/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_GALLIUM_H_ #define IR3_GALLIUM_H_ #include "pipe/p_state.h" #include "pipe/p_screen.h" #include "ir3/ir3_shader.h" struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler, const struct pipe_shader_state *cso, gl_shader_stage type, struct pipe_debug_callback *debug, struct pipe_screen *screen); struct ir3_shader * ir3_shader_create_compute(struct ir3_compiler *compiler, const struct pipe_compute_state *cso, struct pipe_debug_callback *debug, struct pipe_screen *screen); struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, bool binning_pass, struct pipe_debug_callback *debug); struct nir_shader * ir3_tgsi_to_nir(struct ir3_compiler *compiler, const struct tgsi_token *tokens, struct pipe_screen *screen); struct fd_ringbuffer; struct fd_context; void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_draw_info *info); void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx); void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_grid_info *info); #endif /* IR3_GALLIUM_H_ */