/* $NetBSD: qp.c,v 1.4 2022/10/05 10:28:19 nia Exp $ */ /*- * Copyright (c) 2014 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Matt Thomas of 3am Software Foundry. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include #include "milieu.h" #include "softfloat.h" /* * This file provides wrappers for the softfloat functions. We can't use * invoke them directly since long double arguments are passed in FP/SIMD * as well as being returned in them while float128 arguments are passed * in normal registers. * * XXX: we're using compiler_rt for this now. Only one function remains * that is missing from compiler_rt. */ long double __negtf2(long double); union sf_ieee_flt_u { float fltu_f; float32 fltu_f32; }; union sf_ieee_dbl_u { double dblu_d; float64 dblu_f64; }; union sf_ieee_ldbl_u { long double ldblu_ld; float128 ldblu_f128; }; long double __negtf2(long double ld_a) { const union sf_ieee_ldbl_u zero = { .ldblu_ld = 0.0 }; const union sf_ieee_ldbl_u a = { .ldblu_ld = ld_a }; const union sf_ieee_ldbl_u b = { .ldblu_f128 = float128_div(zero.ldblu_f128, a.ldblu_f128) }; return b.ldblu_ld; }