/* * Copyright (C) 2016 Rob Clark * Copyright © 2018 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD6_PROGRAM_H_ #define FD6_PROGRAM_H_ #include "pipe/p_context.h" #include "freedreno_context.h" #include "ir3/ir3_shader.h" #include "ir3_cache.h" struct fd6_emit; struct fd6_program_state { struct ir3_program_state base; struct ir3_shader_variant *bs; /* binning pass vs */ struct ir3_shader_variant *vs; struct ir3_shader_variant *hs; struct ir3_shader_variant *ds; struct ir3_shader_variant *gs; struct ir3_shader_variant *fs; struct fd_ringbuffer *config_stateobj; struct fd_ringbuffer *interp_stateobj; struct fd_ringbuffer *binning_stateobj; struct fd_ringbuffer *streamout_stateobj; struct fd_ringbuffer *stateobj; struct ir3_stream_output_info *stream_output; /** * Output components from frag shader. It is possible to have * a fragment shader that only writes a subset of the bound * render targets. */ uint32_t mrt_components; }; static inline struct fd6_program_state * fd6_program_state(struct ir3_program_state *state) { return (struct fd6_program_state *)state; } static inline const struct ir3_shader_variant * fd6_last_shader(const struct fd6_program_state *state) { if (state->gs) return state->gs; else if (state->ds) return state->ds; else return state->vs; } void fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring, const struct ir3_shader_variant *so) assert_dt; struct fd_ringbuffer *fd6_program_interp_state(struct fd6_emit *emit) assert_dt; void fd6_prog_init(struct pipe_context *pctx); #endif /* FD6_PROGRAM_H_ */