/* * Copyright (C) 2012-2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "freedreno_state.h" #include "freedreno_resource.h" #include "fd2_draw.h" #include "fd2_context.h" #include "fd2_emit.h" #include "fd2_program.h" #include "fd2_util.h" #include "fd2_zsa.h" static void emit_cacheflush(struct fd_ringbuffer *ring) { unsigned i; for (i = 0; i < 12; i++) { OUT_PKT3(ring, CP_EVENT_WRITE, 1); OUT_RING(ring, CACHE_FLUSH); } } static void emit_vertexbufs(struct fd_context *ctx) { struct fd_vertex_stateobj *vtx = ctx->vtx.vtx; struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vtx.vertexbuf; struct fd2_vertex_buf bufs[PIPE_MAX_ATTRIBS]; unsigned i; if (!vtx->num_elements) return; for (i = 0; i < vtx->num_elements; i++) { struct pipe_vertex_element *elem = &vtx->pipe[i]; struct pipe_vertex_buffer *vb = &vertexbuf->vb[elem->vertex_buffer_index]; bufs[i].offset = vb->buffer_offset; bufs[i].size = fd_bo_size(fd_resource(vb->buffer.resource)->bo); bufs[i].prsc = vb->buffer.resource; } // NOTE I believe the 0x78 (or 0x9c in solid_vp) relates to the // CONST(20,0) (or CONST(26,0) in soliv_vp) fd2_emit_vertex_bufs(ctx->batch->draw, 0x78, bufs, vtx->num_elements); fd2_emit_vertex_bufs(ctx->batch->binning, 0x78, bufs, vtx->num_elements); } static void draw_impl(struct fd_context *ctx, const struct pipe_draw_info *info, struct fd_ringbuffer *ring, unsigned index_offset, bool binning) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_INDX_OFFSET)); OUT_RING(ring, info->index_size ? 0 : info->start); OUT_PKT0(ring, REG_A2XX_TC_CNTL_STATUS, 1); OUT_RING(ring, A2XX_TC_CNTL_STATUS_L2_INVALIDATE); if (is_a20x(ctx->screen)) { /* wait for DMA to finish and * dummy draw one triangle with indexes 0,0,0. * with PRE_FETCH_CULL_ENABLE | GRP_CULL_ENABLE. * * this workaround is for a HW bug related to DMA alignment: * it is necessary for indexed draws and possibly also * draws that read binning data */ OUT_PKT3(ring, CP_WAIT_REG_EQ, 4); OUT_RING(ring, 0x000005d0); /* RBBM_STATUS */ OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00001000); /* bit: 12: VGT_BUSY_NO_DMA */ OUT_RING(ring, 0x00000001); OUT_PKT3(ring, CP_DRAW_INDX_BIN, 6); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x0003c004); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000003); OUT_RELOC(ring, fd_resource(fd2_context(ctx)->solid_vertexbuf)->bo, 64, 0, 0); OUT_RING(ring, 0x00000006); } else { OUT_WFI (ring); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_VGT_MAX_VTX_INDX)); OUT_RING(ring, info->max_index); /* VGT_MAX_VTX_INDX */ OUT_RING(ring, info->min_index); /* VGT_MIN_VTX_INDX */ } /* binning shader will take offset from C64 */ if (binning && is_a20x(ctx->screen)) { OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, 0x00000180); OUT_RING(ring, fui(ctx->batch->num_vertices)); OUT_RING(ring, fui(0.0f)); OUT_RING(ring, fui(0.0f)); OUT_RING(ring, fui(0.0f)); } enum pc_di_vis_cull_mode vismode = USE_VISIBILITY; if (binning || info->mode == PIPE_PRIM_POINTS) vismode = IGNORE_VISIBILITY; fd_draw_emit(ctx->batch, ring, ctx->primtypes[info->mode], vismode, info, index_offset); if (is_a20x(ctx->screen)) { /* not sure why this is required, but it fixes some hangs */ OUT_WFI(ring); } else { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_UNKNOWN_2010)); OUT_RING(ring, 0x00000000); } emit_cacheflush(ring); } static bool fd2_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *pinfo, unsigned index_offset) { if (!ctx->prog.fp || !ctx->prog.vp) return false; if (ctx->dirty & FD_DIRTY_VTXBUF) emit_vertexbufs(ctx); if (fd_binning_enabled) fd2_emit_state_binning(ctx, ctx->dirty); fd2_emit_state(ctx, ctx->dirty); /* a2xx can draw only 65535 vertices at once * on a22x the field in the draw command is 32bits but seems limited too * using a limit of 32k because it fixes an unexplained hang * 32766 works for all primitives (multiple of 2 and 3) */ if (pinfo->count > 32766) { static const uint16_t step_tbl[PIPE_PRIM_MAX] = { [0 ... PIPE_PRIM_MAX - 1] = 32766, [PIPE_PRIM_LINE_STRIP] = 32765, [PIPE_PRIM_TRIANGLE_STRIP] = 32764, /* needs more work */ [PIPE_PRIM_TRIANGLE_FAN] = 0, [PIPE_PRIM_LINE_LOOP] = 0, }; struct pipe_draw_info info = *pinfo; unsigned count = info.count; unsigned step = step_tbl[info.mode]; unsigned num_vertices = ctx->batch->num_vertices; if (!step) return false; for (; count + step > 32766; count -= step) { info.count = MIN2(count, 32766); draw_impl(ctx, &info, ctx->batch->draw, index_offset, false); draw_impl(ctx, &info, ctx->batch->binning, index_offset, true); info.start += step; ctx->batch->num_vertices += step; } /* changing this value is a hack, restore it */ ctx->batch->num_vertices = num_vertices; } else { draw_impl(ctx, pinfo, ctx->batch->draw, index_offset, false); draw_impl(ctx, pinfo, ctx->batch->binning, index_offset, true); } fd_context_all_clean(ctx); return true; } static void clear_state(struct fd_batch *batch, struct fd_ringbuffer *ring, unsigned buffers, bool fast_clear) { struct fd_context *ctx = batch->ctx; struct fd2_context *fd2_ctx = fd2_context(ctx); uint32_t reg; fd2_emit_vertex_bufs(ring, 0x9c, (struct fd2_vertex_buf[]) { { .prsc = fd2_ctx->solid_vertexbuf, .size = 36 }, }, 1); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_INDX_OFFSET)); OUT_RING(ring, 0); fd2_program_emit(ctx, ring, &ctx->solid_prog); OUT_PKT0(ring, REG_A2XX_TC_CNTL_STATUS, 1); OUT_RING(ring, A2XX_TC_CNTL_STATUS_L2_INVALIDATE); if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTHCONTROL)); reg = 0; if (buffers & PIPE_CLEAR_DEPTH) { reg |= A2XX_RB_DEPTHCONTROL_ZFUNC(FUNC_ALWAYS) | A2XX_RB_DEPTHCONTROL_Z_ENABLE | A2XX_RB_DEPTHCONTROL_Z_WRITE_ENABLE | A2XX_RB_DEPTHCONTROL_EARLY_Z_ENABLE; } if (buffers & PIPE_CLEAR_STENCIL) { reg |= A2XX_RB_DEPTHCONTROL_STENCILFUNC(FUNC_ALWAYS) | A2XX_RB_DEPTHCONTROL_STENCIL_ENABLE | A2XX_RB_DEPTHCONTROL_STENCILZPASS(STENCIL_REPLACE); } OUT_RING(ring, reg); } OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL)); OUT_RING(ring, A2XX_RB_COLORCONTROL_ALPHA_FUNC(FUNC_ALWAYS) | A2XX_RB_COLORCONTROL_BLEND_DISABLE | A2XX_RB_COLORCONTROL_ROP_CODE(12) | A2XX_RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE) | A2XX_RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL)); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL)); OUT_RING(ring, 0x00000000); /* PA_CL_CLIP_CNTL */ OUT_RING(ring, A2XX_PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST | /* PA_SU_SC_MODE_CNTL */ A2XX_PA_SU_SC_MODE_CNTL_FRONT_PTYPE(PC_DRAW_TRIANGLES) | A2XX_PA_SU_SC_MODE_CNTL_BACK_PTYPE(PC_DRAW_TRIANGLES) | (fast_clear ? A2XX_PA_SU_SC_MODE_CNTL_MSAA_ENABLE : 0)); if (fast_clear) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_CONFIG)); OUT_RING(ring, A2XX_PA_SC_AA_CONFIG_MSAA_NUM_SAMPLES(3)); } OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_MASK)); OUT_RING(ring, 0x0000ffff); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK)); if (buffers & PIPE_CLEAR_COLOR) { OUT_RING(ring, A2XX_RB_COLOR_MASK_WRITE_RED | A2XX_RB_COLOR_MASK_WRITE_GREEN | A2XX_RB_COLOR_MASK_WRITE_BLUE | A2XX_RB_COLOR_MASK_WRITE_ALPHA); } else { OUT_RING(ring, 0x0); } OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_CONTROL)); OUT_RING(ring, 0); if (is_a20x(batch->ctx->screen)) return; OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_VGT_MAX_VTX_INDX)); OUT_RING(ring, 3); /* VGT_MAX_VTX_INDX */ OUT_RING(ring, 0); /* VGT_MIN_VTX_INDX */ OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_A220_RB_LRZ_VSC_CONTROL)); OUT_RING(ring, 0x00000084); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_VERTEX_REUSE_BLOCK_CNTL)); OUT_RING(ring, 0x0000028f); } static void clear_state_restore(struct fd_context *ctx, struct fd_ringbuffer *ring) { if (is_a20x(ctx->screen)) return; OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL)); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_A220_RB_LRZ_VSC_CONTROL)); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_VERTEX_REUSE_BLOCK_CNTL)); OUT_RING(ring, 0x0000003b); } static void clear_fast(struct fd_batch *batch, struct fd_ringbuffer *ring, uint32_t color_clear, uint32_t depth_clear, unsigned patch_type) { BEGIN_RING(ring, 8); /* preallocate next 2 packets (for patching) */ /* zero values are patched in */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_SCREEN_SCISSOR_BR)); OUT_RINGP(ring, patch_type, &batch->gmem_patches); OUT_PKT3(ring, CP_SET_CONSTANT, 4); OUT_RING(ring, CP_REG(REG_A2XX_RB_SURFACE_INFO)); OUT_RING(ring, 0x8000 | 32); OUT_RING(ring, 0); OUT_RING(ring, 0); /* set fill values */ if (!is_a20x(batch->ctx->screen)) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_CLEAR_COLOR)); OUT_RING(ring, color_clear); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL)); OUT_RING(ring, A2XX_RB_COPY_CONTROL_DEPTH_CLEAR_ENABLE | A2XX_RB_COPY_CONTROL_CLEAR_MASK(0xf)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTH_CLEAR)); OUT_RING(ring, depth_clear); } else { const float sc = 1.0f / 255.0f; OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, 0x00000480); OUT_RING(ring, fui((float) (color_clear >> 0 & 0xff) * sc)); OUT_RING(ring, fui((float) (color_clear >> 8 & 0xff) * sc)); OUT_RING(ring, fui((float) (color_clear >> 16 & 0xff) * sc)); OUT_RING(ring, fui((float) (color_clear >> 24 & 0xff) * sc)); // XXX if using float the rounding error breaks it.. float depth = ((double) (depth_clear >> 8)) * (1.0/(double) 0xffffff); assert((unsigned) (((double) depth * (double) 0xffffff)) == (depth_clear >> 8)); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_ZSCALE)); OUT_RING(ring, fui(0.0f)); OUT_RING(ring, fui(depth)); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_BF_STENCILREF(depth_clear & 0xff) | A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_STENCILREF(depth_clear & 0xff) | A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); } fd_draw(batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, DI_SRC_SEL_AUTO_INDEX, 3, 0, INDEX_SIZE_IGN, 0, 0, NULL); } static bool fd2_clear_fast(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { /* using 4x MSAA allows clearing ~2x faster * then we can use higher bpp clearing to clear lower bpp * 1 "pixel" can clear 64 bits (rgba8+depth24+stencil8) * note: its possible to clear with 32_32_32_32 format but its not faster * note: fast clear doesn't work with sysmem rendering * (sysmem rendering is disabled when clear is used) * * we only have 16-bit / 32-bit color formats * and 16-bit / 32-bit depth formats * so there are only a few possible combinations * * if the bpp of the color/depth doesn't match * we clear with depth/color individually */ struct fd2_context *fd2_ctx = fd2_context(ctx); struct fd_batch *batch = ctx->batch; struct fd_ringbuffer *ring = batch->draw; struct pipe_framebuffer_state *pfb = &batch->framebuffer; uint32_t color_clear = 0, depth_clear = 0; enum pipe_format format = pipe_surface_format(pfb->cbufs[0]); int depth_size = -1; /* -1: no clear, 0: clear 16-bit, 1: clear 32-bit */ int color_size = -1; /* TODO: need to test performance on a22x */ if (!is_a20x(ctx->screen)) return false; if (buffers & PIPE_CLEAR_COLOR) color_size = util_format_get_blocksizebits(format) == 32; if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) depth_size = fd_pipe2depth(pfb->zsbuf->format) == DEPTHX_24_8; assert(color_size >= 0 || depth_size >= 0); /* when clearing 24_8, depth/stencil must be both cleared * TODO: if buffer isn't attached we can clear it anyway */ if (depth_size == 1 && !(buffers & PIPE_CLEAR_STENCIL) != !(buffers & PIPE_CLEAR_DEPTH)) return false; if (color_size == 0) { color_clear = pack_rgba(format, color->f); color_clear = (color_clear << 16) | (color_clear & 0xffff); } else if (color_size == 1) { color_clear = pack_rgba(format, color->f); } if (depth_size == 0) { depth_clear = (uint32_t)(0xffff * depth); depth_clear |= depth_clear << 16; } else if (depth_size == 1) { depth_clear = (((uint32_t)(0xffffff * depth)) << 8); depth_clear |= (stencil & 0xff); } /* disable "window" scissor.. */ OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL)); OUT_RING(ring, xy2d(0, 0)); OUT_RING(ring, xy2d(0x7fff, 0x7fff)); /* make sure we fill all "pixels" (in SCREEN_SCISSOR) */ OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE)); OUT_RING(ring, fui(4096.0)); OUT_RING(ring, fui(4096.0)); OUT_RING(ring, fui(4096.0)); OUT_RING(ring, fui(4096.0)); clear_state(batch, ring, ~0u, true); if (color_size >= 0 && depth_size != color_size) clear_fast(batch, ring, color_clear, color_clear, GMEM_PATCH_FASTCLEAR_COLOR); if (depth_size >= 0 && depth_size != color_size) clear_fast(batch, ring, depth_clear, depth_clear, GMEM_PATCH_FASTCLEAR_DEPTH); if (depth_size == color_size) clear_fast(batch, ring, color_clear, depth_clear, GMEM_PATCH_FASTCLEAR_COLOR_DEPTH); clear_state_restore(ctx, ring); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_CONFIG)); OUT_RING(ring, 0); /* can't patch in SCREEN_SCISSOR_BR as it can be different for each tile. * MEM_WRITE the value in tile_renderprep, and use CP_LOAD_CONSTANT_CONTEXT * the value is read from byte offset 60 in the given bo */ OUT_PKT3(ring, CP_LOAD_CONSTANT_CONTEXT, 3); OUT_RELOC(ring, fd_resource(fd2_ctx->solid_vertexbuf)->bo, 0, 0, 0); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_SCREEN_SCISSOR_BR)); OUT_RING(ring, 1); OUT_PKT3(ring, CP_SET_CONSTANT, 4); OUT_RING(ring, CP_REG(REG_A2XX_RB_SURFACE_INFO)); OUT_RINGP(ring, GMEM_PATCH_RESTORE_INFO, &batch->gmem_patches); OUT_RING(ring, 0); OUT_RING(ring, 0); return true; } static bool fd2_clear(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd_ringbuffer *ring = ctx->batch->draw; struct pipe_framebuffer_state *fb = &ctx->batch->framebuffer; if (fd2_clear_fast(ctx, buffers, color, depth, stencil)) goto dirty; /* set clear value */ if (is_a20x(ctx->screen)) { if (buffers & PIPE_CLEAR_COLOR) { /* C0 used by fragment shader */ OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, 0x00000480); OUT_RING(ring, color->ui[0]); OUT_RING(ring, color->ui[1]); OUT_RING(ring, color->ui[2]); OUT_RING(ring, color->ui[3]); } if (buffers & PIPE_CLEAR_DEPTH) { /* use viewport to set depth value */ OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_ZSCALE)); OUT_RING(ring, fui(0.0f)); OUT_RING(ring, fui(depth)); } if (buffers & PIPE_CLEAR_STENCIL) { OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_BF_STENCILREF(stencil) | A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff)); OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_STENCILREF(stencil) | A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); } } else { if (buffers & PIPE_CLEAR_COLOR) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_CLEAR_COLOR)); OUT_RING(ring, pack_rgba(PIPE_FORMAT_R8G8B8A8_UNORM, color->f)); } if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { uint32_t clear_mask, depth_clear; switch (fd_pipe2depth(fb->zsbuf->format)) { case DEPTHX_24_8: clear_mask = ((buffers & PIPE_CLEAR_DEPTH) ? 0xe : 0) | ((buffers & PIPE_CLEAR_STENCIL) ? 0x1 : 0); depth_clear = (((uint32_t)(0xffffff * depth)) << 8) | (stencil & 0xff); break; case DEPTHX_16: clear_mask = 0xf; depth_clear = (uint32_t)(0xffffffff * depth); break; default: unreachable("invalid depth"); break; } OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_CONTROL)); OUT_RING(ring, A2XX_RB_COPY_CONTROL_DEPTH_CLEAR_ENABLE | A2XX_RB_COPY_CONTROL_CLEAR_MASK(clear_mask)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTH_CLEAR)); OUT_RING(ring, depth_clear); } } /* scissor state */ OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL)); OUT_RING(ring, xy2d(0, 0)); OUT_RING(ring, xy2d(fb->width, fb->height)); /* viewport state */ OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE)); OUT_RING(ring, fui((float) fb->width / 2.0)); OUT_RING(ring, fui((float) fb->width / 2.0)); OUT_RING(ring, fui((float) fb->height / 2.0)); OUT_RING(ring, fui((float) fb->height / 2.0)); /* common state */ clear_state(ctx->batch, ring, buffers, false); fd_draw(ctx->batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, DI_SRC_SEL_AUTO_INDEX, 3, 0, INDEX_SIZE_IGN, 0, 0, NULL); clear_state_restore(ctx, ring); dirty: ctx->dirty |= FD_DIRTY_ZSA | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_SAMPLE_MASK | FD_DIRTY_PROG | FD_DIRTY_CONST | FD_DIRTY_BLEND | FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR; ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST; return true; } void fd2_draw_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); ctx->draw_vbo = fd2_draw_vbo; ctx->clear = fd2_clear; }