/* * Copyright (C) 2018 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "fd5_resource.h" /* indexed by cpp: */ static const struct { unsigned pitchalign; unsigned heightalign; } tile_alignment[] = { [1] = { 128, 32 }, [2] = { 128, 16 }, [3] = { 128, 16 }, [4] = { 64, 16 }, [8] = { 64, 16 }, [12] = { 64, 16 }, [16] = { 64, 16 }, }; /* NOTE: good way to test this is: (for example) * piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1 */ static uint32_t setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format) { struct pipe_resource *prsc = &rsc->base; struct fd_screen *screen = fd_screen(prsc->screen); enum util_format_layout layout = util_format_description(format)->layout; uint32_t pitchalign = screen->gmem_alignw; uint32_t heightalign; uint32_t level, size = 0; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t depth = prsc->depth0; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size; heightalign = tile_alignment[rsc->cpp].heightalign; for (level = 0; level <= prsc->last_level; level++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, level); bool linear_level = fd_resource_level_linear(prsc, level); uint32_t aligned_height = height; uint32_t blocks; if (rsc->tile_mode && !linear_level) { pitchalign = tile_alignment[rsc->cpp].pitchalign; aligned_height = align(aligned_height, heightalign); } else { pitchalign = 64; /* The blits used for mem<->gmem work at a granularity of * 32x32, which can cause faults due to over-fetch on the * last level. The simple solution is to over-allocate a * bit the last level to ensure any over-fetch is harmless. * The pitch is already sufficiently aligned, but height * may not be: */ if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER)) aligned_height = align(aligned_height, 32); } if (layout == UTIL_FORMAT_LAYOUT_ASTC) slice->pitch = util_align_npot(width, pitchalign * util_format_get_blockwidth(format)); else slice->pitch = align(width, pitchalign); slice->offset = size; blocks = util_format_get_nblocks(format, slice->pitch, aligned_height); /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least * different than what this code does), so as soon as the layer size * range gets into range, we stop reducing it. */ if (prsc->target == PIPE_TEXTURE_3D && ( level == 1 || (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) slice->size0 = align(blocks * rsc->cpp, alignment); else if (level == 0 || rsc->layer_first || alignment == 1) slice->size0 = align(blocks * rsc->cpp, alignment); else slice->size0 = rsc->slices[level - 1].size0; #if 0 debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n", util_format_name(prsc->format), prsc->width0, prsc->height0, prsc->depth0, rsc->cpp, level, slice->pitch * rsc->cpp, slice->size0 * depth * layers_in_level, aligned_height); #endif size += slice->size0 * depth * layers_in_level; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } return size; } uint32_t fd5_setup_slices(struct fd_resource *rsc) { uint32_t alignment; switch (rsc->base.target) { case PIPE_TEXTURE_3D: rsc->layer_first = false; alignment = 4096; break; default: rsc->layer_first = true; alignment = 1; break; } return setup_slices(rsc, alignment, rsc->base.format); }