OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals") OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context") OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)") OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps") OPT_BOOL(debug_disassembly, false, "Report shader disassembly as part of driver debug messages (for shader db)") OPT_BOOL(halt_shaders, false, "Halt shaders at the start (will hang)") OPT_BOOL(vs_fetch_always_opencode, false, "Always open code vertex fetches (less efficient, purely for testing)") OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips") OPT_BOOL(no_infinite_interp, false, "Kill PS with infinite interp coeff") OPT_BOOL(clamp_div_by_zero, false, "Clamp div by zero (x / 0 becomes FLT_MAX instead of NaN)") OPT_BOOL(shader_culling, false, "Cull primitives in shaders when benefical (without tess and GS)") OPT_BOOL(vrs2x2, false, "Enable 2x2 coarse shading for non-GUI elements") OPT_BOOL(enable_sam, false, "Enable Smart Access Memory with Above 4G Decoding for unvalidated platforms.") OPT_BOOL(disable_sam, false, "Disable Smart Access Memory.") OPT_BOOL(fp16, false, "Enable FP16 for mediump.") #undef OPT_BOOL