Claude Paroz) Gnometris: - New clutter rendering engine (Jason Clinton) Translations: - da: Ask H. Larsen - de: Hendrik Richter - es: Daniel Mustieles, Jorge Gonzalez - eu: Inaki Larranaga Murgoitio - he: Yair Hershkovitz, Mark Krapivner - hu: Gabor Kelemen - ro: Adi Roiban - sv: Daniel Nylander - vi: Clytie Siddall - zh_HK: Chao-Hsiung Liao - zh_TW: Chao-Hsiung Liao gnome-games 2.25.90 ================== This is the first beta release of gnome-games. Starting the stabilization period this release includes fixes for two crasher bugs introduced in 2.25 as well as some compiler warnings. Mahjongg got a scalable icon and lots of translations were updated. General: - Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen) - Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen) Aisleriot: - Fix compiler warnings (Christian Persch) Chess: - Fix GGZ config file exception handler typo (Robert Ancell) Gnometris: - Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton) - Fix for crash when setting background image by dnd (Thomas H.P. Andersen) Mahjongg: - Add scalable icon (Andreas Nilsson, Robert Ancell) Translations: - de: Mario Blättermann - el: Jennie Petoumenou - es: Jorge Gonzalez - fi: Ilkka Tuohela - ko: Changwoo Ryu - mr: Sandeep Shedmake - pl: Joanna Mazgaj gnome-games 2.25.5 ================== The gnome-games team is proud to release another version with lots of nice improvements. Many of the changes are under the hood but the users can look forward to lower mem usage and a new game in aisleriot, possibility to add network profiles in chess, and also undo support in chess. We hope you'll love it :) General: - Move GThread and gettext initialisation into games_runtime_init() (Christian Persch) - Refactored card themes code (Christian Persch) - Change xml entities to utf-8 (Jason Clinton) - Fixed typoed XML files (Jason Clinton) - Allow ChangeLog from git-svn (Jason Clinton) - Distcheck and warning fixes (Thomas H.P. Andersen) - Add msg context to translations (Christian Persch) Aisleriot: - Reduce memory usage in aisleriot/clutter by only caching the card textures and not the GdkPixbufs (Christian Persch) - Reduce graphics memory usage by drawing highlighted cards with a different colour instead of creating a separate texture for it (Christian Persch) - New game "Accordion" (by Ed Sirett in #526392) - Fix Treize in click-to-move mode (Christian Persch) Chess: - Add ability to resign AI vs. AI games (Robert Ancell) - Made GGZ config writable so dialogs can update it (Robert Ancell) - Added dialog to add new network profiles (Robert Ancell) - Added undo support (Robert Ancell) Translations: - de: Andre Klapper - el: Marios Zindilis - es: Jorge González - nb: Kjartan Maraas - sv: Daniel Nylander gnome-games 2.25.4 ================== This release brings the beginnings of an implementation of Clutter-based Gnometris and a few minor tweaks to GLChess. Gnometris renders with Clutter in an extremely rudamentary way, as a first milestone on the way to a fully-canvas driven game engine. Right now, it's just two ClutterCairo surfaces, background and foreground, which are used as compositors. These two actors will end up staying: background for--eh--the background, and foreground for display of Pango text. An intermediate layer will be introduced on which game pieces are actually animated, rotated and exploded. Sadly, even this stupid way of rendering is faster than the old method. This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is merely a i915 driver bug or something more fundamental. It's not a 'leak' in the traditional sense: all the textures that are 'leaked' are still reachable in the i915 driver code. It leaks on the order of 1MB of memory per frame of animation. This will be fixed either by doing things the Right Way or mitigating i915 leaks by avoiding the use of texture uploads at all costs (a tile cache). Hopefully, the final rendering infrastructure will be in place by the next development release. Gnometris: - Implement Clutter-based rendering surfaces (Jason D. Clinton) GLChess: - Catch keyboard interrupts in AI monitor process - Apply antialias setting on new game (Robert Ancell, Bug #565743) - Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193, #562482) - Fix UI bug when players join a room (Robert Ancell) - Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable LANG (Robert Ancell, Bug #565402) - Describe reason for GGZ disconnection (Robert Ancell, Bug #564515) - Mark load game filters as translatable (Claude Paroz, Bug #565162) Translations: - nb: Kjartan Maraas - es: Daniel Mustieles - fr: Claude Paroz - el: Evgenia Petoumenou, Marios Zintilis - de: Mario Blättermann gnome-games 2.25.3 ================== This release brings a few UI improvements to the games. Beating the high score in a game is now congratulated in the high score dialog and gtali now defaults to the name of the player who won if there are multiple human players. Chess got its "New Game" dialog cleaned up and mahjongg saw numerous great improvements. General: - Move the card textures cache to libgames-support (Christian Persch) - Move clutter-embed to libgames-support. (Christian Persch) - Use different message for getting the top score versus getting a score in the top ten (Robert Ancell) - Use g_timeout_add_seconds where possible (Thomas H.P. Andersen) Aisleriot: - Add setting to enable animations (Christian Persch) Chess: - Removed icons from new game dialog for a cleaner design (Andreas Nilsson) Gnometris: - Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch) Gtali: - Make the High score table allow the user to change name to someone other than their username. (Geoff Buchan) Mahjongg: - Reword the change map dialog (Robert Ancell) - Use selected tile for hint if possible (Robert Ancell) - Refactor new game code so all state is correctly reset (Robert Ancell) - Add new game button when no more moves (Claude Paroz, Robert Ancell) - When cannot shuffle tiles don't display shuffle button in 'no moves' dialog (Robert Ancell) - Update documentation to correct the description of the high score dialog (Robert Ancell) Translations: - de: Mario Blättermann - sk: Marcel Telka gnome-games 2.25.2 ================== Lots of exciting new things in this release. The most user visible stuff are the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support for Chess and fewer wakeups in Five or more, Iagno and Same-gnome. The beginning scafolding for gnometris clutter support has also been added; this is a compile-time option enabled by --enable-clutter. Note that none of the game logic has been checked in yet. General: - Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen, Zhang Sen) - High score lists are now always selectable (Thomas Andersen, Jason Clinton) - Makefile modernisation (Christian Persch) - Use games-runtime to locate files (Christian Persch) - Clean up linking in networked game servers (Robert Light) Aisleriot: - Move hint code to AisleriotGame (Christian Persch) - Only update the game options once when chaning a radio option (Vincent Povirk) - Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers) - Be more strict about rules in Seahaven (Vincent Povirk) - Rewrite Baker's Game rules (Vincent Povirk) Blackjack: - window-state-event callback needs to return gboolean, not void. (Christian Persch) Chess: - Added anti-aliasing support (Robert Ancell) Glines, iagno, same-gnome: - Only run animation timer during animation (Robert Ancell) Gnibbles: - Change Gnibbles to Nibbles in user visible strings (Thomas Andersen) Gnometris: - Scafolding for clutter support (Jason Clinton) - Use correct name in g_set_application_name (Jason Clinton) Sudoku: - Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell) - Handle errors loading stock icons (Robert Ancell) - Show highlighter at game launch (Zhang Sen) Translations: - cs: Marek Lisy - de: Mario Blättermann, Ulf Ehlert - es: Jorge Gonzalez, Daniel Mustieles gnome-games 2.25.1 ================== This is the first 2.26 development release. A huge amount of kudos should go out to Neil for his work on clutter and Thomas for his work on killing off libgnome. ** ATTENTION ** Gnome Games now optionally depends on clutter. We have run some preliminary testing of clutter rendering on Intel, NVidia and ATI hardware and are satisfied with the hardware accelerated state of things with regard those specific hardware use cases. However, a wide range of graphics hardware still-- in 2008--doesn't have OpenGL acceleration. We have tested software-based rendering with Mesa 7.2 and clutter and found it a little lacking, even on a modern CPU. Therefore, at this time, we recommend that clutter only be enabled by default by distributors that ensure that OpenGL acceleration is working for hardware from the three major vendors: Intel, NVidia and ATI. We hope that in the future, low-hanging fruit in the Mesa software rendering pipeline can be fixed enabling even software-fallback to work optimally for the subset of OpenGL functions needed for rendering a clutter stage. ** END ATTENTION ** All games: - GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe) - Remove directory defines from CPPFLAGs (chpe) - Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster! - Whitespace cleanups - All games now build with gtk-only. libxml now checked for independently. (chpe) - -lSM is now only added in the XSMP case (chpe) - ggz-gtk dropped libgnome requirement, also. - GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe) - ggz-gtk now builds better when out of srcdir (chpe) - Update libegg, add egg_sm_client (thomashpa, chpe) - -Wformat-security fixups (chpe) - -Werror fixups (chpe) - games-runtime: add runtime directory provider (thomashpa) - Refactor accel map loading code to load the accel map from .config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game doesn't use GnomeProgram (e.g. aisleriot). (chpe) - Scores: use g_get_user_name when g_get_real_name returns empty. Patch by Morita Sho in bug #544376 (chpe) - Read saved window configuration from correct GConf group (affects gnometris, gnibbles, gnobots) (Bug #544389) (rancell) Sudoku: - GUI sensitivity fixups (thomashpa) - Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa) - Add, not overwrite, time and also remember to actually save the time in the file. Fixes bug #556155 (thomashpa) - Correct typo in error message that led to an exception. Patch by Zhang Sen in bug #530380 (thomashpa) Iagno: - Fix warning (thomashpa) - Fix SM issue with -lSM Aisleriot: - Aisleriot now optionally animated and accelerated in OpenGL through the use of clutter. Try it with --enable-clutter to configure. (Neil Roberts) - A littel clutter cleanup (chpe) - Check for HAVE_GNOME again (thomashpa) - Remove duplicate include (thomashpa) - Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some missing includes. (chpe) GLChess: - Don't display failed to claim draw dialog when successfully claimed draw (rancell) - Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell) - Fix crash in error handler when GGZ connection closed (Bug #553982) (rancell) - Fix crash in empty scene when no AI engines available (Bug #551844) (rancell) - Implement GGZ config parser instead of using Python config parser which does not handle '%' characters as GGZ does (Bug #554108) (rancell) - Ignore GGZ server remove player/table for unknown players/tables (Bug #545155) (rancell) - Handle exceptions loading OpenGL textures (Bug #548916) (rancell) - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391) (rancell) - Only allow one new/load game dialog to be visible at once. (Bug #546702) (rancell) - Fix incorrect function call for single buffered 3D display (Bug #555567) (rancell) - Fix errors detected by pychecker (rancell) - Handle fork() errors in AI processes (Bug #530425) (rancell) GTali: - Use games-runtime to locate its files (thomashpa) - Undoing 5 of a kind reduces the score by 50 as there might be multiple scores (Geoff Buchan, Bug #537673) (rancell) Gnomine: - Fix memory leak (thomashpa) - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391) (rancell) Gnotravex: - Stop game immediately completing when started from high score dialog (bug #558904, rancell) - Stop paused tiles becoming visible after changing colour settings (Bug #550023) (Damian Peterson) GLines: - Use games-runtime to locate its files (thomashpa) Gnibbles: - Fix missing prototypes warnings. (chpe) - Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell) Gnometris: - Fix constant string cast insanity (thomashpa) Blackjack: - Port game rules to GKeyFile Mahjongg: - Use games-runtime to locate its files (thomashpa) Translations: - ca: Joan Duran - de: Mario Blättermann, Hendrik Richter - es: Jorge Gonzalez - et: Ivar Smolin - fr: Claude Paroz - fi: Timo Jyrinki - gl: Ignacio Casal Quinteiro - nb: Kjartan Maraas - pt_BR: Leonardo Ferreira Fontenelle - sl: mateju - ta: Felix - zh_HK: Chao-Hsiung Liao - zh_TW: Chao-Hsiung Liao gnome-games 2.24.0 ================== This is the Gnome 2.24 stable release. This update brings translation updates over the previous release candidates. Translations: Nickolay V. Shmyrev, Yuri Myasoedov, rsedak, claudep, mateju, jorgegonz, sandeeps, Mario Blättermann, Gintautas Miliauskas, bcicek, Milo Casagrande, lferrett, Khaled Hosny, djihed, Gabor Kelemen, ifelix, Alexander Shopov, Anas Afif Emad, gforcada, kennethn, amitakhya, dnylande, Inaki Larrañaga Murgoitio, pgeyleg, bobmauchin, simos, pkst, grakic, Miloš Popović, Philipp Kerling, Mugurel Tudor, Mişu Moldovan, Lucas Lommer, Petr Kovar gnome-games 2.23.92 ================== This release brings even better translations and some bug fixes for aisleriot and blackjack. If you meet one of the guys who contributed to this release please be sure to thank the for being awesome :) Aisleriot: - Fix bug where double click no longer sends card to free cell (Christian Persch) Blackjack: - Fix language in help (Claude Paroz) Translations: - ca: Gil Forcada - en_GB: Philip Withnall - hr: Robert Sedak - ko: Changwoo Ryu - mai: Rajesh Ranjan - nl: Wouter Bolsterlee - sv: Daniel Nylander gnome-games 2.23.91 ================== Beta 2 brings Gnome Games some additional stability. GLChess: - Fix promotion_type GConf key default from 'human' to 'queen' (Robert Ancell) Sudoku: - Stop the dancer when undoing after win. Bug #532357. (Zhang Sen, Thomas H.P. Andersen) Translations: Takeshi Aihana, Leonardo Ferreira Fontenelle, Djavan Fagundes, Shankar Prasad, Runa Bhattacharjee, Goran Rakic, Priit Laes, Robert-André Mauchin, Mario Blättermann gnome-games 2.23.90 ================== Another development release of gnome-games leading up to the 2.24 release. Lots of bug and stabilization fixes for aisleriot, chess, and sudoku. Aisleriot: - Add "changed" signal to GamesCardTheme. (Christian Persch) - Get the cairo font options from the screen instead of creating them from the gtk settings. (Christian Persch) - Take the antialias setting from the font options instead of storing it separately. (Christian Persch) Chess: - Fix save related crasher. (Robert Ancell) - Chess now works if gconf is read-only. (Robert Ancell) - Keep checkboxes for "3D view" in synch (Robert Ancell) Sudoku: - Don't create temp files when drawing thumbnails. (Josselin Mouette) - Show All Hints now works on at start of new game. (Zhang Sen) - Undo/redo is now unsensitive at start of new game. (Zhang Sen) - Start timer when puzzle is selected, not at game start. (Thomas H.P. Andersen) - Active time should never be more that total time (Thomas H.P. Andersen) Translations: - es: Esteban Sanchez - et: Ivar Smolin - fr: Claude Paroz - pt_BR: Vladimir Melo - th: Theppitak Karoonboonyanan gnome-games 2.23.6 ================== Mostly just translation updates this time. Many thanks to all our translators! Blackjack: - Revert bogus patch from bug #444806 (Christian Persch) Translations: - ar: Djihed Afifi - de: Nicolas Kaiser, Mario Blättermann - it: Alessio Treglia - nb: Kjartan Maraas - pt_BR: Vladimir Melo - ru: Dmitry Dzhus - sv: Daniel Nylander gnome-games 2.23.5 ================== This is the first release of Gnome Games that generates its ChangeLog from SVN commit messages. In this release cycle we have implemented a handful of new features and made some fundamental fixes to our utilization of Python for GLChess and Sudoku. GLChess: - Give users a helpful error message when python-support has missing modules. (Jason D. Clinton, Justin Dugger, Dani Nordli, Bug #524665) - Add fix for blank playing field from Ubuntu Launchpad (rhussey, Ubuntu Bug #239905) - Fix improper use of openGLErrors list (Jason D. Clinton, Gubianas, Bug #530981) - Disable network controls when disconnected (Robert Ancell, Bug #523818) - Handle empty combo boxes in the preferences dialog (Robert Ancell, Bug #532908) - Don't disable load button on load dialog as we cannot tell if the user has selected a valid file (Robert Ancell, Bug #540527) - Catch GLU exception making numbering texture and fall back to non-mipmapped version (Robert Ancell, Bug #542253) Gnibbles: - Patch to support CAPSLOCK key in Gnibbles (Emil Andersson, Thomas H.P. Andersen, Bug #472355) Gnobots: - Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540755) Gnometris: - Allow CAPSLOCK with directional buttons (Emil Andersson, Bug #540740) Gnomine: - Allow user to flag a mine by holding the control key. (Emil Andersson. Bug #539725) * Handle double right-click correctly as a result of this fix (Thomas H.P. Andersen) - Handle right click dragging. (Thomas H.P. Andersen, Bug #515497) Aisleriot: - Add statusbar toggle to View menu. Makes the game more playable on small screens (e.g. eeepc) by allowing to enlarge the vertical space available. (Christian Persch) Translations: Mario Blättermann, Leonardo Ferreira Fontenelle, Vladimir Melo, Kjartan Maraas, Theppitak Karoonboonyanan, Philipp Kerling, Jorge Gonzalez, Yannig Marchegay gnome-games 2.23.4 ================== Gnibbles: - Improved AI search algorithm. Solves AI problems with level 15 (ais523) - Fix problem where worms crash on the starting square of dead worms (ais523) Gnometris: - code clean up (Jason Clinton) - fix compiler warnings (Jason Clinton) Sudoku: - code clean up (Jason Clinton) Translations: - ar: Djihed Afifi - de: Mario Blättermann - ru: Aleksandr Burobin gnome-games 2.23.3 ================== This development release incorporates a few critical bugfixes. No new features over the previous 2.23.1 have been added. Overall: - Set AM_MAINTAINER_MODE (Josselin Mouette, Andreas Røsdal, bug #53255) - Stop distributing generated defaults.py (Robert Ancell) - Add the new parameter --with-ggz-server=force (Josselin Mouette, Andreas Røsdal, bug #532555) - Drop server configuration files to ggzdconfdir (Josselin Mouette, Andreas Røsdal, bug #532553) Sudoku and GLChess: - Fix our Python sys.path usage to make it easier to package for distros and possible to run directly out of the build directory for developers (Jason Clinton, Josselin Mouette, Robert Ancell, bug #528953, bug #524665) - Open files in binary mode so they work in Windows. (Robert Ancell) - Massive GGZ multiplayer fixups (Robert Ancell) Gnotski: - Remove Minoru Climb. Aisleriot: - Don't crash on double click (Christian Persch, Vincent Povirk, bug #443307) Translations: Jonh Wendell, Vladimir Melo, Clytie Siddall, Vincent van Adrighem, Djihed Afifi, Tino Meinen, Kjartan Maraas, Petr Kovar, Lucas Lommer, Priit Laes, Ivar Smolin gnome-games 2.23.1 ================== This is the first development release of the 2.23 series. Overall: - Merge changes in ggz.m4 from ggz trunk. (Roger Light, Andreas Røsdal, bug #520599, bug #510917) - define GAMES_STOCK_FULLSCREEN on hildon (Christian Persch) - Reorder the -I/path/to in Makefile.am to import GGZ libraries in correct order (Andreas Røsdal) - Maemo4 fixes (Christian Persch) - Merge changes in ggz.m4 from ggz trunk (Robert Light) Aisleriot: - Add back the statistics fallback (Christian Persch, bug #406267, bug #525177) - Don't allow moving non-uniformly suited card stacks to foundation (Philippe Gauthier, Christian Persch, bug #443307) - Make shuffle-deck-helper tail recursive. Fixes stack overflow exception with guile 1.8.4. (Vincent Povirk, Christian Persch, bug #519554) - Set gtk-enable-accels to TRUE (Christian Persch) - Fix the build without ENABLE_KEYNAV (Christian Persch) - Use gtk_widget_error_bell on hildon/maemo4. (Christian Persch) - Include tablet-browser-interface.h on hildon (Christian Persch) - Remove an unnecessary string, and simplify code. (Ed Sirett) - Add "Forty Thieves" game. (Ed Sirett / Vincent Povirk) - Handle default theme better. (Christian Persch) GLChess: - Abort 3D render if widget_get_gl_context() returns None (Robert Ancell, bug #512068) - Add Gambit Fruit to AI list (Robert Ancell, bug #521623) - Handle AI players dying before the game starts (Robert Ancell, bug #522341) - Handle GLError->GLerror, GLUError -> GLUerror objects being renamed in PyOpenGL 3.0 (Robert Ancell, bug #503238) - Fix board rotation animation bug when viewing black side (Robert Ancell) - Check PID returned on SIGCHLD (Robert Ancell) - Add missing gettext call for the Application Log viewer. (Jordi Mallach) - Handle missing throbber icons (Robert Ancell) - Disable room 'new' and 'join' buttons when network protocol is busy (Robert Ancell) - Import the main module on initialisation not runtime (Robert Ancell) - Abort history saving if cannot create history directory (Robert Ancell) Klotski: - Remove Minoru Climb. (Thomas H.P. Andersen) Mahjongg: - Change title string to be easier to translate (Robert Ancell) Nibbles: - Fixed collision detection of worms (Simon McNeilly) - Only allow human players to get a high score (Simon McNeilly) - Correct respawn direction of worms after death. (Simon McNeilly) - Prevent restart of worms after all lives lost (Simon McNeilly) Sudoku: - Don't crash when clearing a tracker (Thomas M. Hinkle) - Handle when no more puzzles of a certain difficulty exists (Thomas M. Hinkle) - Don't always show the same puzzle until it has been completed or saved (Thomas M. Hinkle) - Fix crash on cancel in new game dialog (Thomas H.P. Andersen) - Fix crash caused by race when creating a directory (Thomas H.P. Andersen) - Don't hardcode time formats. (Claude Paroz) Translations: - bg: Yavor Doganov - ca: Jordi Mallach - el: Christos Mpountalis, Simos Xenitellis, Stavros Daliakopoulos, Kostas Papadimas - en_GB: Philip Withnall - es: Jorge Gonzalez - et: Ivar Smolin - lt: Gintautas Miliauskas - nn: Eskild Hustvedt gnome-games 2.22.0 ================== This is the final release of Gnome Games for 2.22. This release fixes two critical blockers as well as a build problem with automake 1.9. We also include translation updates. Individual module changes are below: Overall: - Fix GGZ crash (Roger Light, Andreas Røsdal, bug #363015) - Support building with GCC 4.3 (Matthias Clasen, Andreas Røsdal, bug #516616) - Fix automake 1.9 build problems (Paul, Andreas, Thomas, Jason, bug #518918) Gnome Sudoku: - Fix bug that led to game not being registered as solved after user had used "clear" button. (Greg Fawcett, Thomas Hinkle, bug #423478) - Fix crash when starting new game. (Andreas Røsdal, bug #513894) GLChess: - Re-add pygtk.require() call (Robert Ancell, bug #521154) - Handle gtk.gtkgl.widget_get_gl_drawable() returning None (Robert Ancell, bugs #488902 and #512068) - Made AI monitor process more resiliant to OSError exceptions (Robert Ancell, bug #517347) Aisleriot: - Fix the build with guile 1.6 and older gccs. (Jasper Lievisse Adriaanse Christian Persch, bug #519990) - Use the game filename in the backtrace, not the localised game name. (Christian Persch) Gnobots2: - Fix a bug where an annoying blank rectangle is left after a robot splat. (Fernando Martins, Andreas Røsdal, bug #506162) Translators, whose hard work is much appreciated: Luca Ferretti, Jorge Gonzalez, Djihed Afifi, Priit Laes, Baris Cicek, Petr Kovar, Kjartan Maraas, Gabor Kelemen, Kenneth Nielsen, Ani Peter, Gintautas Miliauskas, Stéphane Raimbault, Hendrik Richter, Vincent van Adrighem, Rahul Bhalerao, Philip Withnall, Guntupalli Karunakar, Claude Paroz, Takeshi AIHANA gnome-games 2.21.92 ================== This is the release candidate for 2.22 of gnome-games. Mostly stability and regression fixes. Jordi Mas committed a patch that should reduce the performance problems seen in gnometris with the new theme. Aisleriot: - Stop the game time when the game is over (Christian Persch) Chess: - Fix castling regression (Robert Ancell) - Catch GError exceptions from GConf (Robert Ancell) - Pixel align the board (Robert Ancell) - Fix wrong player moving when changing to 3D mode (Robert Ancell) - Reduce startup time in 3D mode (Robert Ancell) - Add translator comments (Robert Ancell) Gnometris: - Add translator comment (Robert Ancell) - Cache Renderer object to reduce alloc/deallocs (Jordi Mas) Sudoku: - Avoid starting two grid dancers (Thomas M. Hinkle) Translations: - ar: Abdelmonam Kouka - ca: Gil Forcada - de: Denis Washington, Hendrik Richter - es: Jorge Gonzalez - fi: Ilkka Tuohela - fr: Bruno Brouard, Claude Paroz - gl: Ignacio Casal Quinteiro - he: Yair Hershkovitz - it: Alessio Treglia - kn: Shankar Prasad - ko: Changwoo Ryu - mk: Arangel Angov - nb: Kjartan Maraas - nl: Tino Meinen - ne: Pawan Chitrakar - oc: Yannig Marchegay - pl: GNOME PL Team - pt: Duarte Loreto - pt_BR: Vladimir Melo - ru: Nickolay V. Shmyrev - sv: Daniel Nylander - th: Theppitak Karoonboonyanan gnome-games 2.21.91 ================== A fairly boring release, but still lots of fixes to polish off the games for the big release. General: - Change check for C++ compiler to use AC_COMPILE_IFELSE (Christian Persch) - Update copyright year for 2008 (Andreas Røsdal) Aisleriot: - Documentation typo fix (Graham Cole) Chess: - Fix problem when using Win4Lin theme (Robert Ancell) - Fix a number of bugs when switching GGZ servers (Robert Ancell) - Update documentation (Andreas Røsdal) Sudoku: - Use PUZZLE_DIR when running gnome-sudoku in-place (Thomas M. Hinkle) - Exclude saved games from list of new games (Thomas M. Hinkle) - Update manual for new version (Thomas M. Hinkle) - Display dialog warning user if unable to save/create save dir (Thomas M. Hinkle) - Fixed display bug that made numbers render badly (Thomas M. Hinkle) - Slow down victory dance (Thomas M. Hinkle) - Fixed crasher bugs (Thomas M. Hinkle) - Make dialogs transient (Andreas Røsdal) Translations: - ar: Anas Husseini - as: Amitakhya Phukan - es: Jorge Gonzalez - fr: Bruno Brouard/Claude Paroz - oc: Yannig Marchegay - pt: Duarte Loreto - sv: Daniel Nylander gnome-games 2.21.90 ================== This is a pretty calm release of the development series as we prepare for an awesome 2.22 soon. Chess saw a reorganization of it's menu and got a preference dialog. Sudoku now works in fullscreen and the .room files for Nibbles, Four-in-a-Row, and Iagno are now translatable. Also small fixes here and there. Aisleriot: - Start the game when dealing a new card, too (Christian Persch) - Support KP_Space too. (Christian Persch) - Add stock item for "Deal cards" Bug #474698 (Christian Persch) - Code cleanups (Christian Persch) Chess: - Add preferece dialog and reorganize menus (Andreas Røsdal / Robert Ancell) - Make all dialogs transient of the main window (Robert Ancell) - Add support for Shredder Classic 3 (Andreas Røsdal) - Code cleanups (Robert Ancell) Gtali: - Use G_STRFUNC instead of the deprecated G_GNUC_FUNCTION (Christian Persch) Nibbles/Four-in-a-Row/Iagno: - Make .room files translatable (Christian Persch) - Add the .room.in files to EXTRA_DIST (Christian Persch) - Install ggz demons in libexecdir, not bindir (Christian Persch) Sudoku: - Use type=gtk.WINDOW_POPUP for number selector (Thomas M. Hinkle) Fixes bug #479938 (Thomas M. Hinkle) - Fix problem with 100% cpu usage. Fixes bug #502675 (Didier Vidal) Games support lib: - Use the same code to register stock icons and named icons. Add LTR and RTL variants for the GAMES_STOCK_UNDO/REDO_MOVE stock IDs (Christian Persch) - Rework stock icon registration in preparation for using the gtk facilities. Bug #511332 (Christian Persch) Documentation fixes: - Andreas Røsdal - Gil forcada Translations: - ar: Anas Husseini - ca: Gil Forcada/David Planella/Joan Duran - da: Kenneth Nielsen - es: Lucas Vieites - fr: Claude Paroz - gu: Ankit Patel - he: Yair Hershkovitz - lv: Raivis Dejus - nb: Kjartan Maraas - oc: Yannig Marchegay - sv: Daniel Nylander gnome-games 2.21.5 ================== Anther rocking release from the gnome-games team. Mostly improvements for chess and aiseleriot and lots of fixes all over the place. Huge thanks goes to the translators and documentors for the many fixes there also! General: - Possible to use SDL for sound (Andreas Røsdal) - Lots of code cleanups (Christian Persch, Andreas Røsdal) Aisleriot: - Define any-slot-empty and any-slot-nonempty, and reuse a string from Fortune instead of adding a new one for the hint. (Christian Persch) - Implement droppable feature (Vincent Povirk) - Use a verb for the affirmative button (Christian Persch) - Update year, and add Vincent to credits (Christian Persch) - Implement keyboard navigation (Christian Persch) Chess: - Mark animation as complete when pieces are deleted (fixes game history crash reported in bug (Robert Ancell) - Use LAN move if unable to generate SAN move (Robert Ancell) - Fix bugs in SAN move generation (Robert Ancell) - Support resigning in saved games (Robert Ancell) - Stop players from moving after the game has completed (Robert Ancell) - Improve tanslators comment (Andreas Røsdal) - Make it possible to run from source (Andreas Røsdal) - Move "View logs" to "View" menu (Andreas Røsdal) - Reorder to load from prefix before system wide (Andreas Røsdal) - Reuse strings from libgames-support (Andreas Røsdal) Gtali: - Fix a translation string (Stephane Raimbault) - Remove old graphics file (Thomas H.P. Andersen) Mahjongg: - Unfocus toolbar to avoid accidental game restarts (Christian Persch) Sudoku: - Fix undo related crasher (Thomas M. Hinkle) - Make it possible to run from source (Andreas Røsdal) - Reorder to load from prefix before system wide (Thomas H.P. Andersen) Documentation: - Improve description of games in documentation (Andreas Freund) - Fix typo in documentation (Bob Mauchin) - Remove duplicate links to toolbar in documentation (Aloriel) - Removes duplicate application tag (Andreas Røsdal) - Remove uppercasing in glossary (Andreas Røsdal) - Adapted manual to new doc template (Claude Paroz) Updated Translations: - ca: Joan Duran, Josep Puigdemont - en_GB: Bastien Nocera - es: Jorge Gonzalez - fr: Stéphane Raimbault, Claude Paroz, Didier Vidal - ga: Seán de Búrca - ku: eronahi - lt: Gintautas Miliauskas, Luca Ferretti - mk: Jovan Naumovski - oc: Yannig Marchegay - pa: Amanpreet Singh Alam - pt_BR: Vladimir Melo, Leonardo Ferreira Fontenelle - vi: Clytie Siddall - zh_CN: pingz gnome-games 2.21.4 ================== Continuing the march toward a stable Gnome 2.22 release, this unstable release sports a number of small bug fixes and clean-ups. This release is code named "exit-isle-on-delta". Aisleriot: - Refactor Saratoga and Athena. Use klondike.scm as base. Bug #446944, patch by Vincent Povirk. (Christian Persch) - I10n updates to translatable game names. (Christian Persch) - Add "Gold Mine" game, another klondike variant. Bug #324759, patch by Vincent Povirk based on a prior patch by Alan Horkan. (Christian Persch) - Add kings-only option to Klondike. Part of bug #324759, patch by Vincent Povirk. (Christian Persch) - Don't allow moving a card to its original slot. Bug #467796, patch by Vincent Povirk. (Christian Persch) Blackjack: - Use the global game_variation instead of DEFAULT_VARIATION, so the stored preference is used (Bug #487423) (John Bryant) Sodoku: - I10n fixups Patch by Didier Vidal. (Bug #502194) (Thomas H.P. Andersen) Updated Translations: - pt_BR.po: Leonardo Ferreira Fontenelle - sl.po: Matej Urbančič - nb.po: Espen Stefansen gnome-games 2.21.3 ===================== A new version of gnome-games is now available. This version brings a lot of cool new features and some bugfixes. Most notable is the new graphics for the face in gnomine and the tooltips showing what the score will be in gtali. Notice that gnome-games now depends on GGZ 0.0.14 for network games. Also the dependency on GTK was bumped to 2.12 to make the tooltips for gtali. General: - Remove embedded libggz and ggz-client-libs. (Andreas Røsdal) - Require GGZ Gaming Zone 0.0.14 for network games. (Andreas Røsdal) - Only require ggz if building those games that support it (Christian Persch) - Rename "maemo" platform to "hildon", in preparation for generalised hildon support. (Christian Persch) Aisleriot: - Lots of cleanups and fixes (Christian Persch) Chess: - Set toolbar style to default system style (Robert Ancell) - Choose AI for default game from first detected AI not first known AI (Robert Ancell) - Mark board numbers for translation (Robert Ancell) - Remove stray "Iagno" from chess help files (Andreas Røsdal) Gnomine: - Fix redraw error when holiding right and repeatedly clicking left button (WuSonghai/Robert Ancell) - Change from GConf to GamesConf (Robert Ancell) - Tangoified faces (Lapo Calamandrei/Ulisse Perusin) Gtali: - Tooltips that show what will be scored. (Geoff Buchan) Sudoku: - Add walk-through option to step through code. (Thomas M. Hinkle) - Fix error that made status-bar not update after 1st puzzle played. (Thomas M. Hinkle) - Add debug statements. (Thomas M. Hinkle) - Speed up make_new_game_model substantially. (Thomas M. Hinkle) - Speed up is_valid_puzzle. (Thomas M. Hinkle) - Ignore invalid lines in puzzle files. (Thomas M. Hinkle) Translations: - ca (Joan Duran) - el (ta_panta_rei) - es (Jorge Gonzalez) - et (Ivar Smolin) - oc (Yannig Marchegay) - sl (Matej Urbancic) gnome-games 2.21.2 ===================== A new version of gnome-games is now available. Mostly more features and fixes for the chess game by Robert Ancell but also a few fixes for sudoku and translations. Thanks to everyone that contributed to this release! Chess: (all by Robert Ancell) - Show threatened squares and pieces able to be taken - Handle carriage returns in PGN files - Put an asterisk in the title bar for games that need saving - Sped up PGN decoder by approximately 40% - Add support for Toga II engine - If no game on startup start default game of human vs AI - Fix overzealous game name autogeneration - Don't allow 3D mode if cannot get a valid OpenGL configuration - Reworked "No 3D" dialog to list reasons why 3D mode cannot be entered Sudoku: - Allow for empty lines in sudoku files (Thomas M. Hinkle) - Fix decimal value in float error (Thomas M. Hinkle) - Fix calculation of big/small borders (Thomas H.P. Andersen) Translations: - da (Kenneth Nielsen) - es (Lucas Vieites) - et (Ivar Smolin) - nb (Espen Stefansen) - sv (Daniel Nylander) gnome-games 2.21.1 ===================== This is the first development release of the 2.21 series. It's a great release with a new simple UI for selecting game for sudoku, a lot of bug fix for chess, and a new feature to undo a wrong score in tali. Aisleriot: - Add autoplay in spider when double-clicking foundation (Vincent Povirk) - Fix statistics for !HAVE_GNOME (Christian Persch) Chess: - Display error dialog and quit if unable to import glchess.glchess (Robert Ancell) - Catch and ignore all exceptions writing to stdout (Robert Ancell) - Catch exception killing AI (Robert Ancell) - Fix exception when autoloading games with invalid AIs (Robert Ancell) - Moved pygtk.require() to glchess.in so it is always called first (Robert Ancell) - Added tests/ dir containing PGN test files (Robert Ancell) - Add better support for informal PGN files (Robert Ancell) - GtkFileChooser.get_current_folder() can return None, handle this case (Robert Ancell) - Catch GLU exception building mipmaps and fallback to standard textures (Robert Ancell) - Disable navigation buttons when at start/end of moves (Robert Ancell) - Merged glchess-ggz branch to give glchess initial ggz support (Robert Ancell) - Removed tab support and added game history support (Robert Ancell) - Added ability to resign and claim draws (Robert Ancell) - Reworked some strings that were hard to translate (Robert Ancell) Klotski: - fix imposible move (Thomas H.P. Andersen) Robots: - Fix typo in score-category nightmare with super safe moves (Thomas H.P. Andersen) - Show highscore and new/quit option even when score is not good enough to enter the highscore (Thomas H.P. Andersen) Sudoku: - New select game/load game menu (Thomas H. Hinkle) - don't keep all generated puzzles in memory (Thomas H. Hinkle) - simplify print dialog (Thomas H. Hinkle) Tali: - Add undo feature (Geoffrey Buchan) Libgames-support: - Fix compilation on maemo (Christian Persch) Translations: - ar (Anas Husseini) - nb (Kjartan Maraas) gnome-games 2.20.0 ===================== This is the first stable release of gnome-games for 2.20. Since 2.19.92 there has been the following changes: Aisleriot: - Fix timer suspend on window iconification; and fix the corrupted statistics on load. (Christian Persch) - Revert the spider options order in menu. (Christian Persch) Gnometris: - pre-filled rows, and density of blocks in a pre-filled row works again (Thomas H.P. Andersen) Nibbles: - Add missing includes (Andreas Røsdal) Robots: - Add prototype for load_keys() to silence warning (Damien Carbery) GGZ: - Add included ggzdmod to build path (Roger Light) Updated translations: - af (Friedel Wolff) - ar (Anas Husseini) - ca (Gil Forcada) - de (Nikolas Becker, Björn Deiseroth) - el (Giannis Evangelou) - es (Jorge Gonzalez) - et (Ivar Smolin) - fi (Ilkka Tuohela) - hi (Rajesh Ranjan) - hu (Gabor Kelemen) - ja (Takeshi AIHANA) - lt (vt) - nl (Tino Meinen) - ml (Ani Peter) - mk (Jovan Naumovski) - pa (aman) - pl (GNOME PL Team) - pt_BR (Leonardo Ferreira Fontenelle) - ru (ickolay V. Shmyrev) - si (Danishka Navin) - sr (Milos Popovic) - tr (Deniz Kocak) - vi (Clytie Siddall) - zh_CN (pingzheng) Documentation translations: - fr (Claude Paroz) - pt_BR (Vladimir Melo) gnome-games 2.19.92 ===================== This is the release candidate of gnome-games. This release includes some minor bugfixes, code cleanup, a single crasher bug, lots of translations and documentation updates. Aisleriot: - Remove ellipsis from "Select game" button on toolbar (Christian Persch) - Remove stray debug spew (Christian Persch) Robots: - Updated documentation, especially keyboard controls (Claude Paroz) - Apply keys when closing preferences instead of when restarting game (Thomas Andersen) - Unfocus the toolbar to prevent accidentaly starting a game by pressing space (Thomas Andersen) Sudoku: - Don't crash if puzzle generator target is zero (Thomas Andersen) Tetravex: - Blank tiles when game is paused (David Westlund) - Remove dead code (Thomas Andersen) Updated translations: - es (Jorge Gonzalez) - et (Ivar Smolin) - fr (Claude Paroz) - gl (Ignacio Casal Quinteiro) - ml (Ani Peter) - nb (Kjartan Maraas) - oc (Yannig Marchegay) - pt (Duarte Loreto) - vi (Clytie Siddall) gnome-games 2.19.91.1 ===================== This is a brand new release of gnome-games, released solely to fix a startup crash in glChess: Bug #471238. gnome-games 2.19.91 =================== This is the second beta release of gnome-games, with some minor bug fixes. This also includes many translation and documentation updates. Sudoku: - Fix a crash when solving a sudoku, caused by a type mismatch (#470523). Aisleriot: - Fix translation of "Autoplay" in Napoleons Tomb (#469363). Gnometris: - Remove gaussian blur in background image to improve rendering performance. Mahjongg: - Fix workaround for bug #353964. gnome-games 2.19.90.1 ===================== Minor fixup for another glChess crash due to pygtk API changes. gnome-games 2.19.90 =================== This is the first beta version of GNOME Games 2.20, with the following major changes: Gnometris: - New default theme with tango styled blocks and a new background image. Mahjongg: - Improved listing of themes (bug #406856). Tetravex: - New tango-fied tetravex icon with colours (bug #451830). gnome-games 2.19.6 ================== This is a new development release of gnome-games in preparation for the next stable 2.20.0 version. Most of the development effort has focused on bugfixes and cleanups. General changes: - Comilation fixes on Solaris (bug #445556 and #444806). - Port games to gtk-only: aisleriot, glines, gnotravex, gnotski, mahjongg, same-gnome. (bug #452813) - Port all games (except gnomine) to the GamesConf API (#449505). - Fix memory leak in libgames-support API. Aisleriot: - Add the new game Napoleon's Tomb. - Add sound support to Aisleriot. - Abort the click cycle if a slot changes during the operation (#449767). - Fix error handling when failing to load the game file. Tali: - Added CardGame to category in Tali desktop file (bug #417014). Sudoku: - Fix crash when pressing Ctrl-C in gnome-terminal (#401411). - Fix parameter to setcheckinterval method (bug #437270). - Remove faulty conversion from html to rgb color when printing puzzles with trackers (bug #429854) Gnobots: - Apply "view toolbar" property on startup (#451360). - Don't enter endless loop when there are no safe teleport locations (bug #438829) - Change default keys to non-numlock values (Bug #392584). gnome-games 2.19.4 ================== This is the fourth development release leading up to gnome-games 2.20.0. * General changes: - GamesConf, an API for storing user preferences has been added to libgames-support. GamesConf allows the games to store preferences using either GConf or flat files (#448432). - Mingw32 compilation fixes for libgames-support (#448317). - Correct icon names in desktop files (#444777). - Check for gcc before adding -fsigned-char parameter (#445556). Aisleriot: - Port Aisleriot to the new GamesConf API (#448432). - Support for compiling Aisleriot with mingw32 (bug #448317). - Don't use anonymous structs (#444802). Mines: - Only redraw the necessary fields when clicking on a mine (#375691). glChess: - Use correct pid not 0 for killing AIs (Bug #443073). This is a severe bug that causes the X server to be killed accidentally on some systems. Sudoku: - Ensure that g_thread_init is called before all other GLib functions. Fedora bug #241917. - Disable saving and loading. - Don't allow grey fields to be changed by mouse (#422666). - Remove the option for selecting black background option (#395135). - Store highlight setting in gconf (bug #445590). - Set number popup transient for the main window. (bug #406767). gnome-games 2.19.3 ================== This is yet another development release of the 2.19.x development branch, which should have been codenamed "On the road to stability"... These are the groundbreaking news: * Aisleriot: - Aisleriot has recieved a mayor overhaul thanks to Christian Persch, which includes: - Port Aisleriot to the Maemo platform. This is the first of the games which are aviailable on a this handheld platform. Hopefully, the other games will be ported later. - GTK+ only port. This will enable a win32 port of Aisleriot, without the libgnome dependencies. - Code refactoring. - New theme format and path of svg images. See the ChangeLog for details. - Bugfixes as a byproduct of the refactorings: #337080, #386827, #338466, #329183, #352084, #347448, #438079. * General: - GStreamer support to all the gnome-games. This means that gnome-games now requires GStreamer >= 0.10. The common sound code is integrated into libgames-support. The sounds are stored in /sounds in ogg vorbis format, which will reduce the total size of the gnome-games tarball. - Use new Tango icons from Daniel Derozier (closes #354507). - Application icons now in icons/ (closes #359499). * Nibbles: - Resolve a bug where Nibbles no longer allows 1 worm, due to a bug in the victory conditions check (#439236). * glChess: - Catch IOError on explicitly loaded games (Bug #442383). - Change 2D knights to face left (Bug #434496). - Add board numbering for 2D mode (Bug #392286). - Speed up 2D rotating. - Don't animate rotation on startup or when changing between 2/3D. * Tali: - Add new AI based on Monte Carlo simulation (#401880). - Track the roll count to display a meaningful label at game end (#407453). gnome-games 2.19.2 ================== This is yet another development release of the 2.19.x development branch, containing the following mayor changes: * General: - The translations of documentation and user-interface is well under way, even to Occitan! - gnome-games has been fully migrated to gnome-doc-utils. This means that it will be easier for the hard-working translators to translate the documentation. Thanks to everyone who helped with the migration. (Bug #398471). - GnomeGoal: fix gtk-update-icon-cache for uninstall-hook (Bug #436258). * glChess: - Set more configuration defaults in case schema is missing (Bug #434097) - Prevent cluttering of home directory with logs (Bug #424010) - Fix visible resizing when starting up - Save window maximised state (Bug #404554). - Update dummy OpenGL scene to have correct method arguments (Bug #420730). * Sudoku: - Fix a race condition which occurs when saving puzzles on exit. The solution is to run the pickle operation atomically. This solves Bug #409172 et al. gnome-games 2.19.1 ================== This is a bleeding-edge release of gnome-games, with new features and bugfixes to Aisleriot, Chess and Sudoku. * General - Fix inclusion of types.h for GGZ (#381715). - Use correct locale dir for GGZ (#431300). * Aisleriot - Change spider options order (bug #403961). - Prevent a crash when double clicking in Plait (#416255). - Correctly recognize a win condition in Thirteen (#418045). - Fix manual validation (Bug #370394). * Chess - Changed AI process management to remove os.forkpty() (Bug #426538) - Catch exception if unable to display help (Bug #432216). - Catch IOError exceptions when autosaving (Bug #425614). - Added timed play. - Changed nice level for AIs to 19 (they are affecting the animation) - Add choice of board rotation modes (white side, black side, human side, current players side) - Fixed broken OpenGL board rotation - Added 2D rotation - Handle empty filename in save dialog (Bug #419486) - Change python OpenGL import to make issues with external bindings more visible (Bug #419605) - Added menu selectable promotion type - AI players now wait for piece animation to end before making moves - Refactored game/scene code - Made move hints optional. (menu item: view->move hints) - Added support for Boo's Chess Engine. - Changed chess engine to using bitboards (33% faster) - Added detection for stalemate, resignation, threefold repetition, fifty move rule. (Still insufficient material to be done). - Tooltip style panel appears when game ends. - Removed all pop-up error dialogs and integrated the error reporting into the load/save dialogs. * Sudoku - Catch exceptions when launching help (Bug #418193) - Sort game name columns numerically (Bug #417191) - Make sure one game is always selected for restoring (Bug #422748) - Remember window size when quitting (Bug #380780). - Use string substitution using dictionary lookups when using ngettext to stop substitution exceptions (Bug #409739). - Handle corrupted high score entries (Bug #413848). - Removed dialog separators to be HIG compliant. - Stop number pop-up from visibly moving when created. - Stop number pop-up from being in taskbar list (Bug #406767). - Correctly mark game name as unicode so that it can be split on character boundaries (Bug #409740). - Load random module correctly (Bug #411073). - Fix PyGtk tree selection bug (Bug #416063). - Fix undo tracker deletion (Bug #417805). - Handle exceptions loading pickled objects (Bug #408837). gnome-games 2.18.0 ================== This is it! The grand 2.18.0 release of gnome-games! The new games, glChess and Sudoku, have finally been included in this new release. Furthermore, Nibbles, Iagno and Four-in-a-Row have networked multiplayer support. Finally, there have been a huge number of minor improvements and bugfixes during the development cycle which has resulted in this stable release. gnome-games 2.17.92 =================== This is the final release candidate before the GNOME Games 2.18 release. A little more bug fixes abound. * Gnome Sodoku : Handle games that have been marked as played correctly. : Fix a crash and error highlighting bug : Fix crash on logout : Fix crash on click fill multiple times : Menu HIG compliance : Fix crash if user removed A/C charger * Aisleriot : Make Agnes winnable gnome-games 2.17.91 =================== This release is bringing us closer to scoring 2.18. Lots of polish abounds and not very many new features. Here are some highlights: * General : bugbuddy integration is better for python-based games; gnome-python-desktop >= 2.17.3 required : Unit testing framework added : Gnome-doc-utils support increased for a few games * GTali : Fix the category for flush, so that only valid flushes may be entered there * Gnome Sodoku : Prevent exception from occuring when clicking on the autofill button, when nothing is selected. * Gnobots2 : Cheating was possible while the preferences dialog is open. * GGZ : lots of fixed to gnome-games network play : HIG compliant connection box * glchess : Fix startup crasher if cannot contact bugbuddy due to rogue 'none' command gnome-games 2.17.90 ==================== This is the first beta release in the Gnome 2.18 release series. Few large changes have been made since 2.17.5. Most of the changes are spit-and-polish making our two newly-included games even better for their first stable releases. Here are some of the changes that have been included in the past three weeks: * Gnibbles : Player limit increased to 6 simultaneous players. : Show player worm colors on tool bar. * Gnome Sodoku: Prevent dialogs depth confusion #392997 : Clear history when starting new game #388744 : When clearing the grid, clear all #396823 * Aisleriot : Remove options from Spiderette and Will O The Wisp, #398192 * Chess : Fix error in testing for check #106348 : Fix exception when a save error occurs #389960 * Iagno : Cancel AI when moves after an undo #386165 gnome-games 2.17.5 ==================== This is a new release of gnome-games moving us toward a stable release. Much more work has gone in to the two new games in the gnome-games distribution. Here is a shortended list of changes: * Gnometris: Always show "Pause" when starting a new game. #391638 * Gnome Sodoku: Fix syntax error introduced by change in #385937 * Gnome Sodoku: Fix crash when closing game with "X": #384684 * Gnome Sodoku: Disable generate options while puzzle generator is running: #392947 * Gnome Sodoku: Fix three issues with the progress bar in the puzzle generator: #392616 * Gnome Sodoku: Keep puzzle generator from generating more puzzles than asked: #392165 * Gnotravex: Enabled colours be default. New colored background. * Gnotravex: Open high scores dialog on correct page: #391216 * Gnotravex: Quit / New Game with the end-of-game dialog. #316361 * Aisleriot: Integrate Spider shuffle variations into one game. #393709 * Mahjongg: Correctly decode in all locales: #386213 * GLChess: Implement gnome-doc-utils support #369550 * GLChess: Continue UI improvements. * GLChess: Added hitch to gtkui.py to import PyGTK before GTK. * GLChess: Bring up dialog about 3D mode if do not have libraries installed #389371 * Revert update of ggz.h from the latest version to fix Solaris #363444 We hope you enjoy this release! gnome-games 2.17.4.1 ==================== This is a new release of gnome-games with some important bugfixes: General: - Resolve Bug #387372: Two files where missing from EXTRA_DIST, preventing the previous release from building. - Resolve Bug 387391: Fix ./configure --with-ggz-server. - Updated Spanish and Arabic translations. glChess: - Don't try and redraw view widgets that have not been realized. - Fix bug which didn't redraw the whole area in 2D mode. - Catch RuntimeError exception that is generated in X systems with no OpenGL support. gnome-games 2.17.4 ================== This development release of gnome-games contains several new features and bug-fixes, before the string and UI announcement period begin. General: - Improvements to the configure setup (#384419, #381715, #380249). - Fix of several bugs in network code (#380250, #381715, #381808, #381812). Gtali: - Add a new variant of GTali called "Colors", based on the Kismet dice game. This is accessible either via a preference or a command line option. Developed by Geoffrey Buchan (#379224). - Two user interface improvements, by Thomas Andersen (#137104, #382332). Gnomine: - Refactored code to make it easier to understand, and add missing schema entries. glChess: - Remove assumed paths in python files (#382057). - Enable accidentally disabled GConf support. - Save window size to configuration. - Fix incorrect UCI 'position' command. - Add some initial documentation. - Rename gnuchess to gnome-gnuchess (#386755). - Added Fruit and Amundsen engines to autodetect list. - Tell UCI engines they have 5 mins to play to cause them to take time choosing moves. - Dynamically generate about dialog. - Fix bug loading UCI games. - Catch exceptions when reading from chess engines. - Ignore escaped PGN data - this allows the loading of games from the Knights chess interface. - HIG fixes (#381580). Gnome Sudoku: - Add license to about dialog. - Remove assumed paths in python files (#382057). gnome-games 2.17.3 ================== This release contains mostly updates and bugfixes to the new games glChess and GNOME Sudoku to properly include these new games into the release. See the ChangeLog for details. gnome-games 2.17.2 ================== Overall module changes: * Gataxx still deprecated since 2.17.0 * NEW GAME: Gnome Sodoku (Thomas Hinkle joins the gnome-games team) * NEW GAME: GLChess (Robert Ancell joins the gnome-games team) * Highscores fixups * GGZ fixups Aisleriot: * Make double-clicking work like a single click since click-to-move over-rides single-click. (Bug #370122) * Correctly display redeal counter (Bug #358014) * Stores the last 5 games in a menu (Bug #323818) Gnibbles: * Remove remains of dead worms in network games Iagno: * New default tile graphics Gnotravex: * Added support for Cairo and coloring scheme Gnobots2: * Fix up teleport coordinates (Bug #353303) Gnotski: * Gnotski gets Tango graphics palette Translations: * fi: Ilkka Tuohela * ja: Satoru SATOH * nb: Kjartan Maraas gnome-games 2.17.1 ================== In anticipation of two new games - a chess game and a sodoku game - Ataxx has been disabled in default builds. gataxx will be removed from GNOME Games during the 2.18 release cycle. This is the result of a survey conducted of GNOME Games users. Network multiplayer has been added to Gnibbles, Iagno and Four-in-a-Row. These games use GGZ Gaming Zone to implement multiplayer, and connect to games.gnome.org by default. For more information about multiplayer games, see:   http://live.gnome.org/GnomeGames/Multiplayer gnome-games 2.16.0 ================== Updated translations: * Turkish: Baris Cicek * Estonian: Ivar Smolin. * Bengali: Runa Bhattacharjee * Chinese (Hong Kong): Woodman Tuen * Chinese (Taiwan): Woodman Tuen * Marathi: Rahul Bhalerao. * Malayalam: Ani Peter * Ukrainian: Maxim Dziumanenko * Hindi: Rajesh Ranjan * Hungarian: Gabor Kelemen * Portuguese: Duarte Loreto * Latvian: Raivis Dejus * Oriya: Subhransu Behera * Lithuanian: Gintautas Miliauskas * Thai: Theppitak Karoonboonyanan * Catalan: Gil Forcada Known issues: - Rasterizing the Mahjongg and Aisleriot playing field takes too long with the current SVG code paths. We, in combination with the Cairo team, hope to optimize this rendering speed during the maintenance of the 2.16 series. gnome-games 2.15.92 =================== This is the final release candidate of gnome-games before 2.16. New in this release: - Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons and added SVG versions of those from Daniel Derozier. Known issues: - Rasterizing the Mahjongg and Aisleriot playing field takes too long with the current SVG code paths. We hope to optimize this code for the final release. Updated translations: - Added and updated Oriya translation - Updated Bulgarian translation - Updated Indonesian translation - Updated Swedish translation - Hungarian translation updated - Updated Russian translation - Updated Vietnamese translation - Fixed wrong translation in iagno in Finnish - Updated Japanese translation - Updated German translation - Estonian translation updated - Updated Dzongkha translation gnome-games 2.15.6 ================== This is the second beta release of gnome-games on our super-bonus way up to the awesome level known as "2.16". We're pretty stoked about it; please check it out and bug test so we can make this the awesomist gnome-games release, yet! General: - 8 translations updated: * Basque: Inaki Larranaga * Macedonian: Jovan Naumovski * Norwegian bokmål: Kjartan Maraas * French: Christophe Merlet * Dutch: Tino Meinen * Spanish: Francisco Javier F. Serrador * German: Hendrik Richter * Finnish: Ilkka Tuohela Aisleriot: - fix crasher bug #342038: Callum McKenzie Gnomine: - fix rendering of prelight #349696: Andreas Røsdal gnome-games 2.15.5 ================== This is the first beta release of gnome-games in anticipation of the 2.16 release. The changes in this release consist of bug-fixes, usaility improvements and translations. General: - The pause game option now behaves consistently in mahjongg, gnomine, gnibbles and gnometris. - Improved the desktop file summaries of all games. This change is based on feedback from the usability team. Aisleriot: - Redo the garbage-collection protection code, which should prevent crashes. Aisleriot needs to be thoroughly tested now. - Fixed bug-buddy invocation from Aisleriot. Gataxx: - Fixed rendering when animations are disabled. Gnibbles: - Increased contrast between walls and background. gnome-games 2.15.4 ================== This is the final development release of gnome-games before the beta cycle. This is also the first release under the new maintainter, and, as such, it is a bit short on the changes list. What's new: General: - Several games got full screen mode: Blackjack, Gnect, Gnibbles, Gnobots, Gnotravex, Gnotski - Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg Mahjongg: - Added tootips to toolbar buttons. Aisleriot: - Fix logo in dialog. Gnomine: - Implement a warning when placing too many markers around a mine. GTali: - Scoreboard changes: use user's first real_name rather than "Human". Known issues: - Aisleriot has a crasher bug which has not yet been resolved. gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). gnome-games 2.15.2 ================== This is the second development release of gnome-games for the 2.15 development cycle. Not too much new this time, the most visible change being the auto-move animation in Aisleriot. General: - Find the Avahi libs properly, not just if they're in /usr/lib - Improve the linking process for other zeroconf libraries. Once again this should help people compiling with libraries anywhere but the deafult locations. - Disabled GTK double-buffering in programs which do their own double-buffering. Aisleriot in particular should benefit from this. Aisleriot: - Add a "trickle" effect for auto-moved cards to make it more obvious and to make the end-of-game situation in Freecell a little less sudden. - Better behaviour for the mouse. Notably, if you click on a card that isn't draggable and move away from the card, it cancels the click. - Radio buttons for the per-game menu have been implemented, although nothing uses it properly yet (Klondike uses it, but only in a stupid way for testing purposes). - More cleanups from Amnon Aaronsohn. Including memory leaks fixes. - The games list is now sorted regardless of locale. Nibbles: - Fix relative motion so the worm doesn't automatically die if you turn the same way too often. Robots: - Use the correct icon name for the desktop file. gnome-games 2.15.1 ================== It's that time of release-cycle again. Time for completely new code and completely new bugs. A lot of the work so far has been clean-up work, especially those focused on by the GNOME Goals. Thomas Andersen, Thomas Thurman, Paolo Borelli and Przemysław Grzegorczyk deserve special thanks for their efforts towards these. The other highlights are Avahi support and resizeable graphics in Robots. My primary goals for this release cycle are to finish the resizing work and to fully migrate all the games to the new high-score system. I would also like to revamp the networking user-interface to make playing games with your friends trivial. General: - Avahi support courtesy of Daniel Haischt. - The bonded card set now uses vector graphics for the ranks. - Use icon themes everywhere. - Updated about dialogs. - Incorrect documentation links fixed. - Migrate command-line options from popt to GOption. - With some themes, look for a similar name if the exact name isn't there (e.g. find bonded.svg if bonded.png isn't around anymore). Aisleriot: - Many. many, minor fixes. - Code clean-up by Amnon Aaronsohn. - Double-clicking the foundations in seahaven triggers auto-play. Ataxx: - Added a secondary hilight to the selected piece. Gnometris: - Change the command line options to work with the new level system. Mahjongg: - Reorganise the menu sensitivity. - Make sure we start the clock whenever the player does something that looks like starting a game (e.g. asks for a hint). Nibbles: - Use the new high score system. Robots: - Make the graphics resizeable. - Use new SVG graphics from Nicu Buculei. - The bubble graphics appear in the theme menu: this is a known bug. Same GNOME: - Make sure the command-line options work. Tetraves: - Use the new high score system. gnome-games 2.14.0 ================== This is it! The grand 2.14.0 release of gnome-games! The BIG changes: - There is a new high score system. Mines, Five or More, Mahjongg, Same GNOME and Gnometris use it. Most of the changes are behind the scenes, but there is a new high-score dialog and you now have the opportunity to change the name recorded in the high score list. - gnome-stones has been removed. Serious copyright issues were raised about the origins of some of the code and levels. Given the earlier sound effects problems and the general lack of maintanence the best course of action was euthanasia. - Gnometris and Ataxx have new drawing engines. The old themes are no longer usable (although this may change in the future). Other changes: General: - You can enable or disable compilation of individual games. - You can use Apple's Bonjour library for zeroconf support. Avahi is not yet supported (the code is just about ready). Aisleriot: - New games: Gaps, Block Ten, Cruel, King's Audience, Athena, Aunt Mary and Saratoga. - A more useful card-compression algorithm. - A French translation of the documentation. - Middle button acts as a double-click. Ataxx: - New graphics engine. Gnometris: - New level system. There is no upper limit, but the game never stops getting faster. - New graphics engine. - New options for beginners: show where the piece will land. Iagno: - New AI code. Mines: - New, better, documentation. Nibbles: - New graphics. And lots and lots of bug fixes. Minor changes since the 2.13.8 release: Aisleriot: - Remove the threaded hint code for Freecell because of portability issues with threads in all but the most recent guile releases. - Fix the double-click code in Freecell to not make potentially bad moves. Mines: - Finally finish the new documentation. - Relicense the documentation under a dual GPL/GFDL license. Robots: - Allow alphabetical keys to be used as controls. General: - Fix the bug when you enter your name in the high score list and the entry isn't centered properly. Enjoy. gnome-games 2.13.8 ================== This is the RC1 release of gnome-games for the 2.13/2.14 cycle. Once again, many bug fixes. Aisleriot: - Eliminate warnings and remove old idioms. Ataxx: - Use the correct header files for cairo. Blackjack: - Fix the window icon for first-time users and people changing the rules. Iagno: - Remove a reference to gnothello.gnome.org. Nibbles: - Fix level 8 to align the vertical exits (Benjamin Otte). - Purge references to gnothello.gnome.org. - Draw bonuses properly when the board is resized. - Fix console warnings about bad tile numbers. Robots: - Use the right window icon. Tali: - Rationalise headers slightly. General: - More fixes for category-less games. - Fix warnings. - Get the network code to call the right server in a LAN game (Daniel Haischt). gnome-games 2.13.7 ================== This is the second beta release of gnome-games in anticipation of the 2.14 release. There are a lot of bug fixes in this release. Aisleriot: - Yukon: avoid a premature end-of-game (callum). - King's Audience: Stop the player from cheating in obscure circumstances (Zack Keane). - Diamond Mine: Fix a crash when a complete stack of 13 cards is moved (Vincent Povirk). - Avoid flicker when cards are moved onto empty slots (callum). Ataxx: - Make sure the board is redrawn when the theme changes (callum). Mahjongg: - Record scores as something other than 0 (callum). - Remove the empty category in the scores list (callum). Nibbles: - Make sure the image files load with recent gdk-pixbuf implementations (callum). Robots: - Fixes to the new safe-teleport code. The infinite teleports was a bug, as was the inability to teleport as the first move (callum). gnome-games 2.13.6 ================== This is the first beta release of gnome-games in anticipation of the 2.14 release. For this release we are firmly in bug-fixing and polishing mode. The most noticeable change will be the new documentation for Mines. It is still is a half-complete state, but I am taking an approach that should make it a lot more useful than our old state-the-obvious style that has plagued GNOME for so long. Criticism of the style and approach is very welcome. Aside from that most of the changes are trivial. General: - Corrections to all the desktop file category entries. - User-defined accelerators are now saved. - Change the code for saving user-customisable controls to be more robust. Anyone who was loosing their custom key settings should get them back now. Aisleriot: - Shuffled exclamation marks in the game-won dialog to be slightly more sane. - Fixed the sect2 tags so that section headings appear again and the docs make a bit more sense. - The Aunt Mary documentation now appears correctly in the English docs. Mines: - Complete rewrite of the documentation in what is hopefully a more informative style. - Fix a crash on some 64-bit machines when custom sizes are chosen. - Removed a spurious warning when the mouse is moved out of the playing area with the button down. Robots: - Certain end-of-game situations with safe-moves on could lead to a game that had to be aborted and with no chance of saving the score. This is theoretically fixed now. Testing is needed. - New SVG icon from Nicu Buculei. Tali: - Restored the "blank die" image on selected die because the toolbar selection is hard to discern in some themes. The toolbar hilighting is still used. gnome-games 2.13.5 ================== This is the feature-freeze version of gnome-games for the 2.13/2.14 release cycle. As a result I've tried to cram a lot of stuff in at the last minute - probably bringing in a whole pile of bugs. The biggest feature is that you can now change the name recorded in the high score dialog. You only get one chance, but for those of you who prefer to use nicknames instead of your real ones. There it is. Aisleriot: - New game: Aunt Mary from Alan Horkan. - A three-card option and cleanups for Osmosis and Peek from Zach Keene. - Code cleanups in Golf (Alan Horkan and callum). Blackjack: - Dealer doesn't draw more cards if the outcome of the round has been decided (rah). Five or More: - Compiles with the Sun compiler (Damien Carbery). - Works with the setgid bit set - it got missed last release (callum). Iagno: - New AI code from math1@nifty.com. It includes new heuristics and the code is a lot cleaner. - Undoing after a "final flip" redraws the screen properly (callum). Mines: - There is no longer any scaling of the custom times. This is the way things have been for the past six months anyway. Now it is official rather than a bug. The old scaling of the time to get a score was always a bit confused. So now you just have to accept that if you can change the rules, the score doesn't mean much. - Compiles with the Sun compiler (Damien Carbery). Robots: - New default graphics from Nicu Buculei. - Using the mouse now respects safe moves (rah). General: - You can change the name in a freshly set high score (callum). gnome-games 2.13.4 ================== Yet another development release of gnome-games. A bit more fun to be had this time. New games for Aisleriot, new graphics for Ataxx and a modification to the high scores code that is sure to test your bug-reporting skills ;). Aisleriot: - Two new games from Alan Horkan: Athena and Saratoga. - The middle button can now be used to emulate a double-click. - The algorithm to compress long piles of cards has been changed. The cards are now allowed to fall off the bottom of the window as long as they are still partially visible. This makes more of each card visible. - New option to shuffle the gaps on redeal for Gaps (Zach Keene) - The French translation of the help files has been completed thanks to Damien Laniel. - Options sections in the help for games which don't actually have any options have been removed (Damien Laniel). Ataxx: - Theme support has been re-instated. The themes are now based on code rather than image files (just like gnometris). There are currently only two themes: Plain and Squares and Diamonds. See the file gtkgridboardthemes.c if you want to write new ones. Blackjack: - Show results of a hand even if events are pending (Jon McCann). Gnometris, Mahjongg, Mines, Same-GNOME: - The games now work again when setgid games. The code seems to work but is theoretically very prone to lock-ups (as opposed to actual crashes). Bug reports with a description of what you were doing at the time are encouraged. gnome-games 2.13.3 ================== This is the latest development release of gnome-games. Most of the work has concentrated on two games, Aisleriot and Gnometris. Aisleriot: - New game from Zach Keene: King's Audience. - Agnes: slight rules change to make play more intuitive (callum). - Ctrl-O is the new menu shortcut for "Select Game" (callum). - Fix elevator so it works again (callum). - Debugging code now returns stack traces. - Thirteen: Change the waste layout, the two cards at the right are now in play rather than the end cards. Also bug fixes (callum). Gnometris: - Redo the scoring and level system. The speed increases more slowly, but never stops increasing. Removing multiple lines scores more and there is a bonus if you manage to clear the entrie field. The bonus for using "fast-fall" have been removed (callum). - New option for beginners: "Show where the piece will land" (callum). gnome-games 2.13.2 ================== Not a lot has changed since the last release, but some bugs have been fixed. So, for your testing pleasure, here is the latest development version of gnome-games. General: - The maintainer address has changed to callum@spooky-possum.org. The maintainer is still the same person. - The --enable-games code has changed to be a bit saner and to accept "none" as an option. e.g. --enable-games=none,gnometris will only build gnometris. See the README file for details. (callum) - Fix a bug in the high-score file locking that prevented two games of the same type being played at once. Aisleriot: - Consolidation of code for all the spider-like games into one common file which gets inherited by the variations. (Vincent Povirk) - New game: Cruel, a nice permutation game. (Zach Keene) - Documentation id tag corrections to be strictly docbook compliant. (callum) Five or More: - Fix a bug where clicking on the outer pixels of the game area did strange things. (callum) Gnometris: - Changed the "Joined" theme to be a better demonstration of what can be done if you aren't restricted to a pixmap-style theme format. Still horribly slow. (callum) gnome-games 2.13.1 ================== This is the first release of the 2.13 development series. A lot has changed and many bugs can be expected. Big issues: gnome-stones has been removed. Serious questions have been raised about the Copyright status of some of the code gnome-stones was based on and also some of the levels used. Given the earlier sound-effects problems and the general lack of maintenance of the game the best course of action appears to be euthanasia. Both Gnometris and Ataxx have new drawing-engines based on the Cairo graphics library. The old themes are no longer usable (although this may change in the future depending on development of the librsvg library) and in the case of Ataxx there is only one theme. In fact, using the theme selector in Ataxx is likely to cause a crash - for the moment, don't use it. The other bug you should not report is that the graphics for Gnometris suck. I know, the current code is mostly proof of principle and will be improved. There is a new high scores API. The games Mines, Five or More, Gnometris and Same GNOME use it. This change should be backwards compatible and, except for a change in the dialog, invisible. Security: Because of the high scores change the previously mentioned games do NOT drop their setgid privileges as they used to. If someone accessing the games group is a serious issue then it is recommended that you disable the setgid option. See the "Security Issues" section of the README file, but note that the first item in the "mitigating factors" doesn't apply for these games. General News: - You can now disable and enable the compilation of games. See the README file, search for "enable". - Compilation on Windows and Mac OS X stand a good chance of working, I have not tested this personally. - The supplied spec file is now up to date thanks to Paul Smith. - You can now use Apple's Bonjour library for Zeroconf support instead of Howl. Avahi is unfortunately not yet supported. - Numerous patches to fix compilation with various combinations of options. Aisleriot: - New game: Gaps from Zachary Keene. It is similar to the "Blue" demo game that came with the curses distribution. - The game Block Ten has been reinstated. It was removed with a comment indicating it didn't work. It seems to work fine for us, if you find out otherwise please tell us. - Freecell hint code now runs in a separate thread so we get good hints with a good response time. - Bug fixes for Spiderette, Kansas, Gypsy and Straight Up. Ataxx: - Completely new drawing engine. Theme changing doesn't work. See above for details. Blackjack: - There is now an option to automatically reject insurance. Gnometris: - Graphics engine rewrite inspired by Paolo Borelli's code. See above for details and caveats. Note that writing new themes is simple and encouraged. Nibbles: - New graphics from Aurélio A. Heckert Tali: - Rather than using a blank die to indicate a die that will be rolled, the entire die acts like a toggle button in a toolbar. In some themes this is a little subtle. gnome-games 2.12.1 ================== This is a stable maintenance release of gnome-games. Several bugs have been fixed and translations have been updated. Upgrading is recommended. The bugs fixed: General: Fixes to the build system to ensure the correct glib version is used and make sure compiling without ESD works. Compiler fixes for Solaris and Mac OS X. Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully when a game file cannot be found (necessary when using a shared home directory). Nibbles: Fix conflicts between menu short-cuts. Robots: Set the background color correctly at start-up. Gnometris: Obey the preview preference at start-up. Mines: Fix a crasher involving multiple simultaneous button clicks. gnome-games 2.12.0 ================== Here it is! The shiny new stable release of gnome-games. Those of you following the testing releases will only notice two changes: The handling of mouse movement with the buttons down in Mines has been improved and the French docs for Aisleriot are all installed properly. For those of you who like your software bug-free, this is what has changed: General: - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail. - Slightly better UI for network games. - Better use of stock items for menus and toolbars. Aisleriot: - Stacks of cards that run off the bottom of the screen are squeezed up to make them fit. - Cards you can drop other cards onto are hilighted (Vincent Povirk did all the hard work for this one). - Three new games: Backbone, Carpet and Triple Peaks. - Double clicking foundation cards triggers auto-move, very useful for finishing up games like Klondike (not universally supported). - Fullscreen mode. Four in a Row: - Nice (SVG) default graphics from Alan Horkan. - A new game starts the moment the program is launched. Gnometris: - Now uses the new high scores dialog. Iagno: - Starts a new game the moment the program starts. - Removed the clock - it was useless. Mahjongg: - If you click on a second tile and it doesn't match the first we now select that one as the new first tile rather than telling you off. - Fullscreen mode. - Display the current game in the title bar. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. All the old buttons still work, so no one should be disadvantaged. - The first click is now guaranteed to clear a useful number of squares: no more clicking randomly to find a gap. - When you click on a mine you now get an explosion. Robots: - Remove the specialised key sets. The left-hand key set only worked with US keyboards and anyone who is old school enough to use the traditional keys knows how to customise them. Same GNOME: - A "Fast Animation" mode for the impatient. - Better grid and background colours. Stones: - The level you last played is remembered properly. - Remove all the scrolling options and replace it with one good scrolling algorithm. Tali: - The word "Yahtzee" has been completely eliminated so there is absolutely no chance of a trademark dispute. Tetravex: - Tiles get hilighted on mouse-over: just like any other widget. Lots of people contributed to this release: Callum McKenzie Richard Hoelscher Vincent Povirk Dennis Cranston Alan Horkan Peter Moulder Clytie Siddall and all the other people who reported bugs and provided patches and gave generous feedback but for whom my record keeping has failed miserably to keep track of. And also of course the translation team. gnome-games 2.11.5 ================== This is the final release candidate for 2.12. Testing this release is strongly encouraged. It should compile on a GNOME 2.10 system without any extra libraries. As usual there are no new features, however there are some things that need attention: - Aisleriot drawing code: there has been a change here that is rather drastic for this late in the release cycle. Any drawing glitches should be filed as bugs. When reporting the bug please describe exactly what you were doing, the game played, and how many cards you were dragging. Screenshots won't go amiss either. - The aisleriot statistics dialog: if I haven't got the autoconf magic right then the close button on this dialog may fail. Alternatively configure may fail. In either case I am interested in reports of this, espeically on Fedora core 3 and core 4 systems. - Once again, aisleriot: there is a strange crash that happens very infrequently. I have seen it myself, but not managed to get a good stack trace. Anyone who has debugging symbols turned on and experiences a crash -please report it. It will occur while, or shortly after dragging some cards. All other crashes should also be reported. gnome-games 2.11.4 ================== This release is the second beta release of gnome-games in preparation for GNOME 2.12. There are no new features, only bug-fixes, documentation updates and translation updates. gnome-games 2.11.3 ================== This is the user-interface freeze release of gnome-games. Most of the changes have been bug-fixes. General: - Slightly streamlined build process (callum). Aisleriot: - Improvements to the card dropping code (callum and Peter Moulder). - UI cleanups (Dennis Cranston). - Stop the rules being changed mid-game (callum). - Help for games with multi-word names should work in French locales (callum). Ataxx: - Clarify the rules (rah). - Fix some drawing glitches (callum). Mahjongg: - Documentation XML fixup (Peter Moulder). Mines: - UI tweaks (Dennis Cranston) - It will now compile when optimisation is turned off. Same Gnome: - UI tweaks (Dennis Cranston) Stones: - The level you last played is now remembered between games. You can also start at any level, not just the pre-defined ones (callum). Games Server: - The games-server program now behaves like a real Unix daemon (callum). - Fix a typo in the schema descriptions (Clytie Siddall). gnome-games 2.11.2 ================== This is the feature-freeze release of gnome-games. These are the major, user-visible, changes: Aisleriot: - Three new games: Carpet (almost completely pointless) and Backbone (not pointless at all) from Vincent Povirk. Triple Peaks from Richard Hoelscher. - Hilighting of valid drop targets not works for all games where it makes sense (Vincent Povirk). - Scores are hidden for games where it doesn't make sense (rah). Four in a Row: - New SVG graphics from Alan Horkan. The classic and high contrast themes has been updated and a new High Contrast Inverse theme has been added. Both of these accessibility themes now match the GNOME themes of the same name (Alan Horkan). - Subtle grid-drawing improvements (callum). - Some of the themese have changed names (Alan Horkan). Mahjongg: - Display the current game in the title-bar. Tali: - The phrase "Yahtzee" has been replaced with "5 of a kind". It doesn't sound as sexy, but it is more obvious what it means and it isn't a trademark (rah, callum). Plus lots of bug fixes, code cleanups, api modernisation, and -of course- the tireless work of the translation team. gnome-games 2.11.1 ================== Finally, a very belated 2.11.x entry for gnome-games. A lot has changed and I've probably missed a few things, but here are the main points: General: - (Slightly) improved UI for starting network games. - Lots of HIG-conformance tweaks leading to nicer dialogs. - Use of modern APIs and stock items, once again giving a nicer feel to the UI. Aisleriot: - Per-game options work again. e.g. Klondike has the option for 3-card deals. - Valid places to drop cards are now hilighted (only on some games). - Dropping cards in the right place is now easier. - Double-clicking the foundation in Klondike auto-moves cards to the foundatione. Very useful at the end of the game. - Fullscreen mode. - Gay Gordons is guaranteed to be solvable. - Long card lists are automatically expand and contract to fit the window. Four in a row: - A new game starts the moment the prgram is launched. Gometris: - Use the new high-scores dialog. Iagno: - Start a new game when the program loads. - Removed the clock, it was useless. Mahjongg: - Rather than assuming clicking on a second, mismatched, tile was a mistake, assume that the player wants to select it as the first of a different pair. - Fullscreen mode. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. - The first click is guaranteed to clear a "useful" number of squares so you don't have to blindly click and hope you don't hit a mine. - An explosion graphic is drawn on a mine if you set it off. Robots: - Remove the specialised key sets. Same GNOME: - Fast animation mode for those who are impatient. - Better grid, background and cursor colours. Stones: - Allow only one scrolling technique. Improve the quality of the scrolling. Tali: - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting and the like. Tetravex: - Tiles get hilighted on mouse-over. i.e. the behave just like any other GTK component. And of course a lot of bug fixes and code cleanups. gnome-games 2.10.0 ================== Hooray! The 2.10 release of the GNOME Games package is here. The people who made this release happen where: Callum McKenzie Richard Hoelscher William Jon McCann Paolo Borelli Jonathan Blandford Damien Laniel Andreas Røsdal Thomas Vander Stichele Major changes since 2.9.0: General: - The use of "seeds" has been removed from through-out gnome-games. - Zeroconf support for network games (requires libhowl). - GTK+ 2.6 is now required. - guile 1.6 is also required for Aisleriot. Aisleriot: - A partial French translation of the documentation. - An undo option on the end-of-game dialog. - Better SVG rendering. Ataxx: - The top-left player is the starting player. This makes it consistent with most other implementations. Blackjack: - The menu has been rearranged. Five or More: - Can now be played with the keyboard. Four-in-a-row: - The game is now resizeable. Iagno: - Zeroconf network games. - The AI no longer cheats. Nibbles: - Zeroconf network games. Klotski: - The game is now resizeable. - New levels. Same GNOME: - Complete rewrite. - Resizable window and graphics. - Multiple game sizes to choose from. - Full-screen mode. - Undo/redo. - New high score dialog. Tali: - The undo option (which was always considered cheating) has been removed. - Tied games are now handled correctly. What more do you need to know: get playing! gnome-games 2.9.7 ================= This is the first release candidate for gnome-games 2.10. Since the last release there have been minor bug fixes and documentation and translation updates. The only expected changes between now and the 2.10 release are documentation polishing and urther translation work. Bugs fixed: Aisleriot: - Make Neighbor and Helsinki work properly in click-to-move mode. - Clarify the rules for Gay Gordons. Ataxx: - Fix a crash on exit (again). - Make sure everything is translated. Blackjack: - Display the application icon properly. - Translate the menus correctly. Four-in-a-row: - Draw the board properly if the toolbar is enabled. Gnometris: - Clear the preview window when the game ends. Mines: - Show the correct high score category when the game is won. - (Hopefully) fix some start-up crashes. Same GNOME: - Draw the border lines correctly. - More documentation updates. - Show the correct high score dialog when we win. - Add code to handle changes in theme names (only relevant for gnome-games-extra-themes in CVS). - Initialize the size menu correctly. - Translate the menus and high score dialog correctly. Tetravex: - Minor fix ups for some levels. - Fill in more target scores. gnome-games 2.9.6 ================= This is the second beta release of gnome-games leading to the 2.10.0 release. Once again the major changes since the last relase are bug fixes. Aisleriot: - Guile 1.6.5 or later is required on 64-bit machines. 32-bit machines still only need 1.6.0 or later. This is to avoid a guile bug. (callum) Ataxx: - Fix a crash on exit (rah, callum) Blackjack: - Menu items are now translated properly (rah). Klotski: - Fix the "Sunshine" level to be actually winnable (rah). Mines: - Fix yet another bug when changing the board size (rah). Robots: - Documentation updates (Adam Weinberger). - Don't crash when theme files are missing (callum). Same GNOME: - Fix the graphics for the stones theme (callum). Stones: - Handle missing file more gracefully (rah). gnome-games 2.9.5 ================= This is the first beta release of gnome-games leading up to the 2.10.0 release. There is little change from 2.9.4, mostly bug fixes thanks to Richard Hoelscher. Aisleriot: - Revert the UI changes (callum). - Fix scorpions end of game check (callum). Ataxx: - Fixes for various crashes and over-verbocity (rah). Gnometris: - Fix the scoring at the end of the game (rah). Iagno: - Code cleanups for the AI (rah). Klotski: - Be even more graceful if the images can't be found (rah). Same-Gnome: - Make clicking work when using sloppy focus (mccann). Tetravex: - Icon translucency inprovements (rah). gnome-games 2.9.4 ================= This is the feature-complete version of gnome-games leading up to 2.10. Most of the work since the last release has gone into restoring the missing features in same-gnome. While there are one or two bugs I know about, please report any that you find. Other changes: General: - games-preimage usage has been changed to remove unnecessary gnome-vfs dependencies (rah). - New, generic, high scores widget based on the gnomine one (callum). Aisleriot: - Swapped the "new game" and "quit" buttons on the end-of-game dialog. It doesn't really matter, but it seems better this way around in same-gnome and I want to be consistent (callum). Mahjongg: - Behave nicely when the requested theme cannot be found (rah). Mines: - Use the new high scores widget. It looks like the old one though (callum). Same GNOME: - High scores now work (callum). - The theme selector now works. I will also search in you home directory under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is $HOME/.local/share if you haven't set it explicitly. A better UI for this will appear in the future. The system-wide theme location has also changed because the format has changed (callum). - The game-over dialog is much improved. It gives a quit option and, if you scored in the top 10, displays the high score table (callum). - The stones theme has been restored, but still has a slight animation glitch (callum). - Undo and Redo work (callum). - Fullscreen mode works (callum). - Online help works (callum). gnome-games 2.9.3 ================= *** WARNING *** This release contains a rewrite of same-gnome. This rewrite is not complete and has some known bugs, so when filing bugs against same-gnome please consider the following: Please DO NOT report: - Features that do not work. These are not complete. - Changing the board size does do what you expect. - The lack of your favourite theme. - The speed/smoothness of the animation. - The inability to turn animation off. - The documentaion (it hasn't changed). Please DO report: - Constructive criticism of the UI (including the animation). - Any crashes. These should not happen. Also, do not look at the code. It will make you go blind. Especially render_cb (). In other news, the following code has been updated: General: - Better support for multi-visual environments (callum) - Check for guile >= 1.6 (callum) - Better behaviour if themes aren't found (Josselin Mouette) - Key control lists have searching disabled (rah) Aisleriot: - Further work on the French documents translation (heretik) - File reorganisation (jrb) - Will-o-the-wisp doesn't accidentally flip cards (callum) - The spider games can now also be finished by stacking all the cards on the tableau rather without moving any to the foundation (Jeff Bailey) - The quit option is back on the game-over dialog (pborelli) Five or More: - Removal of hard-coded constants (Marco Colombo) - Code cleanups (callum) - Better contrast for the keyboard cursor (rah) Iagno: - Stop the level 3 AI from cheating (rah) Klotski: - UI improvements (rah) - Bug fixes (rah) - Removal of deprecated functions (rah) Mahjongg: - Tile sorting has been fixed (callum) Same-gnome: - Complete rewrite, the (completed) new features include: - Variable board sizes - Cute, but annoying, animations - Keyboard control - Resizeable window - Apologies to Telsa for the about dialog. gnome-games 2.9.2.1 =================== Unfortunately 2.9.2 required a CVS installation of librsvg to build. The code in question was non-essential and has been removed for the moment. In addition, some more minor patches have been applied: Aisleriot: - Converted the menu code to gtk 2.4 (callum). - Bug-buddy support for scheme errors (jrb). Five or More: - Next balls -> Balls since they could be things that aren't balls (alan). libgames-support: - Some checks were not returning values for functions requiring return values (rah). gnome-games 2.9.2 ================= This is the second *unstable* 2.9 release of gnome-games. There is no 2.9 release of gnome-games-extra-data. The 2.8.0 release is still current. Major changes: Aisleriot: - Revised end-of-game dialog. The quit option is gone, an undo option has been added if there are no more moves (callum). - The gh_* interface to guile has been replaced with the scm_* interface (jrb). - Bug fixes for Odessa (callum). - Beginning of a French translation for the docs (heretik). Ataxx: - Fix resource leaks (pborelli). - Documentation update (sjoerd). Blackjack: - General code cleanup and bug fixes (mccann). - Improved dialog text (mccann). - Menu rearrangement/improvements (mccann). Five or more: - Better error handling (callum). - Keyboard control (anton gavrilov). Four-in-a-row: - Disable sound support until we actually have sounds to use (callum). Klotski: - UI reorganisation (rah). - Code cleanup (rah). Mines: - Various bug fixes for command line options that are out of range (callum). Nibbles: - Fix the description in the sound list (callum). Robots: - Fix the description in the sound list (callum). Tali: - Removed the undo option. It isn't useful (callum). - Handle a tied game (callum, rah). libgames-support: - AIX compile fixes for the networking code (callum). - Fix rendering for ace-high decks (rah, Harry Ray). - Add range checking on the input for games-card-* (callum). gnome-games 2.9.1 ================= This is the first release of the 2.9 *unstable* series of gnome-games. Important changes: - Network games support zeroconf if libhowl is available (thanks to Andreas Røsdal). - Four-in-a-row and Klotski are now resizeable (Paolo Borelli and Richard Hoelscher respectively). - Player-visible random number seeds have been eliminated from gnome-games. - Quality of rendering for large SVG images has been improved (Richard Hoelscher). - gnome-games now requires GTK+ 2.5. Aisleriot: - Remove the seed dialog and title annotation (callum). - Improve the sensitivity of menu items (callum). - Improved SVG rendering (richard) Ataxx: - Drawing fixes (callum). - Make the top-left player the starting player (callum). - Code cleanups (callum). Blackjack: - Removed seed from the title bar (callum). Five or more: - Improved rendering (richard). - Closing the end-of-game high-score dialog starts a new game (callum). Four-in-a-row: - The game is now resizeable (paolo). Gnometris: - Conditionally compile the sound support (callum). - Fix dropping backgrounds from Konqueror (callum). Iagno: - Zerofconf networking (andreas). - Undo in network games is disabled (andreas). Klotski: - The game is now resizeable (richard). - New puzzles (richard). Mahjongg: - Menu sensitivity fixes (callum). - Stop hints flashing when the player does something else (richard). - Removed the seed (callum). Mines: - Better rendering (richard). - Handle some (but not all) dodgy GTK+ themes better (callum). Nibbles: - Zerofconf networking (andreas). Tali: - Fix the bug where you could play for the computer (richard). - A Yahtzee can now count as a full house (callum). gnome-games 2.8.1 ================= This is the second stable release of gnome-games in the 2.8 series. There are no new features, merely bug fixes and translation updates. Unless you are experiencing problems there is no need to upgrade. Any problems this release does not solve for you should be reported in the GNOME bugzilla (http://bugzilla.gnome.org/). Bugs fixed: Aisleriot: - Don't crash when using the find feature in the game selection dialog. - Fix a typo in the dutch translation. Ataxx: - Ensure the counters and turn indicator are correct after an undo/redo. - Fix the tileset path. General: - Strict C compliance for games-network.c. gnome-games 2.8.0 ================= This is the first stable release of the 2.8 series. It should compile happily in a GNOME 2.6 or GNOME 2.8 environment although a recent librsvg is recommended. *** Important *** A lot of the themes and graphics have been moved to a new, less frequently updated, package called gnome-games-extra-data. You can get it from: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/ The main gnome-games package still contains everything you need to play, including the default themes. Also: - The backgrounds for gnometris are now set by drag and drop. You are expected to use your own images for this, the old backgrounds are no longer shipped as part of the gnome-games package, but can be found in the gnome-games-extra-data package. The "Backgrounds and Emblems" menu option from the nautilus file browser is also good place to start. - The more detailed SVG themes for the card games will be slow to redraw if you change the window size on anything but a fast machine. Be patient. Playing the game is fine regardless of computer speed. People who contribute to this release, in no particular order, are: Callum McKenzie Richard Hoelscher Paolo Borelli Jon McCann Andreas Røsdal Ryan Stutsman Matthew V. Ball Angela Boyle Aaron Schlaegel Sjoerd Langkemper Theo van Klaveren Bevan Collins Rexford Newbould Trevor Hamm Don't forget the gnome-games webpage: http://www.gnome.org/projects/gnome-games/ Major changes since the 2.6 series: General: - New SVG card decks for the card games. - New UI for selecting keyboard controls. - Lots of bug fixes, especially for 64-bit machines. Aisleriot: - Resizeable graphics. - Click-to-move mode. - Per game help menu. - One and two-suit spider variations. Blackjack: - Resizeable graphics. Ataxx: - Major rewrite. New AI. Iagno: - New AI. - The network code has been factored out. Gnometris: - The background is now set by drag-and-drop, you can use any images, tiles or colours you like. This may have issues with konqueror. - Sound ! - Configurable keyboard controls. - A new manual. Lines: - New, less sucky, name: Five-or-more. Mahjongg: - New default theme: postmodern. - New layout: ziggurat. - The explicit shuffle command has been removed, it is still available if you run out of moves. Mines: - Graphics tweaks. Nibbles: - Resizeable graphics. Robots: - You can now play using the mouse. Tali: - Revised UI. - New graphics for the dice. gnome-games 2.7.8 ================= This release is ready for the code-freeze. It contains only bug-fixes. One more release with documentation updates and any emergency bug-fixes can be expected before 2.8.0. Remember that your favorite themes may have been moved to the gnome-games-extra-data package. This is still at version 2.7.0, so if you obtained it for the 2.7.7 gnome-games release you do not have to download it again (for details see the 2.7.7 release notes below). Bug fixes: Aisleriot: - Right click now works after window enlargement. - The translation of the game-specific help menu item is fixed. - --variation (and the freecell desktop file) now works for non-english locales. - Documentation for one and two-suit spider. Blackjack: - The payout for winning with a blackjack is now documented. - The SVG chip images have been cleaned up and should work with most versions of librsvg. Four-in-a-row: - "No or child" bug on x86_64 has been fixed. Gnometris: - Fixed a crasher on x86_64 machines. Mahjongg: - Cut down on unnecessary redraws while resizing. Mines: - Stop the face image being clipped. - Fix the sanity-checking code. gnome-games 2.7.7 ================= *** ATTENTION *** A lot of the themes have been split into a separate package called gnome-games-extra-data. The core package now contains only a minimum amount of graphics, it is still functional, but your favourite themes may not be there. You can get the missing themes back by installing the gnome-games-extra-data package. gnome-games-extra-data can be found at: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/ In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme has crept into the main distribution. It uses the same source of inspiration as David Bellot's SVG card deck, but is smaller and less detailed, making it faster to load. Bugfixes: Aisleriot: Thieves, elevator and eagle_wing are now all playable again (callum). Five or More: Grid drawing improvements (Paolo Borelli). Gnometris: Don't play sounds when we don't actually do anything (Jon McCann). Mines: Fix a rounding error when displaying scores on some platforms (callum). gnome-games 2.7.6 ================= Only one new item that should grab your attention: David Bellot's pure SVG card theme. Be warned that this theme is complex and is liable to expose speed issue and rendering bugs. These aren't David's fault, they're mine. There are also some bug fixes: Aisleriot: - Pileon should be laid out properly - Streets and Alleys won't click on a double click anymore Plus some typos fixed and of course plenty more translations. gnome-games 2.7.5 ================= This is the last release before the feature freeze, therefore it is full of new features. Klotski has been put back into the distribution. The network code for iagno has been factored out and there is a new connection dialog. The game server for iagno is now available for local use, it can be found in the libgames-support directory. Finally, gnometris has sounds ! All card games: - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher) Blackjack: - SVG chip and slot images. Gnometris: - Drag and drop support for solid-color backgrounds (callum) - Sound effects ! (callum, Richard Hoelscher) - Configurable keyboard controls (Paolo Borelli) Iagno: - Factored out the network code (Andreas Røsdal) - New network dialog (Andreas Røsdal) Klotski: - It's back ! Robots: - Use the new keyboard control widget (callum) Stones: - The sound files have been removed due to being too close to (and possibly recorded from) the C64 Boulder Dash game. Besides the theme tune really annoyed me (callum) Tali: - New, SVG, die graphics (Ryan Stutsman) gnome-games 2.7.4 ================= Lots of new stuff this time around. There are now new ways to play both Aisleriot and Robots. Also, I've removed the shuffle button in Mahjongg, you can currently only shuffle if you run out of moves. There is a bug here, you can get in a situation where you can't actually shuffle and are basically forced to undo. I'm working on a solution. Aisleriot: - Implement Click-to-move (callum) - Reorganise menus (callum) - Context sensitive mouse cursor (Paulo Borelli, callum) - Hint support for Freecell (Matthew V. Ball) - make more use of GamesFileList to remove unportable code. Blackjack: - Replace deprecated widgets (Jon McCann) Gnometris: - New help file (Angela Boyle) - Separate out the C and C++ compiler flags (callum) Gnotravex: - GCC 3.5 compiler fixes. Mahjongg: - Revised postmodern theme, it is now the default (Richard Hoelscher) - Fix shuffle bugs (callum) - Changing the map now gives you the option to start again (callum) - Remove the shuffle button (callum) Mines: - Touch up the face graphics to be properly alpha-blended (callum) - Draw the "wrong flag" cross in a scalable manner (callum) Robots: - Implement mouse control (callum) - Add a toolbar and move menu to supplement mouse control (callum) gnome-games 2.7.3 ================= Not a lot new, but there is a new UI for changing key controls in gnect and gnibbles (thanks to Paolo Borelli). - Odessa (aisleriot) bug fixes (jrb) - Removed gdk-card-images library (callum) - Drawing fixes for blackjack (callum) - Five or More line detection code improved (callum) - New control selection UI in gnect and gnibbles (Paolo Borrelli) - Make the state of the mahjongg pause button consistent (callum) gnome-games 2.7.2 ================= The major change for this release is Jon McCann's work on his blackjack game to make is rescalable. There are some known bugs in this (due to Callum's code, not Jon's) so be careful. Those who are reading this as part of the first official GNOME 2.7 release probably want to look at the notes for 2.7.1 too. gnome-games 2.7.1 ================= This is the first release of the new development cycle and there is a *lot* of very new features available for your enjoyment. Being a development release there will also be a lot of bugs. As always we are very interested in bug reports and suggestions: send them to: http://bugzilla.gnome.org/ Gnome-games now has a web-page. You can find it at: http://www.gnome.org/projects/gnome-games/ Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli, William Jon McCann and Iain Holmes) these are the major changes: Aisleriot: - The cards now scale with the window. (Callum) - Two new games: one and two-card spider. (Aaron Schlaegel) - Per game help menu item. (Callum) Ataxx: - Major rewrite: new AI and drawing code. (Sjoerd Langkemper) Gnibbles: - Resizeable SVG graphics. (Theo van Klaveren) Gnometris: - Backgrounds are now set by drag-and-drop. (Callum) Iagno: - New, harder, AI added. (Bevan Collins) Klotski: - Removed. (Callum) Lines: - Renamed to Five or More. (Callum) Mahjongg: - New layout, Ziggurat. (Rexford Newbould) Mines: - New scores dialog. (Callum) Tali: - Revised UI. (Trevor Hamm) gnome-games "Thank you and Good Night" 2.6.1 ============================================ Bug fixes for mahjongg and blackjack. Translation updates for Hungarian and Gujarati. What more could you ask from a stable release ? gnome-games "Space Monster Redux" 2.6.0.1 ========================================= An minor update over 2.6.0, this is to take advantage of the extra translation work done due to the delayed release. There have also been some minor build and documentation changes. gnome-games "Space Monster" 2.6.0 ================================= This is the new stable release of gnome-games. Since the 2.4 series there have been many changes, the highlights are: - Mahjongg has new layouts, new tilesets and is completely scaleable. It is also faster and shuffling works properly. - Gnomine has new, improved graphics and a hint function. - Freecell (the aisleriot version) now has supprot for super-moves and is a lot closer to the stand-alone version in behavior. - Glines has new graphics and is also completely scaleable. - Aisleriot now keeps track of statistics on the games you play. - Gnect has recieved a major upgrade and is now leaner and cleaner. - For aislriot and blackjack the dialog for changing the card style has been reworked. Many people have contributed to this release, both for code and artwork. In alphabetical order they are: Steve Chaplin, Richard Hoelscher, John McCann Callum McKenzie, Tim Musson, Rexford Newbould, Krzysztof Foltman, Gonzalo Odiard. You will need the GNOME 2.6 development platform to build this, especially GTK 2.3. It is also desirable to have gettext 0.12. To compile Aisleriot you will need the guile scheme interpreter. For Blackjack and Gnometris you need a C++ compiler. gnome-games "Zero Gravitas" 2.5.9 ================================= This is also a release candidate. Naturally there was a brown-paper-bag bug discovered the day after the last release. This has been fixed. Also, the credits have been updated and of course there have been more translations (does the translation team never sleep ?!). gnome-games "Sacrificial Victim" 2.5.8 ====================================== This is the release candidate for 2.6. In an ideal world there would be no major bugs in this release. Here in the real world there will be a brown-paper-bag bug discovered tomorrow. You could be the one to report it and cause me hideous embarrassment ! Go ahead, you know you want to. Since 2.5.7 the only changes have been bug-fixes, documentation updates and more translations. gnome-games "Problem Child" 2.5.7 ================================= This is the long-awaited beta for 2.6. As far as I know there are no bugs that crash any of the the games or make them unplayable. I expect this to change once you test it and file what you find in Bugzilla. The documentation is the only thing expected to change before 2.6.0. So what is new this time ? Bug fixes. Gnometris now has some basic documentation. There is a new tileset for mahjongg thanks to Gonzalo Odiard. gnome-games "Limiting Factor" 2.5.6 =================================== This release is for testing. No new features have been added since 2.5.5 but there have been a lot of bugs fixed and there is some revised code that needs testing. *** Now is the time ot file bug reports ! *** If you see any bugs in this release, report them. It's too late for UI changes (although they will be considered for 2.7) but anything that crashes these games needs to be reported. Please try and give a precise summary of how to reproduce the bug. Getting stack traces in gnome-games is hard, but worth it (try running the games as the user that installed them, e.g. root). What other excuse do you need to play solitaire all day ? What has changed: - blackjack caches its calculations better. Now all game types are cached (you should only see the progress dialog the first time you play a rule set). Be warned that this can store up to a megabyte of data in your home directory. Sharing of the cached files will not be implemented for 2.6. - gnomine, gnome-stones, gnotravex and gnometris use a new algorithm (OK, ugly hack) to set the size of their writing. The old way was doing bad things whith some systems (especially those with a high dpi). - The hint menu item in gnomine is now only available when it can be used. - In Ailseriot dragging after a double-click works. - Aisleriot documentation has been updated to mention the statistics dialog. - Some old Spanish and Danish documentation for gnobots and gtali has been updated from the old html format to docbook. The content hasn't changed, contributions that fix this are welcome. - gnibbles: key presses are now buffered so that fast turns are guaranteed to work. - Various SVG files have been slimmed down (Thanks to Richard Hoelscher). And of course it will crash less often. gnome-games "The Ends of Invention" 2.5.5 ========================================= This is the feature-freeze release. This should be what 2.6 looks like minus the bugs. The major features of this release are: Aisleriot: Statistics finally work. You saw the UI with the last release, now you can find out just how many games you've played and how often you lose. Glines: Better versions of the SVG Balls theme from Richard Hoelscher. Also clicking quickly does the expected thing now. Gnome-stones: The major crash-on-startup bug that I completely mis-diagnosed in 2.3.x has now been fixed. Really, truly, definitely. I'm sure of it this time. Gnomine: SVG graphics (also by Richard Hoelscher) and better rendering of those same graphics. Mahjongg: New layouts from Rexford Newbould and Krzysztof Foltman. Be warned that your choice of layout will be reset to Easy, but since you will be wanting to try out the new levels it shouldn't matter :). Plus the usual long list of translations from the dedicated people in the translation team. gnome-games "Irregular Apocalypse" 2.5.4 ======================================== WARNING: This release is particularly buggy. The most noticeable of these bugs is that the new statistics dialog in Aisleriot reports nonsense. This is for the very simple reason that I haven't actually written the code to calculate the statistics. The dialog is there for UI review. Having said that there are many things to enjoy in this release: Glines: The window is now fully resizeable and there are two new vector-graphics themes (balls and shapes). Try balls with the window maximized. The old ball.png theme has been removed on the grounds of extreme ugliness. Gnect: The author (Tim Musson) has done an almost complete rewrite of the code. It is now prettier, smaller, and simpler. Aisleriot: There is a statistics dialog that can be opened from the games menu. It will ultimately contain simple statistics on the games you have played. As I wrote above, it is not complete and is there only to meet the UI freeze deadline. There is no code to produce the statistics. The splash screen has been removed as well. Gnometris: New default theme and background from Graeme Worthy. Mahjongg: Clicking quickly works now. gnome-games "Revisionist" 2.5.3.1 ================================= This is a minor release to fix an intltool problem. It also contains an update to the seahaven game in aisleriot: you can now drag sequences of cards to the foundations. gnome-games "The Catastrophe" 2.5.3 =================================== Finally, we know the answer to the question: can you make a gnome-games release with a kitten balanced on each shoulder ? The answer is yes. Mostly miscellaneous stuff. People who use the shuffle option in mahjongg will be happy. aisleriot: Double clicking in the games selection menu now works. blackjack: Text drawing re-write. glines: Avoid warnings from premature drawing. Improve the use of GamesFileList. gnibbles: Reworked the exit code to avoid occasional crashes on exit. Fixes for the desktop file. gnometris: Avoid crashing by only getting the score when a game is in progress. Avoid warnings by not trying to impose a C standard on C++ code. mahjongg: Shuffling is now guaranteed to produce a solvable pile (assuming a solution is possible). Undo and redo now are now disabled after a shuffle. same-gnome: Use GamesFileList for finding the theme files. You can now write themes in any format supported by gdk-pixbuf. gdk-card-image: Improve the use of GamesFileList. libgames-support: Improvements to GamesFileList. gnome-games "Nervous Energy" 2.5.2 ================================== This release is evenly split between UI changes and back-end code consolidation. Code for locating files in gdk-card-image and glines has been merged into the libgames-support library. More games will take advantage of this as the (internal) API firms up. The card selection widget in gdk-card-image has been changed. This affects aisleriot and blackjack. You no longer select the details of the card image from seven menus, instead there is one list with a set of predefined styles. These styles are loaded from an external file but home directories are not searched yet so custom styles require root access. If the current style is not on the list it is not touched, so existing preferences and direct editing of the style using gconf-editor will work. In addition to the gdk-card-image changes aisleriot has also had its preferences menu renamed to "view". This reflects the fact that the entries under it only affect the look of the program. Blackjack has recieved some cleanup work to the UI and some bug fixes. Mahjongg is in the middle of a rewrite of the shuffling code. The bug where all the tiles were drawn after a shuffle has been fixed. Also the "no more moves" dialog now has a "shuffle" option. Unfortunately this is all still a bit ugly since it is work in progress. Gnometris has better high score handling. There is no longer a duplicate score recorded when you start a new game without finishing the old one. Also the score is recorded if you quit the program without finishing the game: great for when the boss walks in unexpectedly. gnome-games "Trade Surplus" 2.5.1 ==================== This is a catch-up release and unfortunately doesn't contain many sexy new features. The build process is in the middle of a renovation. You will now need automake 1.7 if you build from CVS or do other development work. All the *_DISABLE_DEPRECATED macros have been completely removed, although it should have compiled cleanly with them. Other changes: aisleriot: Freecell now supports super-moves Checks to make sure the card images are actually present. blackjack: The keyboard controls are now documented plus some bug fixes and UI improvements. glines: Should compile with gcc 2.9.x again. The maintainer is flagellating himself as you read this. gnometris: The preview pane is now drawn properly when the preview is turned off. Also some UI cleanups. gnomine: UI rearrangements. Also the number of flags you can place is now capped at the number of mines. gtali: The game can now be completely played from the keyboard. Use the 1-5 keys to toggle the dice. same-gnome: Bug fix: the number of selected stones is correctly reported when the cursor is over a blank region. gnome-games "Credibility Problem" 2.5.0 ======================================== So here it is, the first release of the new unstable series of gnome-games and quite frankly I think I've done an excellent job of trying to make it unstable. There are of course numerous bug fixes, most of which are also in the 2.4.1 release. Updated translations too (athough I changed several strings at the last minute). But these aren't the things you're after, what you want is new features. First some warnings. You will need the following software: gettext 0.12 and intltool 0.27.2. GTK+ 2.3 (when it is released in a few days time) or GTK+ from CVS. So, what is new ? i18n: The .gmo files are no longer distributed in the tarball, you have to generate them yourself. installation: Building gnome-games outside the source tree should now work. gnotravex: Rather than using an "x" for a multiplication symbol we now use real multiplication symbols. aisleriot: The hint function for Odessa is now consistent with the strategy suggested in the documentation. The win condition for spider has been altered slightly: you now have to move the completed sequences to the foundation. mahjongg: Two thirds of this program has been rewritten. The game generation code is quicker and doesn't generate occasional warnings. The drawing code is now over five times faster and is rescalable. Resizing the window is now supported. The tile sets are now monolithic, you don't select foregrounds and backgrounds separately anymore. Only the default tileset has been converted to the new format so far. SVG is also supported and there is an example tileset, but it is half-complete and unusable. gnomine: There is now a hint function, an idea of Juhani Heino's. The hint will clear one, hopefully useful, square at the cost of a ten second penalty. The drawing code has been altered to make more use of the gtk theme. This should improve the contrast between open and closed cells even in pathological themes. Thats about it, aside from Steven Chaplin's usual round of memory leak fixes and one or two strange bugs which I *think* I've fixed. gnome-games "Carisbrook" 2.3.7 ============================== This is a minor update over 2.3.6. The major difference is that there is more checking of GConf return values. The only user visible changes should be a new README file and translation updates. There are still some bugs that it would be nice to have resolved by 2.4, if they can be reproduced. Aside from them, this is essentially 2.4.0. gnome-games "It's For Your Own Good" 2.3.6 ========================================== This release is in theory a good facsimile of what 2.4.0 will look like. The most obvious change will be that the documentation is now mostly up-to-date. All games should now have state-sensitive undo and redo buttons as well as full keyboard navigation for the preferences. The bug count is now about a third of what it was at the start of the 2.3 series. Since there is no recent 2.2.x release of gnome-games this can be considered a substitute, it compiles under the GNOME 2.2 environment without problems. Changes by game: Gataxx/Iagno - These games now share pixmaps. This saves about 700k. Gtali: - Several dead options have been removed (or hidden as gconf keys). - Undo doesn't corrupt the display. Gnotravex: - Resizing code now works a bit better. Aisleriot: - If you play spider then there is a subtle change: to finish the game you have to move the completed piles up to the foundation. This is now consistent with other games. Gnome-stones: - The joystick dialog actually works now, although since I don't have a joystick I have no idea if any of the joystick code actually works. Gataxx: - The animation code actually does the right thing now. This is only noticeable if using "partial" animation. Gnomine: - It compiles with gcc 2.96 again. - We now don't read all the pixmaps each time we recieve an expose event. Oops. Gnobots: - Be a bit more graceful about failing to find configuration files. gnome-games "Palm Cove" 2.3.5 ============================= This release is a little early since I'm going to be away during the "official" release period. My location will of course be a closely guarded secret. There is but one major change, most of the names have changed ! This hasn't been done to protect the innocent, or event the particularly guilty. Instead it is an attempt to get rid of GNOME-this and GNOME-that in the menus (as per the HIG). So "GNOME Robots" has become "Robots" and "GTali" has become "Tali". This change only affects the menus. The down side of this is that "glines" has become "Lines" and "GNOME-Stones" has become "Stones". Anyone who has a better idea can post suggestions under bug #117191 in Bugzilla. Gnometris stays as Gnometris because it's really hard to avoid the trade-marked "Tetris" and still be descriptive. The other user-visible change is that the gnomine (sorry, "Mines") window is now completely resizable and the size of the individual tiles follows the size of the window (the numbers and icons scale too). The explicit "mine size" item in the preferences dialog is gone. There were also some minor fixes, some of them very embarrassing to the maintainer. gnome-games "Cruising Along" 2.3.4 ================================== Things are cruising along towards a nice, stable, 2.4 release. This release mostly contains bug fixes and clean-ups. A big thanks goes to Jon McCann and Steve Chaplin who have done most of the work on this release. The TODO file now has a complete list of what we hope to complete for 2.4 and an incomplete list of what is planned for 2.5 and beyond. Be warned that changes involving gconf mean that some preferences will be lost. Selecting the correct preferences again will fix this. We apologise for the inconvenience, but the change-over from gnome-config to gconf had already been delayed way too long for some games. This is still an unstable release, but it should be more stable than 2.2 and testing is badly needed. In particular gnobots2 and mahjongg have produced a number of crashes which aren't reproducible on the maintainers machines. Stack traces or precise instructions on how to reproduce them (including OS version, library versions, etc.) are desparately needed to try and track these down. All games have improved HIG compliance and most menus are now context sensitive, e.g. you can't select undo if no move has been made. AisleRiot: The help files work with yelp (even the broken versions). There should be better compatibility with Red Hat 9's guile. Glines: The background is now a solid colour and the grid lines are thinner. Gnome-stones: New opening title that should be i18n compatible now. Gnotravex: The game is now resizable, try it, we hope to make most games like this in 2.5. gnome-games "Shiny Things Revenge" 2.3.3 ======================================== 13% Fewer bugs, 15% less fat and 7% more games. We now have a blackjack game courtesy of Jon McCann. The package has also lost 1.5 Mb due to the judicious use of jpeg compression. For the paranoid system administrator there are now the --disable-setgid, --with-scores-group and --with-scores-user options for configure to help you manage those pesky setgid binaries. The major changes, game by game: aisleriot: * Should stop crashing if you have libguile >1.5. * More i18n work. Still not perfect, but should be a lot better. gataxx: * The corruption when using the undo button has been fixed. * Don't crash after 128 turns. * Gataxx is now bug-free (TM). gdk-card-image: * Some extra card images. Look for the "Dondorf" images. gnome-stones: * There are now some sokoban levels to play. Thanks go to Alberto Manuel Brandao Simoes for convering the levels from Herman Mansilla's Yakoban game. Select the Gnomekoban levels from the preferences dialog and don't forget about the "restart level" option when you back youself into a corner. * There has been no real chance for play-testing these levels yet against the current sokoban implementation, if you have any suggestions to make feel free to file a report in bugzilla (even if it isn't technically a bug). gnometris: * "Paused" and "Game over" messages. * Key behaviour fixes when a new piece appears. * Scoring consistency: dropping the blocks now scores as much as using fast-fall with the down arrow. * Big PNG backgrounds converted to jpeg. The transition should happen automatically and not be noticeable. mahjongg: * The multiple score dialogs problem might have been fixed this time. Lots of fixes for behaviour and i18n all over the place, thanks should especially go to Steve Chaplin and Christian Rose for their patience in making sure I did things properly. gnome-games "The Freecell Players Will Lynch Me" 2.3.2 ====================================================== There have been some major changes with gnome-games. Gnobots2 and Gnibbles are back, but Freecell has been removed. There are also 30% fewer bugs than in 2.3.1. Freecell addicts shouldn't panic: there is still a Freecell icon. It links directly to the AisleRiot version of freecell. There are two features that are known to be missing: 1) There is no score dialog. If there is demand I will write a new one for AisleRiot. 2) The translations will be marginally worse. AisleRiot has some "interesting" issues regarding scheme and gettext. The fundamental problem has been resolved, but none of the issues it caused have been fixed yet, this will happen in 2.3.3. If any other favourite feature of freecell is missing, file a bug report. The source for xbill and freecell are still available in the CVS module gnome-games-deprecated. They are not currently buildable. Xbill is also available (in a usable form) at www.xbill.org. Here are the major changes: aisleriot: Gettext is now called from within scheme. There is no real change yet, but we should be able to improve the translations in the future. If --variation is used then it is only applied to that instance of the program. gataxx: It actually works now. At least we know the sanity checks work, pity the schema wasn't sane. gdk-card-image: The library has been moved to its own directory. Build problems on *BSD should now be resolved. gnome-stones: HIG cleanups. gnomine: Improvements to the contrast between cleared and uncleared cells. The window doesn't resize when it loses focus. Also added checks to limit the number of mines to the field size. gnotravex: A tile corruption bug has been fixed. Gnotravex is now bug-free (TM). gtali: The binary is now 100k lighter thanks to careful use of colour-reduction. libgames-support: HIG and i18n fixups. mahjongg: HIG cleanups. same-gnome: Cleaner preferences dialog. There has also been an effort to limit the number of dialog boxes asking "Are you sure ...". This is an ongoing project. gnome-games "Nothing to See Here" 2.3.1 ======================================= This is mostly bug fixes and not a lot of them. The primary purpose of this release is to make sure the new maintainer knows what he's doing. * GTali behaves itself if you're winning by a gratuitous margin * Improved GTali documentation. * Moved the Gnotravex icon down to the shared directory. * Fixed Same-Gnome sanity check so it actually stops the program crashing. * Abel Cheung made sure all the ChangeLogs where in UTF-8 and not whatever we'd picked up along the way. Corrupted GConf data is still likely to crash most games, but rampant GConf misconfiguration should be handled gracefully. Bug reports to the contrary are welcome. gnome-games "Fat Camp" 2.3.0 ==================== All of the gnome-games 2.2.1 changes: * Fixed Freecell compile on FreeBSD * Fixed GNect schemas * Fixed GNOME Stones GObject usage * Use Close instead of OK in Gnometris * Cleaned up Mahjongg .desktop file * Updated Mahjongg documentation Plus: * Removed games I either don't like, no-one uses, or are pointless (gnibbles, gnobots2, iagno2, xbill) * Also removed the Curses port of gtali * New Undo architecture in Aisleriot (PLEASE TEST) (closes #83517) * Changed the next-move algorithm in Iagno (PLEASE TEST) (closes #101996) * Mahjongg UI love -- now has CFM dialogs * Aisleriot UI love -- the huge New Game menu has gone, useless table headers removed, dialogs are layered correctly, etc * Added some spacing in the Freecell UI. Should make things clearer * Added a GConf utility library, which gives us lots of sanity checks to tell people they can't install programs correctly * Cool new icons in GNOME Mines from Jimmac gnome-games "Cake or Death?" 2.2.0 ================================== * Fix "Figure figure" in GNOME Mines documentation * Rename xBill icon to avoid conflicting with the original xBill * All games actually have the same version now * Lots of small memory leaks fixed * Translations! Thanks to the Documentation Team, the Translation Team, the Release Team. Also to my parents, my girlfriend, my fish -- Sid, Griswold, Tallulah, and departed Wanda. I love you guys! Thanks to Eddie and Hactar for being good workstations, without you I'd have had to do this with an abacus or something. Thanks to my neighbour, Dorothy, for keeping me happy for days with a picture of when she met the Pope; and Michele Campeotto for the same with a certain picture. Thanks to the many people who submitted bug reports and patches, you all know who you are. gnome-games "You'll Need A Tray" 2.1.5 * GNOME Lines documentation fixes * Translation updates Thanks to the translation and documentation team for their hard work as went and changed almost every string... gnome-games "Jammy Dodger?!" 2.1.4 * Support Startup Notification, so you get eye candy whilst the games load * Yet more translations! * Aisleriot: when completing a game you have a choice of what to do * Many games: put the correct file in the tarballs * The identify crisis of "GNOME" and "Gnome" is now over. Many games are slightly renamed in favour of "GNOME". * GNOME Mines: Hopefully the labels in the mine field are a better size now. * Mahjongg: scores works correctly gnome-games "Hod-d-d-d-d-da" 2.1.3 * New launcher icons (Tim Musson) * Iagno redraws much faster (Andreas Persenius) * Glines redraw fixes (Tim Musson) * No Preferences and Score in the Freecell toolbar * Quit and New Games dialogues are far more consistant (Jeremy Browne) * The .desktop files tell Bug-Buddy what to do (Fernando Herrera) * GConf schemas are actually installed in the right location (Loz) * You can only have one About and Scores dialog on screen (Tim Musson again) gnome-games "Why does Real World work always conflict with GNOME work?" 2.1.2 * Build fixes for OSF/1 * Makefile.am fixes * Hopefully getting more stable now... gnome-games 2.1.1 * More of below. gnome-games "Breakage is fun, it builds character" 2.1.0 * Many minor bug fixes (esp. to Aisleriot, Telsa) * Iagno is not predicatable any more * Love given to the UI (freecell, gnect, gnotski, mahjongg, same-gnome) * A serious lack of translations, as they are all on the GNOME 2.0 branch. This is totally my fault as I have not told the translation team... * More documentation (glines, gnomine, gnotski) * Menu accelerators work in Gnibbles when playing * Build fixes (gnome-stones * (Probably) lots of new and interesting bugs gnome-games "Rising Sun" 2.0.4 * Improved dialogs, which actually do what they say on the tin. * High Scores are now only displayed when there are high scores to be displayed. Thanks to Andrew Sobala and Samuel Stringham, amongst others, for providing so many patches to gnome-games. gnome-games "Clever Cow" 2.0.3 * General: Updated all .desktop files to comply with the HIG * General: Build fixes for OSF/1 and Solaris * General: Many UI fixes with dialogs and toolbars: more actually close now, and appear in the correct location. * Gnotravex: Hide the tiles when the game is paused, fix memory leaks, and redraw the tiles correctly * Gnobots: fix menu keyboard navigation * Gnibbles: default map size is medium * Aisleriot: canfield now knows when the game is over